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View Full Version : RTW: Worth Buying Yet?



Zild
12-08-2005, 19:55
After reading the many negative comments on these forums after RTW came out, I decided not to buy it unless the eventual expansion patch - I mean pack - made it worth buying.

How good / bad would you guys say RTW is with BI expansion?

Do CA deserve my money, or must I continue not to buy the game out of protest (and having other things to spend it on!)

econ21
12-08-2005, 20:20
Yes, it's worth buying although for me it is the mods - specifically Rome Total Realism - that made it a "must have", rather than the expansion. The forthcoming Europa Barborum mod also looks very tasty.

From your perspective, I guess it depends on what criticisms made you abstain from buying it.

My main criticism was that the game seemed rather unchallenging, at least as Rome. BI improves on this - you have to contend with hordes, often 5-6 full stacks of fairly decent, balanced armies. The level of challenge is a bit random (whether the hordes target your faction or not) but is better than vanilla. It also seems much harder to gain command stars in BI than vanilla, so you are not so superior to the enemy. There are also tweaks to the tactical and strategic AI, so - for example - it seems less common to encounter leaderless armies and armyless leaders. Generally speaking I've had more respect for the AI in BI than I recall from vanilla - especially the strategic AI.

A second issue I had with the game was that the battles were rather fast paced - move and kill speeds are high. The expansion has slowed the kill speeds a little, I think by raising the defence stats of BI units. Playing BI, I was not bothered with the speed issue any more, but then I am a player who often pauses the game. [I still prefer the slower RTR speed though, where you can savour the action more.]

The third issue I had with RTW was that cavalry and missiles seemed rather too powerful for a period renowned for its heavy infantry. I think BI has improved this alot and feels pretty much "just right" - cavalry and missiles are very useful, but you could not rely on either alone (a horse archer army might still work though). I gather the BI patch has improved phalanx-cavalry interactions too.

Finally, I was a little bothered by some of the fantasy units in RTW (the Egyptians, the wardogs etc). These are not so obvious in BI and it generally feels pretty realistic to me (as long as you don't look too closely at the Roxiolani, which look like a girls' football team).

However, before BI came out, the above concerns about RTW had also been largely met by the Rome Total Realism mod - it slows down the combat, improves the campaign challenge, has a good balance of arms and has pretty historical OOBs. But whether it is thanks to RTR or BI, I think RTW is definitely worth getting - I can't understand folk loving STW and MTW but not seeing the similar virtues in RTW.

IceTorque
12-08-2005, 20:42
It's definately woth getting, this is the only game in this genre.
I too have made public many complaints about TW, But have learned to appreciate the many improvements it has, there is another patch being tested now so it will only get better. And like simon says some of the mods are truly awesome, giving it an almost new game feel. :bow:

Brutal DLX
12-08-2005, 22:04
At the moment, before the 1.4 patch, I cannot recommend the game as such. There have been vast improvements from 1.0, but still the game feels lifeless on the strategy map, with many odd occurences due to the diplomatic system; and the "fun level" of the battles largely depends on the player taking initiative in one way or another.
I'm not a mod player, apart from the modifications I do to the game myself, so my opinion is only given for the "vanilla" version of the game. Certainly, the ingredients for a great game are there, but it's not bug free yet, and the devs still haven't found the right way to bring the parts of the game together to realise its full potential.
I would wait for the next patch, the patch of the expansion pack so to speak, and then decide whether or not to buy, as it's unlikely the vanilla game will be patched significantly again after that.

Rilder
12-09-2005, 07:00
well unlike alot of people i had no problems with the original 1.2 game, i actually prefered playing it to 1.3-1.4 , BI, the battles to me seemed just right and slower then everyone thinks, sure i got RTR and that rocks but RTW 1.2 was fun as hell to me it just confuses me to hell what everyone hates about this awesome game, i mean i hear stuff about the diplomacy being crappy, well if you want diplomacy go play Civ 4 but RTW has a more dynanmic diplomacy then everyone thinks., i mean if you wanna ally with someone you have to TREAT THEM LIKE AN ALLY even before you sign an alliance treaty, in wars i tend to treat my foe Honorably and when i want a ceasfire they tend to agree

So i say, do not listen to the people who think RTW is bad go and get it and forge your own opinion!

AquaLurker
12-09-2005, 09:08
If you like lousy AI, win multiples heroic battles in campaigns, smoother 1.2 multiplayers with cav/rome spamming winning tactics in tactics. Just buy and enjoy RTW.

If you like lousy AI, win lesser multiples heroic battles in campaigns, lagalots 1.3/1.4 multiplayers with more balance units and better balance in multiplayer BI tactics (not in RTW 1.3). You should get BI.

If you like lousy AI, win alot of battles in campaigns, great looking skins, better balance for units. Download the good mods.

If you think CA is doing a good job in customer service...is CA doing a good job in customer service?

Well think about it before you buy the game, you will never be short of games just cash and time.

KSEG
12-09-2005, 15:10
Don't buy it.
You allready have a negative view toward the devs and the game, so you'll probably not enjoy the game, and it will be a waste of money for you.

Edit:
Bias wasn't a good word.
I'll use view instead.

HarunTaiwan
12-09-2005, 16:17
Many of the criticisms are true.

But it is somewhat interesting to play the game for maybe a month.

It's not too challenging, though.

Wait till it's cheaper and then buy it.

Jambo
12-09-2005, 16:47
Here's a brief take on RTW and TW in general which I posted over at another thread at .com. There are bits in here which are probably relevant to the OP's question:

I think the TW series really has to evolve a little now to maintain progress and keep interest. From my perspective, as a heavily involved TW player, beta tester, etc, the "total war" aspect is beginning to feel slightly stale. There's only so much constant battling on a 3D landscape one can do before it gets boring especially when each battle can take anywhere between 20 min to an hour to complete and usually for very little gain on the map. It was worse in MTW where turns could take 2+ hours to complete in the late game. The AI is understandably fallable on the battlefield and therefore the challenge really lies in the strategic side - and there really isn't enough depth in the strategic side to maintain the interest around the battles. It's all geared to the next battle, the next conquest and that to me feels shallow without plot and personality.

Personality of a sort was introduced via a neat vice and virtue system. This is great at the start of a campaign when you only have to keep track of 4 or 5 governors. Late game when you've got 15+ governors, it becomes impossible and tiresome to keep track of them, let alone work out personality for the 15+ traits some of them may have acquired. The personalities late-game therefore need to be more quickly discernable. Maybe some kind of graphical representation would help? More importantly these sadly have no effect on the AI. The AI won't play a faction based on the leader's traits and there isn't any discernable difference between the way the factions act overall from a diplomatic point of view. In a sense they are generic and faction personality only exists through their unique units and unit/building choices.

Prior to release, my great hope for Rome was based on the talk of the improved strategic side and the new and engaging diplomatic system. Initially the diplomatic system looked great, however, other than being given a makeover with more options, the diplomacy still feels like it did in previous titles. The options are transparent, there's no indication to faction personality and how they perceive others. Everything is either black or white, or at least it appears that way to the player - it's alliance or war (sometimes both even in the same turn!). There's no depth to the options; they either agree or tell you where to go until the next turn. There's no bartering or counter offering. Military access is impossible to attain (without protectorate), protectorates themselves are difficult to achieve and then broken too easily when arranged. In this area I feel Rome has been a big disappointment. The end result is still the same - you're either at total war or about to be. There's no satisfaction to be gained from negotiating deals, treaties, protectorates or whatever. The diplomacy is simply a vehicle to serve the impressive battle engine.

My conclusion - I think the balance is wrong between the battles and the strategy. Understandably, CA have done it this way because the battles are Rome's showpiece. With a flawless AI this would be acceptable, but as this is impossible and impractical I think it would have been better to make the the big battles less common and more decisive. In any given campaign there's too many battles and not enough strategy.

Then there's the siege warfare. Again great on the eye but clearly very difficult to code. The imperial campaign is dominated by siege battles and the AI consistently fails to defend its cities adequately. In the end the supposed epic battles commonly consist of one large army assaulting a huge castle with only one family member defending. What an anti-climax to siege battles we were expecting to be involved in from the Rome movies and trailers...?

This may sound like I hate the game. Surprisingly I don't. It's still the market pace setter in this area and BI did a lot to improve the original Rome - one example being the removal of provinces thereby lessening the number of siege battles and the amount of units at one's disposal. The diplomacy is still far from engaging and perhaps even less so in BI - protectorates, alliances, etc are still superfluous to achieve victory and failing to suggest an acceptable action now means no more discussions till the next turn and a penalty for your diplomat. Given you've no idea what they're likely going to accept in the first place this makes diplomacy fruitless and rather pointless. Maybe they'd do well to remove the diplomat piece altogether and follow a civ IV style. Finding and remembering to move the non-combat pieces can also be a frustrating exercise.

So there you have it. At least from one seasoned TW player.

Regards

Krauser
12-09-2005, 19:14
I don't think BI is really good by itself but with the Rome: Total Realism mod it will be great. Right now RTR doesn't support BI but the next version, 7.0, will require BI. So you can expect to have a good mod ready for BI in a few months. I think their current plans are February or March 2006 for 7.0.

Basically what I'm planning is this
1. Play vanilla RTW with no mods and complete one full campaign.
2. Install RTR mod and complete one full campaign.
3. Play BI with no mods and complete one full campaign.
4. Install RTR over BI and complete one full campaign.

I've already done 1 & 2. I'll plan to get BI a month or so before the new RTR comes out so I can get a chance to play the original BI campaign first.

So in short, BI is okay by itself but will be much better when there start to be a few good mods for it. The difficulty definitely harder than vanilla. Enemies come at you with a lot of full stacks and start in harder locations on the map. The AI is a little better too. Overall, an okay game but I'm waiting for RTR.

DensterNY
12-09-2005, 22:34
Well, despite the shortcomings of Rome I do believe it is a worthy purchase if you intend to play it with Mods or plan to get BI which is much more interesting than RTW: Vanilla. I do suggest that you search Ebay and get a used copy (I got mine for $20) and immediately download and install the Rome Total Reality mod.

I'm a big fan of the Roman period and particulary enjoy re-enacting famous battles which can be loads of fun. Caesar vs. Pompey, Caesar vs. Vercingetorix, Scipio Publius vs. Hannibal Barca, etc... Its interesting to see what results you find armed with foresight and hindsight into these showdowns.

Kaldhore
12-10-2005, 01:47
is it worth buying? yup

nuff said

Zild
12-10-2005, 10:10
Thanks for the answers, everybody.

It's a shame to see fans of the series say RTW is 'fun for a month', given I'm still playing MTW about four years after I started it!

I think from what I've heard, I'll wait until Rome and BI are both pretty cheap then I'll buy them for kicks. As much as I appreciate CA's efforts on STW and MTW, I don't want to reward them for RTW - specifically due to the weak AI in both battles and strategy.

I think I have enough games to keep me going for a couple more years yet, without even including MTW! Given the only present I asked for last year is still sitting on my shelf in its plastic wrapping, I'm not sure I'll be buying any games any time soon!

Again, thanks for the answers everybody :knight:

Ciaran
12-10-2005, 10:31
The problem for many, as far as I can see it, is that they are too familiar with the TW series. That is, they know how the game mechanics work and that makes Rome less challenging.

Veresov
12-10-2005, 22:59
The patches will make BI and RTW worth buying. Unfortunately most mods out there have completely missed the boat and are still supporting 1.3. Some people persist in playing the old patch to take advantage of the mods, however the play and AI improvements offered by the patch make the choice a no brainer for me.

Red Harvest
12-11-2005, 00:06
Veresov,

Most of the mods were stuck in 1.2 I believe, not 1.3. Wasn't really much reason for them to go to 1.3 since it had some serious defects that made a further patch likely. Modding for 1.3 on a major mod didn't make much sense. Afterall, there were a lot of supporting tools that had to be migrated as well. Many deficiencies in 1.2 that had been compensated for by mods would have to be reworked.

Hopefully, 1.5 will settle the matter by completing RTW as much as can be expected. Then I think you will see most major mods migrate to it. A good patch will be a no-brainer move.

The Hun
12-12-2005, 01:07
It's a shame to see fans of the series say RTW is 'fun for a month', given I'm still playing MTW about four years after I started it!

Hah!! What is this 4 years??

Tyrac
12-12-2005, 02:31
Worth it. Worth the full price.

fallen851
12-13-2005, 05:11
I waited a long time to buy RTW, and just recently did.

I couldn't even play 1.3 normal, it was lame (screeching women? Elephants knocking down walls? I've trained animals, there is no way to train animals to do something that will hurt themselves, it is impossible. You cannot reinforce behavior in an animal that physically hurts them. Ask any other psychologist.)

So I modded the crap out of it, and the game is just chalk full of lame bugs. I'd give it like a 70% out of 100.

I wouldn't buy it. Maybe the new patch coming soon will make it good.

Red Harvest
12-13-2005, 06:23
Elephants were used to bash in gates/wooden walls in real life. I've read of that before. I believe it was more of a case of getting several elephants to lean up against the gate and push/rock. I don't have any trouble imagining them trying to knock down palisade walls. Afterall, elephants were used as beasts of tremendous burden. I don't see how this would qualify as training them to hurt themselves?

Wardogs are silly (as they would tend to be rather ineffectual) and the headhurlers are even more so, but elephants were frequently used as weapons of war at this time. Screeching women are more fluff than anything else, since they don't have much combat role other than improving morale.

fallen851
12-13-2005, 08:13
Elephants as weapons of war? Yes. To knock down gates? Maybe if they lightly leaned on them, I can see that. But ramming down wooden walls? No.

I guess what I'm saying (I came off a bit abrasive) is that elephants (like horses) can be trained to listen to the rider, and overcome their instinct to run (fight or flight, elephants and horses will both run if possible, fight only if necessary) so they can be used even in the chaos of battle. However, you can't get an elephant to run and just bust through a wall, that hurts... without perhaps some form of punishment. Perhaps you could use spears and literally force an elephant onto the wall (this is not trained), and perhaps it would run the wall down, but it would more likely just run over your spearman and off to freedom.

symball
12-13-2005, 12:43
but they don't run at them in the game- they push them over. just like pushing down tree's which is a job they do to this day.

I know there are some rather 'interesting' units in the game and that the egyptians are a little anachronistic but overall it is pretty accurate and enjoyable to play. I'm hoping that the latest patch will help with some of the problems that would put me off the game if I were buying it now. there simply is not much else out there to compare with it. and as for 'fun for a month', I am still playing over a year after I got it and have found that with BI I shall probably be playing for another year or so before I have even got close to having had the full range of experiences out of the game

TinCow
12-13-2005, 13:10
I don't think BI is really good by itself but with the Rome: Total Realism mod it will be great. Right now RTR doesn't support BI but the next version, 7.0, will require BI. So you can expect to have a good mod ready for BI in a few months. I think their current plans are February or March 2006 for 7.0.

Where can I find info on what is planned for the BI version? A quick search turned up nothing.

econ21
12-13-2005, 13:18
Where can I find info on what is planned for the BI version? A quick search turned up nothing.

I have not read anything about work for the Barbarian Invasion campaign - that would be a major effort.

But I understand RTR 7.0 will be compatible with the patch that came with BI (and hopefully the new one expected this week).

I am a little unclear on the additional content in RTR 7.0, although I understand the Gaul units will get a much-needed revamp - rather like the Germans did in 6.0. I've yet to play a Gaulish campaign as their line up in vanilla was so uninspired - relying on forester warbands did not appeal to the wannabe historian in me.

Puzz3D
12-13-2005, 13:28
I know there are some rather 'interesting' units in the game and that the egyptians are a little anachronistic but overall it is pretty accurate and enjoyable to play.
Egyptians "a little anachronistic" is a big understatement. They are off by 1000 years.

The effectiveness and speed of chariots is over the top and not at all accurate. Everything in the game runs unrealistically fast. Accuracy and realism are not goals of RTW. If you buy the game expecting those two things or thinking that you can re-enact ancient battles, you will be disappointed.

econ21
12-13-2005, 13:59
The effectiveness and speed of chariots is over the top and not at all accurate.

I wonder if the patch for BI has toned down chariots any? The Egyptian heavy ones were terrifying in vanilla. I encountered some Celtish ones in BI and thought it was brown underwear time, but they were surprisingly fragile - rather like light cavalry.

Jambo
12-13-2005, 14:46
One really hopes that the new patch tones down the effectiveness of chariots in the game's autocalc function. Thereby giving factions like Gaul and Germania and Parthia and Seleucid a chance against Britons and Egypt, respectively.

TinCow
12-13-2005, 14:56
I have not read anything about work for the Barbarian Invasion campaign - that would be a major effort.

But I understand RTR 7.0 will be compatible with the patch that came with BI (and hopefully the new one expected this week).

I'm hoping for it to make use of the great horde and religion features of BI. Hordes would probably be useless though because of the ridiculous number of cities in RTR. Ah well... I suppose I'm just looking for a version that will finally kick my ass. As are we all it seems.

Red Harvest
12-13-2005, 19:10
I wonder if the patch for BI has toned down chariots any? The Egyptian heavy ones were terrifying in vanilla. I encountered some Celtish ones in BI and thought it was brown underwear time, but they were surprisingly fragile - rather like light cavalry.

The patch did not fix their speed, and that is what really needs to be addressed. They are reasonably fragile in melee against formed units (and die very rapidly versus a phalanx.) However, they are deadly against cavalry, and they can chase cavalry down. That is a real problem

The good news is that speed is easy to fix for chariots, and 1.3 made it even easier (since it now has 4 horse speeds.) You see, chariot speed is based on the horse, whatever mount the chariot uses...that's how fast it will be with a chariot. My solution was to change the mounts in descr_mount.txt to give the chariots slower horses. No chariots should be as fast as the fastest skeleton: light horse.

I have changed the Egyptians to "heavy horse" and the scythed to "horse cataphract" (which looks awesome by the way.) Since the Brits' chariots are more fragile and Caesar raved about their agility I left them on "medium horse". I did this also because I converted their chariot archers to chariot javelins, and they needed mobility versus infantry.

fallen851
12-13-2005, 20:13
"I did this also because I converted their chariot archers to chariot javelins, and they needed mobility versus infantry."

How complicated is this?

Red Harvest
12-13-2005, 20:45
"I did this also because I converted their chariot archers to chariot javelins, and they needed mobility versus infantry."

How complicated is this?

Reasonably complex if you haven't modded before, not too bad if you have. Here is the thread in which I explained how I did it: https://forums.totalwar.org/vb/showthread.php?t=56697

Zild
12-14-2005, 14:59
I can see I'm going to have to ask this question again soon, in light of the recent patches!

It's a shame, though - I'm not sure there'll be enough time before Christmas for you all to form a complete opinion regarding the patches :san_rolleyes: