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View Full Version : do i delete other factions governmental buildings?



Marinakis
01-05-2006, 03:09
i noticed that in im faction A. and i take a city from faction B. i cant build a government in the recently captured city unless i destroy faction B.'s (the previous owner of the city) governmental building (whatever level that may be)

Is this intended, or a exploit?

Teleklos Archelaou
01-05-2006, 04:11
Always delete other factions' government buildings. That's why we always damage them 99%. If you repair the other faction buildings and use them it's an exploit that we have no way of getting around. There's always RTW vanilla for folks that think the govt system isn't their cup of tea. :grin:

Marinakis
01-05-2006, 04:23
okay gotcha, thanx. im addicted to this mod and its only beta... amazing job so far

Marinakis
01-05-2006, 04:28
one last question, do u guys consider it acceptable to delete governments in cities of your faction in which the game origionally placed in you starter cities, in order to build better ones in its place? Or if you build a lvl 4 at one point in the game and wanted to replace it with a better govermant building?

QwertyMIDX
01-05-2006, 04:36
If it's your faction's gov't building you can bulldoze and rebuild as often as you like, more power to you.

Dooz
01-05-2006, 07:44
Always delete other factions' government buildings. That's why we always damage them 99%. If you repair the other faction buildings and use them it's an exploit that we have no way of getting around. There's always RTW vanilla for folks that think the govt system isn't their cup of tea. :grin:

Is there any way to set the repair costs of the previous factions gov't buildings insanely high? In the hundreds of thousands perhaps, at least to deter any cheating. Or will this affect the actual build costs as well?

Conqueror
01-05-2006, 12:07
Or could you script them to be damaged at start of every turn in case they are repaired?

Teleklos Archelaou
01-05-2006, 17:08
I don't think we can tell if they're built by you or your predecessor (but then I'm not a scripter either). We can do that when a city changes hands obviously, so that's why we take advantage of that possibility.

LorDBulA
01-05-2006, 17:14
Buiding is a building is a building. NO way to tell who build it.

jebes
01-05-2006, 19:20
I don't know if this is a bug or not,

But I conquered an enemy town, one that had been held by a few other factions I think, and there were two level 1 government buildings, and a level 2, all from different factions.

Teleklos Archelaou
01-05-2006, 19:36
Delete them all as soon as you get it. AI cannot ever destroy buildings, but if a province is captured by AI factions, the scripts will automatically put in the best govt for their faction.

jebes
01-05-2006, 19:51
I understand that would be an exploit if the Player abused that situation, but does that allow the AI to do things that It could not normally, do? Does it get to recruit any extra troops? If so, would I be able to stop that by destroying the extra government buidling with an Assassin in a province?

On the same lines, what happens if I destroy all the government buidlings in a province?

Teleklos Archelaou
01-05-2006, 20:02
The AI will get additional bonuses and even troop recruitment if he repairs those buildings, yes. Overall it still produces good results and makes it more difficult for the human players (which is a good thing).

If you keep assassins nearby destroying govt buildings, they won't get those bonuses, correct. Or recruit troops. You can always damage any of their buildings though. They will just keep trying to repair them. It's no different ultimately than damaging any other building and what happens to their bonuses.

As for destroying them - with assassins you can't. When you control it, you should destroy all the other ones or you'll not be able to build your own.