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View Full Version : Big news about BI campaign regarding peasant garrisons!!!



player1
12-22-2005, 20:36
They are less effective then before 1.6 patch.
More precisely, -50% effective.
Just checked in my current Sassanid campaign I started playing.

For example, if two levies would give 20% of public order in some city, two peasant units would give just 10% public order instead, although both type of units are of same stack size.

This is new behavior after the patch.
I suspect that's what for "is_peasant" flag is used in units data files. To mark low public order capable units (all peasant units in this case).

I guess this could have some use in future modmaking too.
Not to mention that some of old strategies will becomes less effective.


P.S.
This is Barbarian Invasion campaign feature only.
Imperial campaign peasants behave normally (nor they have "is_peasant" flag).

gardibolt
12-22-2005, 22:59
That is interesting....no more peasant garrisons, or certainly much reduced usage. CA keeps moving the target, don't they? :san_grin:

Conqueror
12-22-2005, 23:03
So this basically hoses any faction that doesn't have a cheap, maximum-sized 1st level barracks unit.

Rilder
12-23-2005, 07:28
P.S.
This is Barbarian Invasion campaign feature only.
Imperial campaign peasants behave normally (nor they have "is_peasant" flag).

yet in the imperial campaign public order is harder to maintain now

Bartix
12-23-2005, 13:02
This is good thing :san_cheesy:
too easy to blitz with cheap piss-ant garrison before.

May be still better to mod them away, but...

Thon
12-24-2005, 15:59
i thought i was going crazy, i installed 1.6, and was looking around and i had over a dozen cities ready to riot.

it took a lot of games and races to prevent that, i kinda wish there was a warning in the patch message