GeWee
12-22-2005, 11:02
Q: How many mods are going to be integrated into EB, like are you going to use the expanded campaign maps, will you be incorporating unti modification mods like higher attacks for certain units?
A: The short answer is - none. We incorporate things we have learned from other mods, such as TTO's Cherry Vanilla Pack, and Myrddraal's Four Seasons script, and how RTR removed the Senate, but we are incorporating no mods whole into our own. All of our work has been done in-house
So EB already has four seasons per year? That's great. I think that will make for a more realistic travelling distance on the campaign map.
I have a few concerns though.. I tried the 4-seasons mod before and found it to be quite annoying having to execute the script everytime I loaded a savegame. Have you found a way to auto-execute it when loading savegames?
Also, is age based on turns or years? I.e. will family members, generals, spies etc. die after half the time when there are four turns per year?
A: The short answer is - none. We incorporate things we have learned from other mods, such as TTO's Cherry Vanilla Pack, and Myrddraal's Four Seasons script, and how RTR removed the Senate, but we are incorporating no mods whole into our own. All of our work has been done in-house
So EB already has four seasons per year? That's great. I think that will make for a more realistic travelling distance on the campaign map.
I have a few concerns though.. I tried the 4-seasons mod before and found it to be quite annoying having to execute the script everytime I loaded a savegame. Have you found a way to auto-execute it when loading savegames?
Also, is age based on turns or years? I.e. will family members, generals, spies etc. die after half the time when there are four turns per year?