View Full Version : Suggestion: More cities per province
Arman616
01-11-2006, 04:29
I think it would be good to have more than one settlment per province. Because I'm sure that within one province, there were numerous smaller settlements and a capital city. This would be great because conquering the sole city in a pronvince won't automatically equate to dominance over the province. This would allow more strategic position of armies in a settlements in a province and more strategy.
What do you guys think?
Warlord 11
01-11-2006, 04:47
I don't think it is possible :no:
QwertyMIDX
01-11-2006, 04:57
We'd love to have that too, no luck though. We will try to make the map more alive with graphics at some point, but that is the best we can do.
Unless you do like Metropolis mod did in RTR its impossible
Geoffrey S
01-11-2006, 11:09
Besides, that leads to siege after boring siege, particularly in areas where most mods go wild such as Greece. No, rather the way it is in EB at the moment. The distances seem just right for the gameplay at the moment.
What would make sense (gameplaywise) is all starting capitals have a twincity, representing the strength of the capital. I don't know if it's possible though to have a province in the middle of a province.
Kralizec
01-11-2006, 14:34
I suggest EB incorporate some aspects of Metropolis as well (a mini mod for RTR)
Basicly a province was dotted with several villages, wich acted similar to the way mines do. You could chose to upgrade these villages around your city just like mines, to increase farming income.
Another feature was that a lot of cities were now wall less and incapable of building them, making the cities that did have them strategicly important positions. You'd then not to have to waste a turn for conquering every insignificant settlement you'll run across. I'm not sure if this feature is cut out for EB, but it was interesting to play it with RTR.
Teleklos Archelaou
01-11-2006, 16:47
I suggest EB incorporate some aspects of Metropolis as well (a mini mod for RTR)
Basicly a province was dotted with several villages, wich acted similar to the way mines do. You could chose to upgrade these villages around your city just like mines, to increase farming income.
Another feature was that a lot of cities were now wall less and incapable of building them, making the cities that did have them strategicly important positions. You'd then not to have to waste a turn for conquering every insignificant settlement you'll run across. I'm not sure if this feature is cut out for EB, but it was interesting to play it with RTR.
Did they take the place of mines? What method did they use to make this work?
Kralizec
01-12-2006, 14:43
Here (http://forums.rometotalrealism.org//index.php?showtopic=11361&st=0) is the metropolis mod for RTR plus description. Apparently he indeed replaced the mine recource with the graphic of the small barbarian towns. Mines are still there, actually 4 different mines, but don't show on the campaign map anymore I think.
Arman616
01-13-2006, 09:59
Here (http://forums.rometotalrealism.org//index.php?showtopic=11361&st=0) is the metropolis mod for RTR plus description. Apparently he indeed replaced the mine recource with the graphic of the small barbarian towns. Mines are still there, actually 4 different mines, but don't show on the campaign map anymore I think.
Then I think more pronvinces should be added then, kind of like RTR. Will this be done?
Mouzafphaerre
01-13-2006, 10:26
Then I think more pronvinces should be added then, kind of like RTR. Will this be done?
.
AFAIK we've already got the max. hardcodedly possible :ballchain: # of provinces.
.
Teleklos Archelaou
01-13-2006, 16:24
The mod is interesting, but we'd have to totally redo how we have mines first of all. I like the way the campaign map looks with these type of changes - do they carry over into the battle map? How could mines be handled in this type of situation.
Epistolary Richard
01-14-2006, 05:09
This sounds like it's using Myrddraal's method of adding a second ambient town to a province.
https://forums.totalwar.org/vb/showthread.php?t=41715
Note that the cost is that you have to lose a resource.
No, an ambient town on the map wouldn't appear on the battlemap - in the same way that a mine doesn't appear on the battlemap when you have a battle in the same tile.
I don't know if it's possible though to have a province in the middle of a province.
It's not. Per our advice from CA, one region can't be completely enclosed by another.
Then I think more pronvinces should be added then, kind of like RTR. Will this be done?
EB has maximum provinces already.No mod can exceed the amount it has.
Another feature was that a lot of cities were now wall less and incapable of building them, making the cities that did have them strategicly important positions. You'd then not to have to waste a turn for conquering every insignificant settlement you'll run across. I'm not sure if this feature is cut out for EB, but it was interesting to play it with RTR.
I think EB would have issues with the authenticity of denying certain cities the ability to build a wall around themselves.
Arman616
01-14-2006, 07:00
This sounds like it's using Myrddraal's method of adding a second ambient town to a province.
https://forums.totalwar.org/vb/showthread.php?t=41715
Note that the cost is that you have to lose a resource.
No, an ambient town on the map wouldn't appear on the battlemap - in the same way that a mine doesn't appear on the battlemap when you have a battle in the same tile.
It's not. Per our advice from CA, one region can't be completely enclosed by another.
EB has maximum provinces already.No mod can exceed the amount it has.
I think EB would have issues with the authenticity of denying certain cities the ability to build a wall around themselves.
Yikes we can't lose our mines!
In regards to Metropolis mod I played it with RTR. Although being good and thankfully reliving the seige warfare so present in RTR, to me (and reported by several others) it bizarrely affected the AI. Without the walls around their cities the AI was very passive and timid, at least in my experience. However, if your talking about just adding in the villages i can't see how that would have an affect. Right now, I really like the ratio of field battles to seige battles. Good work!
For more information on how Metropolis mod affects AI http://forums.rometotalrealism.org//index.php?showtopic=11361
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