View Full Version : two questions for eb
antiochus epiphanes
11-30-2005, 05:59
they are:
is there going to be a aor or an zor?
also will there be more units for the factions previewed that we didnt see?
:charge:
just curious....
Forget whatyou have seen in other mods. Recruitment will be different. Honestly nearly everithing is different. And you have seen just a handful of the units we will have.
Hope that you are satisfied ....~:cool:
We don't really have zor or aor, instead we can define for each and every combination of unit, Province and Faction. Sounds good? ~;)
Spendios
11-30-2005, 13:41
I add here my own little questions: What is the average number of units a faction can recruit ?
Have some factions a lot more units than others ?
Greek_fire19
11-30-2005, 13:53
I'm pretty sure someone said the Romans have quite a few more than any other because of the 3 different epochs.
antiochus epiphanes
11-30-2005, 15:27
cool thanks
Steppe Merc
12-02-2005, 13:02
The amount of models for each faction is limited, the amount of units isn't. Any unit they would historically would have used they can recruit. Romans have more models, thus more units.
antiochus epiphanes
12-03-2005, 05:59
The amount of models for each faction is limited, the amount of units isn't. Any unit they would historically would have used they can recruit. Romans have more models, thus more units.
what about textures? do they have a limit?
cause if this is true you could have a vary diversified army list~:)
Steppe Merc
12-03-2005, 18:43
The problem is, for each model, a faction can only have one texture (or two if you use the mercanary slot...). So that means that you can't use the same model over and over, and that certaint units can be shared across factions.
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