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Lord Winter
01-06-2006, 05:15
For the condition settlementbuildingpresent how is the settlement referenced. Using settelementbuildingpresent is the script triggered locally or global?
Thanks in advance
DoH

Epistolary Richard
01-06-2006, 20:46
SettlementBuildingExists has a Trigger Requirement: Settlement.

That means that the event used in the trigger/monitor must have a settlement export - eg, SettlementTurnStart. You can therefore use it globally and just have SettlementTurnStart or you can use it locally with an additional SettlementName conditional.

Lord Winter
01-07-2006, 02:23
I am writing a script to have upkeep for buildings. Would i have to state every single city in the codtion or is there an easier way?

The_Mark
01-11-2006, 18:31
Every single city in separate monitors. And, you'll need one monitor per settlement building combination for which you want to have a differing upkeep cost, as you can't use SettlementBuildingExists as a separate condition.