PDA

View Full Version : Senate goes on rampage modding v1.3



Oaty
12-05-2005, 10:19
I've got a v1.0 campaign mod to work with 1.3

Only problem is that the senate will always attack the Julii on the first turn then goes after either Brutii or Scipii.

I've edited descr_strat to correct the original stance towards each other but it still occurs plus clicking on the senate tab causes a CTD.

I've made unmodded 1.3 into a provincial campaign and the senate seems to work properly. So what am I missing to get this to work properly, or need to add?

Oaty
12-05-2005, 11:12
Found the problem

faction romans_julii, comfortable caesar
superfaction romans_senate
denari 5000

You have to add the line in bold to descr_strat if it's a map from a previous version.

Anyways for fun I tried to make Carthage a superfation to see if I got senate missions but it was a no go but the game seemed to run normally.

Dromikaites
12-11-2005, 14:06
Yes, without the superfaction key word the senate behaves like any other faction:
- doesn't issue missions anymore
- attacks the other Roman factions

Another interesting side effect is the other Roman factions don't share maps anymore if the superfaction word is omitted.

Red Harvest
12-18-2005, 07:29
Has anyone tried to make other superfactions...or can there be only one?

edyzmedieval
12-18-2005, 11:09
I'll try that, but I have Borsook's Enhacement Pack.

Of course, 1.3