View Full Version : Bribes
Warlord 11
01-04-2006, 11:55
I have been having some negative experience with bribes.~:eek: The AI, having so much money, tend to bribe my cities a lot. For example, as Rome on m/m Eperios bribed Canne, Arretium, and Ariminum right after I went to war with them. Case two, as the Arverni, on the second turn, Vennos (with the governor still inside) was bribed by the Aedui.
After thinking long and hard, I don't think this is realistic. Is there any way to stop this?
btw, I LOVE this mod!:2thumbsup:
Malrubius
01-04-2006, 12:35
We are working on it. Some counters are that the faction leader and heir can't be bribed, and a diplomat can't bribe someone whose influence is 4 above his. (A 2-Influence diplomat can't bribe a 6-Influence diplomat). If you station someone with these requirements in a settlement, that should make it harder.
For the next version, we'll have a trait that boosts diplomats in a settlement to make it harder to bribe them. We're approaching it from some other angles, as well (supply of AI mnai, for example).
Assassins are also good for clearing away pesky diplomats. :evil:
Warlord 11
01-04-2006, 12:56
Thanks for the response!
I crushed the Aedui now so I don't have to worry about that anymore.:dancinglock:
King of the dutch
01-04-2006, 13:07
Why not make bribing just more difficult? I almost never bribe muself. The bribed general is too easy to bribe away and diplomats are utterly worthless (in my exp.) So making it really expensive to bribe settlements may reduce the problem
grtz
Malrubius
01-04-2006, 14:11
AFAIK, there's not a file telling how much it costs to bribe a settlement or something. It's based on the cost of units, but isn't tweakable independently of that. It looks like AI factions with lots of cash will, just like the player, bribe anything they want. The trick is giving them enough cash to function, but not so much that they can bribe 3 or 4 of your cities in a turn.
Traits can affect how much it costs to bribe a diplomat or general, and I'll be working on that. A diplomat's Influence doesn't make it easier or more difficult for him to bribe, so changing that has no effect.
Malrubius i dont know if thats exactly true. I notice going from Vanilla to Mundus Magna that the bribe cost seems to go up ten fold. Unit costs remain relatively the same.
Byzantine Mercenary
01-04-2006, 16:40
personnally i think it shouldn't be too expensive to bribe, say three times the normal recruitment cost, to add more depth, especially if there is not any family members whatching its more realistic that way.
maybee you could use things like triumphs or arenas to increase loyalty
Malrubius
01-11-2006, 22:11
Anybody who had any family members get bribed away, can you tell me what your family tree looked like afterwards? Especially if the bribed general had children. Screenies appreciated! :laugh4:
Thanks!
QwertyMIDX
01-11-2006, 23:18
Malrubius i dont know if thats exactly true. I notice going from Vanilla to Mundus Magna that the bribe cost seems to go up ten fold. Unit costs remain relatively the same.
As far as I know the game handles it entirely based on costs and traits. If you've found another variable please let us go.
Byzantine Mercenary
01-12-2006, 14:01
RTR does the same thing, bribing is loads more expernsive in that, but that may just be because of changes CA made to the vannilla bribing structure.
In EB I've found money very hard to come by, and therefore, bribes hard to come by. A failed bribe generally makes a general highly resistant to future attempts, making it even harder. 14,000 is really hard money to come by, and that's not enough to bribe in my experience. Making things harder is that ai-run towns blow all my money on useless soldiers (I checked one town to see hords of expensive soldiers just sitting in the backwoods in one of my towns, arg) and buildings each turn (I can cycle through and cancel buildings, but I think I'm only getting back a portion). I wish there was a "stop spending my money" setting. The ai only seems to be able to bribe my near empty towns and venal/disloyal generals so far, which I suppose is supposed to be a problem. Maybe I haven't gotten far enough to be at the point where it becomes common? Anyone found a way to make their towns stop blowing all their money each turn?
Slider6977
01-13-2006, 09:57
Making things harder is that ai-run towns blow all my money on useless soldiers (I checked one town to see hords of expensive soldiers just sitting in the backwoods in one of my towns, arg) and buildings each turn (I can cycle through and cancel buildings, but I think I'm only getting back a portion). I wish there was a "stop spending my money" setting. The ai only seems to be able to bribe my near empty towns and venal/disloyal generals so far, which I suppose is supposed to be a problem. Maybe I haven't gotten far enough to be at the point where it becomes common? Anyone found a way to make their towns stop blowing all their money each turn?
First of all, you can simply stop the ai from auto-managing your settlements. Get more involved in the game and manage all the settlements yourself. Unless you want to do nothing but fight battles. In any event, the game does have a "stop spending my money" setting. Click on any settlement that is being auto-managed and you get several options as to how you want the settlement managed. I believe the setting you want is "financial build policy" or something like that. If you want all your settlements auto-managed, just open up your faction screen and click on auto-manage everything, and make sure the slider is set all the way to save. This will make sure the ai is only spending money on essential things, mostly buildings that will increase revenue.
As you can see, the game is set up to help you. Micro-management on the scale that this game demands is not much. So if its not to hard for you, this is the best way to make sure you are maximizing your profits, recruiting troops only when neccessary, and building the most essential and profitable buildings that you can.
NightStar
01-13-2006, 09:58
Yes by managing your settlements instead of making the computer do it. You can check it when you start the campaign or use the ingame menu.
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