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shifty157
12-05-2005, 02:37
Can XIDX resize seige engine skeletons?

Lentonius
12-05-2005, 18:00
i dont think so, but then i'm not expert in this sort of stuff.
I think you can edit this in the battle scripter, but it may not be what you're looking for.
If you can open them in MAX then you could scale them, but it may muck them up.

Vercingetorix
12-05-2005, 21:24
Seige engine skeletons are defined in descr_engine_skeleton.txt, not skeleton.idx/dat

shifty157
12-05-2005, 22:27
Seige engine skeletons are defined in descr_engine_skeleton.txt, not skeleton.idx/dat


Can they be scaled with XIDX? Or at all?

Vercingetorix
12-06-2005, 00:01
Nope, not with xidx. You could try scaling the model in 3ds max, but that may or may not work as you may be required to scale all the animations, which currrently is not supported.

shifty157
12-06-2005, 00:20
Nope, not with xidx. You could try scaling the model in 3ds max, but that may or may not work as you may be required to scale all the animations, which currrently is not supported.

I doubt if scaling the model in max would do anything considering that doesnt work for anythign else. Any chance of them being supported in the future?