View Full Version : I need a Phalanx unit
Lanemerkel1
01-05-2006, 20:01
is there a way I could make Libyan Spearmen, Phoeni Infantry, Elephants, War Elephants, and Armoured Elephants recruitable by the roman factions? the reason I ask is the romans don't have a single phalanx unit and I sure could use at least one for the kind of trouble I get myself into, plus the Phoeni Infantry/Libyan spearmen wouldn't look that much out of place in the roman factions because, quite frankly except for the weapon. they look like Hastati! (also I love seeing the enemies just flying all over the place when an elephant starts wreaking havoc)
Lentonius
01-05-2006, 20:12
its pretty easy to, you just edit export_descr_unit and descr_model_battle...
theres lots of better tutorials on scriptorium than i could post here in this thread:2thumbsup:
Lanemerkel1
01-05-2006, 20:28
its pretty easy to, you just edit export_descr_unit and descr_model_battle...
theres lots of better tutorials on scriptorium than i could post here in this thread:2thumbsup:
thanks
what file are those in?
Lentonius
01-05-2006, 20:29
scriptorium is a sub-forum where people write tutorials
here it is
https://forums.totalwar.org/vb/forumdisplay.php?f=77
Lanemerkel1
01-05-2006, 20:49
scriptorium is a sub-forum where people write tutorials
here it is
https://forums.totalwar.org/vb/forumdisplay.php?f=77
I know that, I mean't where are the text files? I've had plenty of experience with Medieval total war to have some sort of a clue what I'm doing when I edit units I just need to know where the text files are, I can probably figure it out from there
Lanemerkel1
01-05-2006, 20:52
its pretty easy to, you just edit export_descr_unit and descr_model_battle...
theres lots of better tutorials on scriptorium than i could post here in this thread:2thumbsup:
why would I need to go the the descr_model_battle.txt file to make a carthaginian unit roman? that's just skeleton data isn't it?
professorspatula
01-05-2006, 21:38
No - it also controls the textures and sprites used for each model. If you make a unit recruitable for another faction, they should have their own texture and sprite entries for that faction, otherwise you either end up with an error, or a default texture is used which might not be one you want.
The text files you need to edit are typically in your RTW\Data folder.
Lanemerkel1
01-05-2006, 22:15
No - it also controls the textures and sprites used for each model. If you make a unit recruitable for another faction, they should have their own texture and sprite entries for that faction, otherwise you either end up with an error, or a default texture is used which might not be one you want.
The text files you need to edit are typically in your RTW\Data folder.
so what do I need to edit in the file to put the Phoeni Infantry/Libyan Spearmen and the Elephants in roman texture?
shifty157
01-05-2006, 22:34
Well youd have to first create the roman texture with photoshop.
If you dont mind that the units use the carthaginian texture (so they look exactly like the carthaginian unit) then you can just copy the carthaginian entry and change the faction to 'romans_julii, romans brutii, romans_scipii, romans_senate'.
If you search around the internet im sure you could somehwere to dload a roman phalanx unit with a skin and unit card and everything already made.
Lanemerkel1
01-06-2006, 02:08
'romans_julii, romans brutii, romans_scipii, romans_senate'.
couldn't I just add that line after carthage?
I'm trying to edit an infantry unit, not make a completley different one
shifty157
01-06-2006, 02:52
couldn't I just add that line after carthage?
I'm trying to edit an infantry unit, not make a completley different one
Yeah that would work.
Lanemerkel1
01-06-2006, 03:43
Yeah that would work.
hmmmmmm
just tried it but the game wouldn't boot, deleted the line and it booted back up again put it back in and it wouldn't boot the game oh well it's not your fault it's mine for being mod illeterate
shifty157
01-06-2006, 04:01
just tried it but the game wouldn't boot, deleted the line and it booted back up again put it back in and it wouldn't boot the game oh well it's not your fault it's mine for being mod illeterate
Try using seperate lines then. Something like this:
texture romans_julii, data/models_unit/textures/unit_roman_standard_julii.tga
texture romans_brutii, data/models_unit/textures/unit_roman_standard_brutii.tga
texture romans_scipii, data/models_unit/textures/unit_roman_standard_scipii.tga
texture romans_senate, data/models_unit/textures/unit_roman_standard_senate.tga
Except the path pointing the appropriate texture.
Also remember that you have to edit "export_descr_unit.txt" by adding the roman factions to the "ownership" line.
Dont get discouraged. The scriptorium has tutorials on how to edit anything.
Lanemerkel1
01-06-2006, 05:09
Try using seperate lines then. Something like this:
texture romans_julii, data/models_unit/textures/unit_roman_standard_julii.tga
texture romans_brutii, data/models_unit/textures/unit_roman_standard_brutii.tga
texture romans_scipii, data/models_unit/textures/unit_roman_standard_scipii.tga
texture romans_senate, data/models_unit/textures/unit_roman_standard_senate.tga
Except the path pointing the appropriate texture.
Also remember that you have to edit "export_descr_unit.txt" by adding the roman factions to the "ownership" line.
Dont get discouraged. The scriptorium has tutorials on how to edit anything.
that's all I did
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