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Magraev
11-29-2005, 12:58
Hi all

My R:TW gaming has entered a new era - moving in with my new girlfriend leaves me with far less time to play, and I want to get the most of it.

So - I'm starting a new game today (she's at work till late you see...). What faction should I choose?

I want to play a slow turtling type game on m/m. So I want a faction that doesn't have to grow too fast at first (like the seleucids seem to do - my usual favorites). I like a mix of missiles, inf and cav, but I'll go with what you decide is best.

I'm considering the following:


A) Carthage - Drop Spain and Caralis, take Sicily and subjugate the Numidians, but avoid excessive growth.

B) Greece - Ideally taking Corinth and Athens and no more (at first anyway).

C) Sassanids - Taking Antioch, and the ERE-cities south of that. (yes - I have BI...)

D) Other ideas?


Please help me decide ~:)

TinCow
11-29-2005, 13:08
I voted Sassanid thinking it read Selucid. The best 'turtle' games I have had so far have been the ones where I took the Selucids and sailed them to Britain, abandoning the Middle East. This provides and interesting challenge in the beginning just getting them there without going broke and then beating the Britons. However, once you have done this you have four cities, three of which will almost certainly be VERY primitive and your expansion will eventually come up against the Romans.

These games essentially have a few phases for me:
1) Holding the line in the starting cities without building much at all while my starting family members + a few other units sail to Ireland.
2) Taking all of the British Isles and letting the remaining Middle East cities fall.
3) Building up the British cities.
4) Expanding on the continent, soon encountering Rome.

I've always massively enjoyed these games. It's nice to have a 'civilized' non-Roman faction in Europe.

econ21
11-29-2005, 13:26
Why would you want to drop your Spanish territories as Carthage? I found that faction one of the most fun in the early game as you are trying to hold on to a sprawling divided kingdom against multiple threats. Without trying to hold Spain, it would be too easy - surely? Turtling is most fun when you are vulnerable and the AI is out to get you (like HRE in MTW and Oda in STW).

For a turtling game, I'd recommend the WRE and ERE in BI but I guess you've played them already? I had a fun game as WRE where I disallowed myself from destroying any buildings or taking any non-Roman cities. That way you have a tight budget and keep your near neighbours as threats as well as the looming hordes.

Have you tried Rome Total Realism? I prefer it to vanilla as the combat is slower and the balance of arms/units etc feel more authentic. I've had a lot of fun as Rome in that game - especially taking a historical core (ie half allies and not too many of the amazing Principes). Playing as Rome is the opposite of turtling - as you start with 2 provinces - but it sure is slow and epic.

Magraev
11-29-2005, 14:03
Thanks for the ideas. :bow:

I want to limit the number of cities in my empire since that gives me a more personal feel for each one. Hence abandoning some as Carthage. Carthage have the potential for great units and may be an option. Rome on the other hand is not - I'm sick of the roman factions, and the senate would resent my turtling ways...

The idea of taking the boat to Britain is a great one! I think I might try that. Would I lose if each of my eastern cities are lost before I arrive?

econ21
11-29-2005, 14:33
There's no Senate in RTR (at least as of 6.0) - if you haven't tried it, you should look into it. Have a look at the new unit skins on their webpage and I defy you to tell me it is not worth investigation. Plus the combat is very different from vanilla - the balance of arms (missiles, cavalry etc) is very different and it plays at MTW speed. The whole package raised RTW from being rated a "6/10" by me to being a "9/10".

Carthage or Greece in RTR might be fun.

Magraev
11-29-2005, 14:55
Thanks for the advice about RTR. I'll give it a try when they come out with a 1.3 edition (or maybe sooner if that is unlikely).

Kaldhore
11-29-2005, 15:11
If youve got BI try getting the mod that lets you play as Romano-British and play them. Limited Inf and Cav with a Roman feel. Its like playing nerfed Romans but its kinda cool being Roman and British. You get to use the British Legions (so named) and the Graal Knights - Sarmations but imho the Knights of the Round :)

Its actually quite hard to play them at first with threats from barbarians/Celts/WRE and the Saxons...Also you have expensive units and not much income and virtually no trading

Conqueror
11-29-2005, 15:46
^
Alternatively, try playing as Celts in BI. Beat the Romans off the British islands and then fend off the invading Saxons.

Dutch_guy
11-29-2005, 16:43
though I find the Celts to be quite easy, they only have to push the Romans out of Britain, which isn't hard.

Then fight off the emerging Romano-British, also easy , considered the AI's siege capabilities - though harder if you decide to meet them in the open.

And after that is done, you only need...about 2 more main land - weakend Romans cities.

So to make a long story short, try Sassanids, challenge if you turtle, and they also have nice objectives and units.
A good all round faction, like hte SE was in 1.3

:balloon2:

Conqueror
11-29-2005, 19:47
Sassanids are hard to Turtle with. You run out of money and if the hordes go West then ERE will be able to mass-produce strong armies like crazy and keep on attacking you.

Magraev
11-30-2005, 09:10
A small update.

I went for the Seleucids on the British Isles!

It was a lot of fun. My two biremes with every family-member in it were attacked twice on the way to Tara (my first city). I lost the last battle, but that actually helped me get there faster. I took Tara two days before losing my last city in the east... Before this I had tried gifting cities to my neighbors, but they flat out refused, only to take the same city by force a couple seasons later... Stupid AI ~:mecry:

The brits never put up much of a fight and were quickly pushed off the isles. They had taken 4-5 cities on the mainland by that time(!), so they are still a factor.

I decided to take two cities on the mainland before closing my borders (to generate more trade), so I took Belgica and is now approaching the brit region east of there. The Gauls offered traderights and attacked the same turn a couple of seasons ago, so now I have two dimwitted tenacious foes, and my best troops are militia cav and levy pikemen - life is good ~:)

I'm enjoying this game a lot - phalanxes are excellent at killing barbarians. Thanks for the input everyone.

TB666
11-30-2005, 13:31
I would try Goths.
And to spice things up, try them without losing your starting province ~;)
There is a challenge that make the hair on your neck rise~:joker:

Magraev
11-30-2005, 14:35
The Goths seem like the most unsuitable of all - unless you allow them to move to Iberia or someplace like that.

The problem with Seleucids in north-western europe is, that it's going to take ages for me to get decent cav (12.000 pop) and almost as long to get decent inf and archers (6.000 pop).

That's ok though - more of a challenge. :charge:

TinCow
11-30-2005, 14:41
[edit] Doh, didn't see that you had already started before posting this.


The idea of taking the boat to Britain is a great one! I think I might try that. Would I lose if each of my eastern cities are lost before I arrive?

Yep, and it gets VERY costly too. I recommend gathering all your family members together in Antioch, sail your one ship there and build at least two more to protect against pirates along the way. Pile all of your family members onto the boats and sail west. I've done this a few times and found the following things:

Bringing extra units with the family members is very useful, especially your starting elephants (they will only have wooden walls when you arrive) however it will dramatically increase your expenses in the long run. Don't take a massive army or you will go broke by the time you arrive and it is VERY hard to recover from a debt hole with no military and undeveloped cities.

Don't build much at all in your cities except commercial buildings and stone walls in Antioch. You want to accumulate gold, so be thrifty. Strengthen Antioch so that it can withstand multiple assaults, but do your best to defend the others with only your starting units. You will lose them eventually, but you should be able to hold Antioch until your fleet arrives in Britain.

Taking Ireland is very easy if you do not feel you can attack Britain straight off. However, Londinium is always the only decent city in the isles at that time and you would do MUCH better if you can somehow take that first. This can be difficult though depending on what the Britons have done and how large a force you brought.

When you have one city in Britain/Ireland, destroy all building in your Middle East territories, disband all units and send the family members who were born back there into suicide attacks.

Have fun!

Magraev
11-30-2005, 15:05
I did much of whatyou suggested actually. I arrived with 27 biremes (out of 80) so it could have been a disaster.

I actually had Salamis when I got to Ireland, since I tried sending two young family-members after the main fleet, but had to jump ship since the egyptians were everywhere. They took salamis with the aid of a band of pirates. When I made Tara my capital I got instant red heads in the east, but only salamis wasn't under siege at that time anyways.

Kaldhore
12-01-2005, 23:30
Theres a very old thread that I started a long time ago about the Seleucids going to Ireland - kinda Roleplay post.

I recently (about a month ago) did it again but lost the save to corruption :(

My advice to anyone trying this is not to start abandoning cities to early. Start pumping out peasants and only have ONE main army - enough to take the city in Ireland. Send that fleet out ahead with 2 family members. Then start to send Peasants in a string of fleets. Destroy all enhancements to all cities except Antioch. By the time your Expeditionary 1st fleet arrives at Ireland you should have a string of peasant fleets and family members en route.

Once you take Ireland - start disbanding the army and all the peasants that arrive afterwards - then one by one remove the garrisions from your eastern towns, letting them fall - ONLY when most of your peasants and army are disbanded.

Finally a touch of RP - My Leader was last to leave antioch....

Oh it helps if you take Kydonia on the way :) (south of sparta)

I would hunt out that thread but I cant be bothered right now - alot of people posted there efforts in that thread

Kaldhore
12-01-2005, 23:34
Ok I can be bothered now :)

https://forums.totalwar.org/vb/showthread.php?t=43424

Theres the thread I mentioned