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timberman
01-03-2006, 13:24
how can i edit the size of my men/animals...
Like making the dogs giant??

Lentonius
01-03-2006, 14:07
there is a command prompt way, but you can just scale a model in MAX

timberman
01-03-2006, 17:28
there is a command prompt way, but you can just scale a model in MAX

Ok...I have not got max yet....but I get it soon...

what is the other way.

timberman
01-05-2006, 08:32
Can I size the unit with text files. I would find that easier to me.

???????? :help:

Lusted
01-05-2006, 15:51
Yes, look at the entry for berserkers in descr_model_battle to see how it works.

timberman
01-05-2006, 16:59
Yes, look at the entry for berserkers in descr_model_battle to see how it works.



Here is the entry for berserkers

type barb_berserker
skeleton fs_2handed ; SPIKED CLUB!!!
indiv_range 40
texture germans, data/models_unit/textures/unit_barb_warband_beserker_german.tga
model_flexi data/models_unit/unit_barb_warband_beserker_400.cas, 8
model_flexi data/models_unit/unit_barb_warband_beserker_300.cas, 15
model_flexi data/models_unit/unit_barb_warband_beserker_200.cas, 30
model_flexi data/models_unit/unit_barb_warband_beserker_100.cas, 40
model_flexi data/models_unit/unit_barb_warband_beserker_70.cas, max
model_sprite germans, 60.0, data/sprites/germans_barb_berserker_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f



I dont see what makes them any bigger.??:wall:

Lentonius
01-05-2006, 20:17
i would backup first, but fiddling with some numbers, just experiment

good luck

shifty157
01-05-2006, 22:36
couldnt you do that with XIDX?

timberman
01-06-2006, 08:31
couldnt you do that with XIDX?

what is XIDX?? where can i get it if it`s a tool..??

shifty157
01-06-2006, 20:58
Check the scriptorium. It has links to all the different tools.

XIDX is a tool to edit the animation files. It can also be used to scale skeletons.

Lentonius
01-07-2006, 15:14
yeah, but that uses command prompt i think...

i always get nervous when going into command prompt as it can destroy everything in a jiffy if not used correctly:embarassed:

hoggy
01-10-2006, 10:03
make a backup of you animations folder (or the whole of RTW to be safe). Press H after opening the tool to see the different actions. Create a new animation (N) using the existing dog animation and name it fs_doglarge or something. Then scale that animation (S) by a value eg. 2. Then in descr_models make your dogs have a scale of 2 and use the fs_doglarge animation. If something goes wrong you can restore any files you've changed from your backup.