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View Full Version : How to convert a RTW1.0-1.2 map to 1.3



Oaty
12-05-2005, 11:53
First off if the mod has added new buildings you will need to replace export_descr_building. You will also need to change everywhere it says ct_carthage with carthaginian

Also for every new faction that has been added, this includes the vanilla unplayable factions you will need to add them to the data/text/campaign_descr to prevent a CTD when selecting that faction.

To convert the map only requires \Data\world\maps\campaign\(name of campaign)\Descr_strat to be edited

First delete map.rwm

Then open descr_strat

If there are any win conditions right below the start/end date all of that part has to be deleted

Insert this value

brigand_spawn_value 10
pirate_spawn_value 28

right before this

; >>>> start of landmarks section <<<<

This is all you need to do get RTW to open the map properly


The next steps will make the Romans behave properly but not necessary for the game to work as far as I know.

Next make this entry superfaction romans_senate

faction romans_julii, comfortable caesar
superfaction romans_senate
denari 5000
settlement

Do this again for the Scipii and and Brutii

The senate does not need this entry.

And the final part the diplomacy(this is not needed for the game to work but is pretty much needed unless it's a mod where the senate is out of the game in 1 turn)

Open up an unmodded v1.3 descr_strat and scroll all the way close to the bottom and look for this

; >>>> start of diplomacy section <<<<

Copy all the text in that section and paste it into the descr_strat your modifying

Note: you may need to edit this part a bit for factions added/removed in the mod

IceTorque
12-05-2005, 12:08
I think the export_descr_buildings needs to be edited.
by changing ct_carthage to carthage and numidia.
Also make sure that the factions to be selected and played all have an entry in data/text/campaign_descriptions
Also in descr_strat you may need to comment out this line. 'settlement_tax' for all settlements.

~:cheers:

Oaty
12-05-2005, 12:39
Ice Torque This is just a small guide to make a 1.2 or earlier map compatable with 1.3 not making it compatable with BI.

data/text/campaign_descriptions, that file is BI only. I notice I had left the settlement_tax in but apparently v1.3 will accept that.

As for the export_descr_buildings This can have an effect where a mod edited this file. The good part is it should still conbvert your map but the game won' load up the campaign properly.

IceTorque
12-05-2005, 12:45
If a faction in RTW v1.3 does not have an entry in data/text/campaign_descriptions it will CTD when selected.
:bow:

Oaty
12-05-2005, 12:49
My bad your right

Andreas
12-08-2005, 22:10
In me own experience, that is not all you have to do... I had to create a .hgt file too, and even then I'm still cannot open the map (Problems with runnig settlement scripts, messed up maps but that might be beacuse of the hgt converter....)

Oaty
12-09-2005, 21:29
Your right Andreas Theres a whole lot to it. But if you used the same map from vanilla RTW the the .hgt files will work because it has the same outline. Anyways the 1.5 patch seems to take out the factor of needing an HGT file(possibly). Also IMO it's easier to mod a map first using vanilla to start with, that way if theres something wrong you can pinpoint the problem quicker. Then start throwing in the modded files, at least this way you have a backupup of a campaign map that works with vanilla.

Andreas
12-10-2005, 10:57
I needed to create a new HGT file for our map... I didn't get one from 1.2....

Anyway, I solved the settlement script error (you needed to have rome as a resource in Rome.... wasn't needed with 1.2)

Monkwarrior
12-11-2005, 23:46
In fact it seems that this task is not so easy as described here.
I've been trying to convert a fully functional campaign for RTW 1.2 into 1.3 compatible and still no success.

- As I have lots of new units, firstly the new edb file is empty of units.
I've eliminated all the new buildings from descr_strat, leaving only the original ones.

- I've tried to adapt completely the new descr_strat to that of the imperial campaign in RTW 1.3. This point includes the elimination of
command 0, ...., subterfuge 0, from all the characters in the file.
Also changed the rebel generals, eliminating the comma here
character, sub_factionand substituting it by a tab.

- The descr_regions file has been also modified: including slaves as resource in all the regions, rome as a resource in Rome, eliminating all the references to romans_julii and slaves as default culture tags.

- I've also included a descr_win_conditions file. Some map_faction have been renamed accordingly to the new names: map_romans_julii, map_greek_cities, map_germans...

Under such conditions, the campaign starts. I can make the movements of the first turns, but it immediately CTD when I press the end_turn button.:san_huh: :san_huh:

P.D.: I've observed that the map.rwm generated in RTW 1.3 is larger than that generated in RTW 1.2.:san_huh: :san_huh: