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View Full Version : Map heights issue solved



alpaca
12-15-2005, 14:53
Just downloaded the patch and did a little testing:

In 1.5/1.6, we finally don't need map_heights.hgt anymore.
The game directly compiles map_heights.tga into map.rwm

edyzmedieval
12-15-2005, 14:54
At least it's an improvement....

Meneldil
12-15-2005, 17:15
Is there any obvious thing to do before porting a 1.4 map to 1.6 ? I tried to do so, but the campaign CTDs after generating the .rwm (I deleted the 1.4 generated map_heights.hgt).
This is kinda annoying. I edited so many files that if there's something that's not compatible with 1.6, I'll waste hours and hours looking for it. I might aswell restart the map from scratch.

Dol Guldur
12-15-2005, 18:24
I must say I am somewhat baffled by reports of problems with rwm generation (inc. adding new buildings) and also (now) the 1.6 camp. map from 1.4

I have had no problems whatsoever.

Perhaps I've just been really lucky though I've likely played around with it more than most so I cannot see how I have avoided any inherent problems.

1.6 makes some changes to the disasters text file, victory conditions and descr_strat (and I believe the "unlocked" file) but that's about it as far as campaign files are concerned.

Can you be more specific?

IceTorque
12-15-2005, 19:08
Is there any obvious thing to do before porting a 1.4 map to 1.6 ? I tried to do so, but the campaign CTDs after generating the .rwm (I deleted the 1.4 generated map_heights.hgt).
This is kinda annoying. I edited so many files that if there's something that's not compatible with 1.6, I'll waste hours and hours looking for it. I might aswell restart the map from scratch.

My mod worked perfectly from 1.4 to 1.6 and 1.3 to 1.5 I did'nt have to change a thing.

Meneldil
12-15-2005, 19:37
Dol Guldur, I'll have a look at the 3 files you mentioned. I not only ported a campaign map, but rather all what is done for AoVaF. The imperial (BI) campaign doesn't work anymore either. I'll have a look at all that tomorrow anyway.

alpaca
12-15-2005, 20:08
Dol Guldur: Try creating an empty mod folder, copy the rtw maps dir and the settlement_names file in /text
Then copy edb and export_buildings in /text, add a building and delete map.rwm and you should see what is meant ;)