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Ad Dei Majora Gloriam
01-09-2006, 08:50
Not sure if this has been mentioned before, but it seems to take a pretty darn long time for some buildings to be constructed (8 turns for a 'roman shrine to <insert God/Goddesses' name here>)...

Could someone tell me the rationale behind this bit?

P.S: Been doing research for Roman building descrs... and the depth of the information I've been able to trawl up is nowhere near what is asked for by the EB team...

Guess this isnt as easy as I'd thought it was :dizzy2:

GiantMonkeyMan
01-09-2006, 08:54
well its four turns a year so that would be two years to construct the building which would be slow now but back then it was probably all they could do

Dayve
01-09-2006, 09:15
I like it this way... Campaigns are a lot slower... Ten years or 20 turns in vanilla would have you a city almost fully developed... 10 years in EB or 40 turns won't... I think that's more accurate than the way CA did it personally.

Ad Dei Majora Gloriam
01-09-2006, 11:27
Just finished a 3 hour session with the Romani... and I think I agree with you, Dayve...

To the EB team: :2thumbsup:

Hildico
01-10-2006, 23:21
Building times in EB seem to work well from a gameplay point of view (in Vanilla I'd often be scratching around for something to build in most provinces after a few dozen turns) which is good enough for me. I also see no historical problem in builings taking years to build. For major projects this is still the case today. One of the reasons they decide who get's the Olympic Games so far in advance is so that the hosts can actually build the facilities in time for the competition.

The only inaccurate thing is that only one building can be constructed at a time. If the resources were available, I'm sure a large city could have been building new sewers, erecting a new temple, expanding the docks and improving the roads. But, and it's a big but, there's absolutely no way this could be implemented in game (and even if it could it would cause all sort's of problems).