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GFX707
12-18-2005, 20:15
In BI they introduced loyalty for Roman generals.

MTW had loyalty for everyone's generals.

Why can't we have loyalty back? Does anyone apart from me miss the civil wars that would happen as soon as your faction started stagnating or losing? An extra dimension to the game that would fill the "I've conquered 15 provinces so I'm invincible" early boredom gap of RTW.

If there's even a way to mod in loyalty for all factions rather than just for the Roman ones, I would be ecstatic....

Red Harvest
12-19-2005, 02:00
I liked the loyalty aspect in MTW, but it was really hard for the AI to manage it. If it had a failed crusade or dead faction leader it almost always ended up falling apart in a civil war.

GFX707
12-19-2005, 15:59
Another thing I sorely miss is faction re-emergences.

Apart from the Papacy of course.

Jambo
12-19-2005, 16:08
I liked the loyalty aspect in MTW, but it was really hard for the AI to manage it. If it had a failed crusade or dead faction leader it almost always ended up falling apart in a civil war.
Very true and worth remembering that the AI was extremely susceptible to civil wars. This could take the edge away from the late game as the human player could play to minimise the chances of civil wars crippling their empire a lot better than the AI!

Mooks
12-21-2005, 13:32
Another thing I sorely miss is faction re-emergences.

Apart from the Papacy of course.

Amen!!

This makes it so you have to kill off every royal member, this could be interesting in gameplay.

Rodion Romanovich
12-21-2005, 15:33
There might be a way to mod in loyalty for all cultures, not just roman. The patch 1.6 hinted something at that: all shadowed now have loyalty. My guess is that you could try to edit descr_sm_factions.txt to achieve it. Try adding to all factions that they are shadowed_by the faction "slave". In order to see how the "shadowed_by" line should look, look at one of the factions that already are shadowed, i.e. western and eastern roman empire, then copy paste it but edit so that the faction they're shadowed by are the slave faction. If you try it I'd be grateful if you told me whether it worked or not ~:)

GFX707
12-21-2005, 17:22
That's a good suggestion but I remember reading that every "shadowed_by" needs to have an equivalent "shadows"....which I think would make it impossible to have more than one faction shadowed by slaves, correct?

Rodion Romanovich
12-21-2005, 22:14
I don't know, it might have changed with 1.6, because of the info they gave I think it might be possible. Being a good programmer myself, I know that if I had coded it I would probably use the "shadows" line to mark the faction as acting specially and not be eliminated and some other special properties. The slave faction already has some special attributes. But then I would perhaps only write "shadows" and no faction name after it. The "shadows empire_west" suggests you might be right.

GFX707
12-21-2005, 23:52
Another scenario I came across earlier when I was playing as Macedon where I could have used an extra (rather simple feature) was when I was allied with Carthage, and trying to save them against the Scipii....I wiped them out in Italy but I got to Africa too late and their faction had been destroyed. Upon "liberating" Carthage I wished I had a "create vassal" type button like in Paradox's EUII to grant them their independence again as an honourable ally would....instead I had to occupy the city myself until my small garrison got kicked out by a large revolt (which then attacked my army in the field and I had to slaughter them all) and just left the city as "Poeni Rebels" which wasn't quite the same....

Kourutsu
12-22-2005, 05:10
Noooo! Not the dreaded loyalty! I offer daughter after daughter and still they betray me! I have to build etopias, and as soon as my king has loyalty from the generals for doing so...he dies! True, the extra challenge was realistic and sometimes fun, but they were just not worth the stress-induced shortening of my life span.