DensterNY
12-13-2005, 22:43
Although there is already so much covered in the TW games in terms of playing dynamics would you welcome more details and do you think that it would make it more enjoyable?
For example, one of the biggest obstacles to an advancing army is feeding this mass of men. Most armies had supply trains running to and from its supportive cities, plus hunters and foragers that supplemented their food stocks. Do you think you would enjoy this game if armies marching outside of their borders had to maintain a supply train that could be intercepted or interrupted by raiders?
I know it would be frustrating but imagine having to keep that in mind when moving your troops and perhaps when your food stocks have diminished you see morale dropping as well as desertion, similar to men undergoing a siege.
For this reason many armies marched during harvest seasons to forage crops from lands that they pass through. In response opposing enemies or civilians would burn or salt over fields to deny armies sustenance and to hopefully slow them down or turn them around. The Romans were particularly noted for their scorch the Earch tactics. So would you like to have this option in TW? To damage a city and its area's farmland so that its populace is restriced and secondly its more difficult for an army to feed off that area?
For example, one of the biggest obstacles to an advancing army is feeding this mass of men. Most armies had supply trains running to and from its supportive cities, plus hunters and foragers that supplemented their food stocks. Do you think you would enjoy this game if armies marching outside of their borders had to maintain a supply train that could be intercepted or interrupted by raiders?
I know it would be frustrating but imagine having to keep that in mind when moving your troops and perhaps when your food stocks have diminished you see morale dropping as well as desertion, similar to men undergoing a siege.
For this reason many armies marched during harvest seasons to forage crops from lands that they pass through. In response opposing enemies or civilians would burn or salt over fields to deny armies sustenance and to hopefully slow them down or turn them around. The Romans were particularly noted for their scorch the Earch tactics. So would you like to have this option in TW? To damage a city and its area's farmland so that its populace is restriced and secondly its more difficult for an army to feed off that area?