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NightStar
01-08-2006, 01:48
I have mostly played as Sweboz and tried my hand as Pontus tonight. After finally defeating the rebel scum in Ani-Kamah (the first battle against them showed me the effectiveness of Bydirag Baexdzhyntae against my Pantopadoi Phanlangite) I decided to build a mine.

In the description of the mine it says it should give me 200 bucks a turn and I think hmmn....then it takes me 24 turns to get into profit (as the mine costs 4000 and takes 4 turns to build) But when I finished the mine it says in the city managment that I only make 88 bucks a turn from the mine.
This means that it will take me 49 turns to make profit from those blasted mines.....and 4000 bucks is something that people can ill afford in the game.

IMHO I think mines should be a little more valuable as I assaulted Ani-Kamah just to get those mines to supplement my income.


But I am having good time playing as Pontus. I made the mistake of taking a 8 units of Pantopadoi Phanlangite against 4 units of Gaesate and some other troops in Ankyra. Boy did I get spanked :dizzy2: My Palangite ran home like crying for their mommy.

Then I got spanked again in the first battle for Ani-Kamah where the Rebels fielded 5 units of Bydirag Baexdzhyntae with bowmen and spearmen to suppliment them. My Phalangite was no match for them and got shot to snailsnot after my javelin throwing horsemen routed.

I must be a masochist but I am having great fun

Dooz
01-08-2006, 02:25
Indeed. Mines should probably be rare but when you do get 'em, they should be quite worthwhile. It would add a nice strategic aspect to the game.

QwertyMIDX
01-08-2006, 03:03
Plans are afoot to address this, included a replacement of gold and silver with large and small vein precious metals. In the next patch a large vein mine (fully upgraded) will produce about the same income as a large city.

Dooz
01-08-2006, 03:35
Sounds good. How much would a large city income you're referring to be about?

QwertyMIDX
01-08-2006, 03:46
Do a little leg work man, open the scroll :no:.

:laugh4:

NightStar
01-08-2006, 06:04
QwertyMIDX Plans are afoot to address this, included a replacement of gold and silver with large and small vein precious metals. In the next patch a large vein mine (fully upgraded) will produce about the same income as a large city.

That sounds good. In the meantime I'll try to find something to nitpick on :idea2:

Shigawire
01-08-2006, 13:46
:laugh4:

T'is good Nightstar.. Norsk?

NightStar
01-08-2006, 22:54
Nei ikke norsk men islandsk :juggle2: men jeg bor i Oslo.

Shigawire
01-08-2006, 23:08
ok orntlig viking m.a.o. :sweatdrop:

ScionTheWorm
01-08-2006, 23:45
er den type språk lovlig her? heia norge

pezhetairoi
01-09-2006, 13:30
oh dear.

Mouzafphaerre
01-09-2006, 13:52
.
بلی :yes:
.

jerby
01-09-2006, 19:11
are there any Danish here?

Reverend Joe
01-09-2006, 19:56
Give me a week and I will start writing in newspeak.

Proper Gander
01-09-2006, 20:33
imr die elände skandinavier, verpeschte unseri threads on lalle seich. :no:

heh

Mouzafphaerre
01-09-2006, 21:58
.
A-lalla-lalla-rumba-kamanda-lindor-burúmë :yes:
.

MeroFromVero
01-10-2006, 00:48
Ni shuole shenme?

Mouzafphaerre
01-10-2006, 02:22
.
https://img294.imageshack.us/img294/4387/gahtengwar6dy.png
.

NightStar
01-10-2006, 11:15
Heyriði strákar mínir....nú er þetta bara komið út í vitleysu...hættið að ræna þræðinum mínum

Ad Dei Majora Gloriam
01-10-2006, 15:07
Ni shuole shenme?

Chinese huh?...:laugh4:

Where're you from, Mero? (I'm guessing not Vero :idea2: )

MeroFromVero
01-10-2006, 19:15
Chinese huh?...:laugh4:

Where're you from, Mero? (I'm guessing not Vero :idea2: )

Vero Beach, Florida! Danshi wo xianzai zai Xiaweiyi.

Spitful
01-10-2006, 19:36
Back on topic, could you make the city with the mine more likely to rebel, i think that a city wiht the resources a mine would provide (money money money) would think more carefully about its independance than a poor state that is a real drain on the empire that controls it, maybe you could script something to allow for unseen plotting?

Dooz
01-10-2006, 19:37
Back on topic, could you make the city with the mine more likely to rebel, i think that a city wiht the resources a mine would provide (money money money) would think more carefully about its independance than a poor state that is a real drain on the empire that controls it, maybe you could script something to allow for unseen plotting?

That makes a good amount of sense. However, from what I understand, rebellion and most matters concerning it are hardcoded... is this true or is the idea a possibility?

Spitful
01-10-2006, 19:51
At the most basic level it is simply a decrease in public order, but i think it can be done more sutebly than that, what about giving the governors of these high level mine provinces a trait which increases public order after a certain amount of time that goes away again after he leaves the settlement?

QwertyMIDX
01-10-2006, 21:08
It might make sense but it's not really history, there's no real evidence for provinces with large mining industries rebelling more. In fact poor provinces seem to have been the ones up in arms the most (nothing to lose?).