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View Full Version : Unit/Building/Tree Shadows in RTW 1.3



Checkers
12-06-2005, 11:55
One of the very best graphical improvements in RTW 1.3 are the very realistic unit, building and tree shadows in RTW 1.3 that cast onto the ground. I have not really read very many comments on this in the forums, even though I find they add a great deal to the appearance. I think the improvement is contained in the new folder called "Shaders. Does anyone know if there is a way these improved shadows could be brought over to the RTW 1.2 platform so that mods such as RTR 6.3 could have the benefit of the effect? I tried adding the "Shaders" folder to the 1.2 Data file but it had no impact at all. Any ideas?

wlesmana
12-06-2005, 16:41
I actually hate those things because it makes me loose FPS. 1.2 runs smoother by far. Plus I doubt most average graphic cards could handle it and get decent frame rates.

I think it's hardcoded though. So you might need to wait for RTR's expansion into BI.