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QwertyMIDX
12-22-2005, 09:00
Does anyone know how to change Merc costs?

Ignite
12-22-2005, 09:38
It's found in the export_descr_unit.txt file.

I'll use Mercenary Peltasts as an example:

type merc peltast
dictionary merc_peltast ; Mercenary Peltasts
category infantry
class missile
voice_type Light_1
soldier greek_heavy_peltast_merc, 40, 0, 0.8
mount_effect elephant +6, chariot +6
attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap, mercenary_unit
formation 1.2, 1.2, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 6, 2, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 4, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 2, 2, 5, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, 0, 3, 0
stat_mental 4, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 330, 170, 40, 50, 330
ownership slave

You want to look at stat_cost (in BOLD).

The numbers are:
1: Number of turns to build this unit.
330: Cost of constructing this unit. <-- in this case, cost to Hire.
170: Cost to maintain this unit.
40: Cost to upgrade unit's weapons
50: Cost to upgrade unit's armor
330: Cost of constructing this unit. <-- in this case, for Custom Battles

QwertyMIDX
12-22-2005, 09:58
That was my approach at first, but it seems not to be working. Is there anything the else the game uses to generate these costs?

Lentonius
12-22-2005, 10:01
yes, descr_mercenaries i think it is

It is pretty easy- just find the unit and change the cost :ave:

QwertyMIDX
12-22-2005, 10:07
I shall look into it, thanks my friend.

Ignite
12-22-2005, 10:15
Ahhh ok, I edited some stuff in export_descr_unit.txt and fired up RTW. I know what you mean now, it had no effect.

Sorry, was my mistake.

Go into Data\world\maps\campaign

Assuming you're modding the merc costs for an Imperial Campaign, enter the imperial_campaign folder, open up -> descr_mercenaries.txt

This should be what you are looking for.

Note: The same mercenary in a different region could have different costs. Eg:

pool Thrace
regions Thrace Propontis Tribus_Getae Bithynia
unit merc peltast, exp 1 cost 550 replenish 0.125 - 0.25 max 1 initial 0
unit merc thracian, exp 1 cost 800 replenish 0.125 - 0.25 max 3 initial 1
unit merc bastarnae, exp 0 cost 1700 replenish 0.05 - 0.08 max 1 initial 0
unit merc greek hoplites, exp 0 cost 850 replenish 0.03 - 0.07 max 1 initial 0


pool Northern_Greece
regions Paionia Macedonia Thessalia
unit merc peltast, exp 0 cost 600 replenish 0.05 - 0.08 max 1 initial 0
unit merc illyrian, exp 0 cost 650 replenish 0.05 - 0.08 max 1 initial 0
unit merc thracian, exp 0 cost 800 replenish 0.05 - 0.08 max 1 initial 1
unit merc greek hoplites, exp 0 cost 850 replenish 0.05 - 0.08 max 1 initial 0

G'luck! :san_cheesy:

QwertyMIDX
12-22-2005, 13:57
Yeah, I got it too. All good. :san_grin:
Thanks guys.