View Full Version : traits and ancilliaries help
GiantMonkeyMan
12-04-2005, 15:41
could someone more experienced in modding these tell me if instead of using 'ExcludeCulture' can you use 'ExcludeFaction' or something similar so that i can make the traits be specific for factions or is there another way to do this? this is for Zulu:Total War btw
and what other conditions can be used that aren't already in the files?
thanks, GMM
Dol Guldur
12-04-2005, 16:06
Use FactionType in the triggers - look at the files to see how it is used (though it's quite obvious).
Seven.the.Hun
12-05-2005, 11:20
now this is a good idea for modding, havent tried anything like that yet, perhaps i shall.
i already modded a few traits/ancillaries and triggers b4, because i noticed that no matter how u manage a country your governor will develop negative financial traits. which is of course ungood and disconcerting.
~;)
GiantMonkeyMan
12-05-2005, 20:57
i knew i missed it... thanks anyway dol guldur
Seven.the.Hun
12-05-2005, 21:50
what kind of faction specific traits and such are u trying out?
GiantMonkeyMan
12-09-2005, 17:44
i was doing traits and ancilliaries just for the british.....
another question concerning traits... you know Combat_V_Barbarians etc can you also do Combat_V_empire_east or something of the sort?
thanks for the replys
GMM
I think Combat_V_Romans might work... I didn't test it though.
GiantMonkeyMan
12-09-2005, 18:27
the problem is that that is a culture that will contain ere, wre, wrer, erer, and romano-brits... is there anyway to do it faction specific... thanks anyway Alpaca
GMM
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.