View Full Version : Comparing EB and RTR
Arman616
01-11-2006, 22:29
What are the main similarities and differences, you guys? thanks.
Malrubius
01-11-2006, 22:34
Oh, no! ~:eek:
Reenk Roink
01-11-2006, 22:36
Do not do this friend :no:.
Copperhaired Berserker!
01-11-2006, 22:43
Agrh! Get the fort up, the flamers are coming!!!
Men, get the sandbags!
https://img444.imageshack.us/img444/6156/sdskj5ja.png (https://imageshack.us)
Good work!:2thumbsup:
Ok. Look, for comparing, check the EB VS. RTW thread in the guide.
Leolinus
01-11-2006, 23:01
I would say both mods improved RTW. RTR extended RTW, EB took it to another dimension, and showed us the potential of the game engine.
These sorts of comparisons are inevitable. Please keep it civil and do not denegrate the work of any modders, regardless of what team they work with.
Wow... did you create those sandbags, Copperhaired Berserker ?
We are looking for a few modelers, you know. ~;)
It's a legitimate question, although not necessarily one best discussed on this sub-forum. However, there is a fairly well mannered and informative thread on EB in the general chat forum of the RTR website, so why not discuss it here?
For what it is worth, my impression so far is that the mods have a very similar underlying philosophy. They aim at making RTW more realistic, both by altering the content (maps, units etc) and the combat system (kill speeds, morale levels, balance of arms etc). In this, I think they both succeed very well. I've played both and greatly admire them for this. The units look great and the combat feels "right", as well as having the more deliberate feel of the combat I enjoyed in STW and MTW.
My impression so far is that EB has more historical research and work so that it deviates rather more from vanilla than RTR. However, RTR is still in progression. For example, RTR 6.2 has done a lot of work on the Romans and Germans, but the Gauls for one could use a little more love and will apparently get that in 7.0.
In terms of the combat system, they use different ways of getting there but I have found RTR 6.0 and EB rather similar in terms of how long heavy infantry melees last and how effective missiles are etc. If anything I'd say cavalry is rather more powerful (and relatively cheaper) in EB than RTR 6.0 but I am happy with either representation. My impression is that move speeds are slower in RTR, but as lover of the pause key, I like EBs speeds.
Both mods also aim to restrict or slow the recruitment of units outside of your factions natural "homelands". Again, they have different ways of doing this but they both work to a similar effect and add to the game's realism, and difficulty level. They also do some other stuff to raise the challenge - e.g. making the economy tighter and giving the player's general's less command stars.
Both mods alter naval combat to make it better. In RTR 6.0, tweaking the stats has made naval combat more bloody and decisive. In EB, fleets are very expensive and so again the combat is more decisive. Different means, similar result. I guess that's a theme of this comparison?
The mods have rather different campaign maps. IIRC, RTR took the area covered by the vanilla map and increased the number of provinces. My impression is that EB has a roughly similar number of provinces in the original RTW area but has extended the map south and especially east. Again, different approaches but similar result - a bigger sandpit to play in!
Both mods have unified the Romans and dropped the Senate (reviewer sheds a quick tear at the loss of the fun Senate missions). They have rather different faction line ups - they both represent the "big players" of the period but, if you want to play the ancient Britons, don't play RTR. If you want to play the Numidians, don't play EB. etc
EB have done some very fun things with the trait system and related stuff. Some generals can compete in the Olympics, others get triumphs etc. Some factions don't even have offspring anymore but choose generals through a "man of the hour". RTR seems more like vanilla in these respects, IIRC. On a related point, EB have changed the faction victory conditions whereas RTR still requires "conquer 50 provinces" (making playing the 40 province Seleucids rather a short game).
Finally, EB is a beta whereas RTR is a more finished product that has been patched many times. I can't recall encountering a CTD in RTR (well, I lie - I think it was in 6.0 - I won as Rome and was rewarded with a CTD! anti-climatic at the time but at least, I'd finished my campaign). However, I am getting daily or more crashes with EB (I'm around 243 BC in my Roman game). I can work around them, but it is taking a lot of willpower to keep playing. There are also other aspects of EB that seem frustrating because it is a beta - for example, AI bribery of my towns is making my game not fun (taking a city once is fine, but having to keep retaking it due to some diplomat is not so great).
Bottomline - I think they are both amazing mods. Incredibly ambitious and with ambitions that perfectly suit my tilt. They are both massive endeavours, involving many people and changing RTW in a myriad of ways. They transform RTW from an ultimately unchallenging and occasionally annoyingly ahistorical strategy game into a serious historical wargame that is fun to play. To some extent, they are the Pepsi and Coke of RTW mods - they are really remarkable similar. If forced to identify differences, at the moment, I would say RTR is more polished and playable whereas EB is more ambitious and promising. But I don't wish to offend either team, whose works have given me a lot of pleasure now and will continue to do so in the future.
Thorn Is
01-12-2006, 02:00
Trust me Arman616 - you could be a fan of both mods. I know I am ~:cheers:
My advise get the generic mod enabler
https://forums.totalwar.org/vb/showthread.php?p=1009484#post1009484
and try them both ~:)
though for some reason i had trouble getting the beta of EB working on it - but after some fiddling and installing over and over i did get it to work
actually i have a ton of mods (I've even tried some of the fantasy mods)
i tend to play one campaign in one, then one in another... Everytime its a new experience. ~:)
of course thats just me
right now im playing a RTR campaign as Illyria - then i gotta do a vlad mod campaign - then hopefully the full EB will be ready...
Simon's explaination of the two mods is really well done.
Shigawire
01-12-2006, 02:30
A wise post by Simon Appleton. :shame:
Arman616
01-12-2006, 03:04
It's a legitimate question, although not necessarily one best discussed on this sub-forum. However, there is a fairly well mannered and informative thread on EB in the general chat forum of the RTR website, so why not discuss it here?
For what it is worth, my impression so far is that the mods have a very similar underlying philosophy. They aim at making RTW more realistic, both by altering the content (maps, units etc) and the combat system (kill speeds, morale levels, balance of arms etc). In this, I think they both succeed very well. I've played both and greatly admire them for this. The units look great and the combat feels "right", as well as having the more deliberate feel of the combat I enjoyed in STW and MTW.
My impression so far is that EB has more historical research and work so that it deviates rather more from vanilla than RTR. However, RTR is still in progression. For example, RTR 6.2 has done a lot of work on the Romans and Germans, but the Gauls for one could use a little more love and will apparently get that in 7.0.
In terms of the combat system, they use different ways of getting there but I have found RTR 6.0 and EB rather similar in terms of how long heavy infantry melees last and how effective missiles are etc. If anything I'd say cavalry is rather more powerful (and relatively cheaper) in EB than RTR 6.0 but I am happy with either representation. My impression is that move speeds are slower in RTR, but as lover of the pause key, I like EBs speeds.
Both mods also aim to restrict or slow the recruitment of units outside of your factions natural "homelands". Again, they have different ways of doing this but they both work to a similar effect and add to the game's realism, and difficulty level. They also do some other stuff to raise the challenge - e.g. making the economy tighter and giving the player's general's less command stars.
Both mods alter naval combat to make it better. In RTR 6.0, tweaking the stats has made naval combat more bloody and decisive. In EB, fleets are very expensive and so again the combat is more decisive. Different means, similar result. I guess that's a theme of this comparison?
The mods have rather different campaign maps. IIRC, RTR took the area covered by the vanilla map and increased the number of provinces. My impression is that EB has a roughly similar number of provinces in the original RTW area but has extended the map south and especially east. Again, different approaches but similar result - a bigger sandpit to play in!
Both mods have unified the Romans and dropped the Senate (reviewer sheds a quick tear at the loss of the fun Senate missions). They have rather different faction line ups - they both represent the "big players" of the period but, if you want to play the ancient Britons, don't play RTR. If you want to play the Numidians, don't play EB. etc
EB have done some very fun things with the trait system and related stuff. Some generals can compete in the Olympics, others get triumphs etc. Some factions don't even have offspring anymore but choose generals through a "man of the hour". RTR seems more like vanilla in these respects, IIRC. On a related point, EB have changed the faction victory conditions whereas RTR still requires "conquer 50 provinces" (making playing the 40 province Seleucids rather a short game).
Finally, EB is a beta whereas RTR is a more finished product that has been patched many times. I can't recall encountering a CTD in RTR (well, I lie - I think it was in 6.0 - I won as Rome and was rewarded with a CTD! anti-climatic at the time but at least, I'd finished my campaign). However, I am getting daily or more crashes with EB (I'm around 243 BC in my Roman game). I can work around them, but it is taking a lot of willpower to keep playing. There are also other aspects of EB that seem frustrating because it is a beta - for example, AI bribery of my towns is making my game not fun (taking a city once is fine, but having to keep retaking it due to some diplomat is not so great).
Bottomline - I think they are both amazing mods. Incredibly ambitious and with ambitions that perfectly suit my tilt. They are both massive endeavours, involving many people and changing RTW in a myriad of ways. They transform RTW from an ultimately unchallenging and occasionally annoyingly ahistorical strategy game into a serious historical wargame that is fun to play. To some extent, they are the Pepsi and Coke of RTW mods - they are really remarkable similar. If forced to identify differences, at the moment, I would say RTR is more polished and playable whereas EB is more ambitious and promising. But I don't wish to offend either team, whose works have given me a lot of pleasure now and will continue to do so in the future.
Wow, what a sexy post, and thank you. Yea, I want to stick with one mod, and I'm sticking with EB! It's only BETA, and I hear it's just as good as RTR full. So wow, imagine what the future holds. Plus to me, EB feels really ethnic and cultural, and the map expanded eastwards is great. I'm now a EB fanboy. Yaay.
Everything as Somon says, though currently I'm holding on playing EB until a later version. As of now, I'm kinda dismantling both mods and merging them, taking the best parts of both and making for my own .. ehhe.. Eeer.. do I have to hire bodyguards now ? :-)
Bottomline - I think they are both amazing mods. Incredibly ambitious and with ambitions that perfectly suit my tilt. They are both massive endeavours, involving many people and changing RTW in a myriad of ways. They transform RTW from an ultimately unchallenging and occasionally annoyingly ahistorical strategy game into a serious historical wargame that is fun to play. To some extent, they are the Pepsi and Coke of RTW mods - they are really remarkable similar. If forced to identify differences, at the moment, I would say RTR is more polished and playable whereas EB is more ambitious and promising. But I don't wish to offend either team, whose works have given me a lot of pleasure now and will continue to do so in the future.
Excellent post, Simon. At the risk of spouting heresy, go ahead and play BOTH mods. Each team put their heart and soul into the work, and the results in both cases are MAJOR improvements over vanilla RTW. But DO remember that EB is really pre-beta, so any comparison at this stage is inherently faulty. The true test will be the heavyweight bout between final release EB (ported to 1.5) and RTR 7.x (also ported to 1.5). And who will be the winner?
That's easy - YOU guys who get to sit back and play both of these awesome mods! :2thumbsup:
Copperhaired Berserker!
01-12-2006, 09:35
Wow... did you create those sandbags, Copperhaired Berserker ?
We are looking for a few modelers, you know. ~;)
uhm, I searched it on Yahoo! image search?
Uhm...........
DANG IT!:furious3: :furious3: :furious3: :furious3: :furious3:
Another chance ruined to be a member! :wall: :wall: :wall:
Excellent post, Simon. At the risk of spouting heresy, go ahead and play BOTH mods. Each team put their heart and soul into the work, and the results in both cases are MAJOR improvements over vanilla RTW. But DO remember that EB is really pre-beta, so any comparison at this stage is inherently faulty. The true test will be the heavyweight bout between final release EB (ported to 1.5) and RTR 7.x (also ported to 1.5). And who will be the winner?
That's easy - YOU guys who get to sit back and play both of these awesome mods! :2thumbsup:
Just a minor correction, RTR 7.0 will be made for 1.6.
Cheexsta
01-12-2006, 14:45
I've been a long-time fan of both mods (probably about a year and a bit for each? I don't know...). Here's my breakdown.
Both: Excellent improvement over RTW. In fact, it's often hard to say it's the same game when you compare either mod to RTW. Both mods have put in a collossal effort and have achieved great results.
RTR: Fun gameplay, much harder than RTW but still fairly easy to win a campaign. Simple enough to not require much relearning of the engine, and is a "complete" mod. Have lots to look forward to in 7.0, having seen the Dev forum for a while...;) Having said that, the campaign is a bit too easy, DarthFormations needs heavy tweaking to work properly with RTR and some of the factions in the campaign game expand extremely wildly (especially Macedon and Greek Cities - whoever's luckiest tends to end up owning half the world).
EB: Far, far more detailed than RTR, and a much more difficult campaign. For the first time I can think of while playing RTW, I'm actually stuck in a stalemate and am incapable of expanding my empire any further. Eyecandy-wise, EB is better in some respects and worse in others than RTR. Some of the skins are of lesser quality, but the detail gone into the models and animations is astounding. The trait system is more immersive for the game, and the cities are less congested in places. However, it's still a Beta and has lots of things to add and fix. The best thing about EB is, of course, the scripts. From the AI enhancement scripts to the Victory Conditions script, it's all awesome.
Conclusion: They're both awesome mods. EB's sheer detail is both a blessing and a curse; it feels like you're micromanaging too much and need to concentrate more on the traits your generals get, as many are received without you knowing it (such as "Forced March" and "Confident/Unconfident Troops"), but on the other hand it helps make you feel like you're actually running an empire. RTR seems more geared towards conquering, while EB seems more of an empire management game. Both are good in different ways, depending on my mood. As for units, in general I prefer RTR skins but love some of the new anims for EB (especially the two-handed Sarissa anim, despite the bugs). So, while I'd say EB has the most potential, it still feels incredibly incomplete, as one would expect in a Beta. For completeness, RTR is the way to go.
Kralizec
01-12-2006, 14:53
RTR 6.X is already a finished product. It's well polished, immersive, and generally a damn fine mod. EB needs a lot of tweaking, but the level of detail is amazing when it comes to scripts, traits etc. The OB already exceeded my first expectations, and I'm looking forward to future versions ~:)
EB has a sometimes fascinating, sometimes intimidating (to me) use of other languages for things like troops and city improvements. I'm not sure why, but I seem to be able to handle some languages, like latin, easier than greek or a few others. Neither mod (I think) has druids or arcani, and though I miss the druid's abilities and the arcani's look, I fully agree with their non-existance in the game.
Mostly what Simon says!
RTR map is also expanded east to beyond Bartix/whatever:embarassed:
EB take scripting to new different level compare to anything!! Amazing stuff.
:2thumbsup:
Think also models and animations more different from vanilla in EB.
But now EB is beta, very buggy.
RTR is in best shape ever with 6 "Gold".
Currently RTR for play, EB to help find problems and so help most ambitious project to success, or to glimpse some exciting new thing.
Bar Kochba
01-12-2006, 17:02
think there both wicked mods one thing i like about EB is the Uninstaller but all in all i think Rtr have better battles at the moment but then again this is only the beta version not completed so who knows?
Geoffrey S
01-12-2006, 19:21
Right now, I'd say RTR is really what RTW should have been in a number of regards, and is a most excellent and ambitious mod. EB however takes detail, accuracy and the campaign gameplay mechanics to a different level, doing a large number of things that alter the way you play significantly; it's needing a lot of work still, but at the moment to me it's the more promising of the two. EB changes a lot of things quite radically, whilst RTR improves the original RTW formula immeasurably. Both are very good mods.
Though, as has been stated, RTR is far better at the moment if you want to play a proper campaign without CTDs.
Unfortunately, I haven't had much time to play either, particularly over the last few weeks. ~:mecry:
They are the only two playable (both ready to play and worth playing) mods for RTW. Both are good, EB is better.
The end.
AntiochusIII
01-13-2006, 03:59
They are the only two playable (both ready to play and worth playing) mods for RTW. Both are good, EB is better.
The end.Not really. I can't say EB is better just yet. It is still incomplete, after all, and the team has made it clear that they are sending this baby out for bug-hunting, not completely worry-free enjoyment. RTR is awesome, as always, and EB is, of course, awesome as well. Why would one even need to say "better?" Can't both be "great?"
It's like comparing apples to...apples, but they are both sweet! :laugh4:
Also, there are other mods worth playing. For example, SPQR is very unique -- a few fans have become SPQR fanatics as a result -- and some of their/his concepts just touches my taste, like the 0-turn thing and the supremely unbreakable Spartans.
*waits for people to burn his effigy for saying that last phrase, which is historically incorrect*
Besides, I am enjoying Extended Greek Mod on Mundus Magnus right now which spices up the vanilla game a lot especially for the Greeks. It's fun to go playing around with lite mods like that one.
PSYCHO V
01-13-2006, 07:36
In a nutshell whilst trying to be as unbias as possible ~:)
(nothing against RTR but when one has laboured at a project like EB for so long one needs to be very careful, sure some of the RTR lads would be able to relate.)
Currently at this stage of Eb's Beta...imho:
RTR vs EB
Pace vs Purpose
(strategically)
Pretty vs Particular
(graphically, historically)
Polish vs Potential
(In totality)
my2bob
RTR is good no doubt. But i like EB better for their
-victory conditions (dunno, last RTR i played was 6.0..maybe this is also new for RTR)
-script
-21 factions
-recruitment
-government
and i somehow don't like RTR recruitment policy, last tiem i checked i had to wait 4 turns for a hetairoi....
still, I geus steh main difference is aproach:
-RTR just started modding and gradually upgraded teh version public...starting at 3.0 with just fixes. ending with 6.x including a lot of skin-fixes and historical fixes
-EB just tore down RTW and started all over, form the groudn up...wich enables them to overhaul everything, but also give sthem a lot of bugs....some perhaps unfixable(though i doubt it~;))
While RTR is definately more polished and such, I prefer EB because I find it to be more challenging and immersive. I don't mind micro management, and the occasional CTD doesn't bother me very much. I also like the attention to detail that EB has put into the "barbarian" factions, something which I find to be lacking in RTR.
All in all, I prefer EB mostly due to my playing style and preference in factions.
EB is my favorite for one reason alone. It's not the great skins, the factions, or the scripts. It's the fact that I've lost 3 campaigns. I got far but lost them eventually. Never have I lost to the AI since first playing the game with rome way back in the day.
RTR is great. But I never felt challenged. This is all I really ask for, a challenging game that will keep me coming back for more.
VH/VH settings on EB is a dream come true to this seasoned RTS player (warcraft 1!)
One thing for sure about EB, the number of neighbors you have reduces your chances of success drastically. I mean this in a good way. :) As Carthage, I'm being ripped by Rome and Egypt at once, and I don't know that survival will be possible. Again, a good thing. Back in vanilla, I remember fighting 4 or so at once and not worrying. Oh, and the Makedonian Companion cavalry... I wasn't paying attention to them, and they flanked me! Very nice.
cunobelinus
01-15-2006, 21:51
how about RTR is so much better than EB mainly because RTR is more historically accurate and EB seems to add pieces of crap that isnt needed and RTR is just a much better mod.Also again the names of all the factions are a load of absoulote crap .
:juggle2:
Well then, feel free to think that but do you want to actually state some real reasons why you feel its better? The faction names were put there because there historicaly accurate. In history class, if you have a test question and the answer is Rome, nobody cares that you don't like the name Rome. Your answers wrong.
Teleklos Archelaou
01-15-2006, 21:59
Aw shucks. Flattery will get you everywhere, lg. :flowers: Now we're all embarassed.
cunobelinus
01-15-2006, 22:03
My answer is write like the gauls they were not called what u called collectively they were known as gauls and the british we brought this argument up before nd won coz someone locked it .And why is EB obbesed with changing the names of everything to try and make themselves look better the orginal game had many units that were quite accurate i agree that alot of them arent but you shouldnt add units that arent needed but i spose thats the rubbish choice of EB
Copperhaired Berserker!
01-15-2006, 22:08
The Averni and the Aedui were tribes. In EB they are the only two playble tribes of Gaul. the rest are part of the Rebel factions. The rebels are really just tribes and factions that couldn't be playble because of the game limits. Same with Casse. Casse is just the only playble tribe of Britian.:book:
You are just Bias, aren't you.
Teleklos Archelaou
01-15-2006, 22:08
We did just make up the names to make ourselves look better. The secret is out. None of them are right. We came really close to calling the "Arche Seleukeia" (pfft! what a hoot that one is!) the "Arch de Triomphe". And "Hayasdan" really just sounded a lot like "Hiya Stan!", which we thought was funny. We probably will change it to Hayastan in all honesty though - since that sounds even closer to "Hiya Stan!"
cunobelinus
01-15-2006, 22:11
i honestly think u should have not changed the name of some of the factions but it is ur choice but are wrong very wrong.
Warlord 11
01-15-2006, 22:13
My answer is write like the gauls they were not called what u called collectively they were known as gauls and the british we brought this argument up before nd won coz someone locked it
There was no gaul nation at this time. The name gaul is like the term European or Slavic. There were many states that belonged to the group collectively labeled Gaul. To put them as one faction is historically inaccurate. So EB split them into two major tribes and put the rest as rebels. The names of the factions in EB are the names of those tribes.
Why are you here if you hate EB so much? Have you played it? And please, use proper grammar and spelling. Your responses are difficult to read.
Teleklos Archelaou
01-15-2006, 22:16
We knew your opinions months ago when you flamed us over and over and got a lot of your posts deleted and a thread locked over this same issue. Anyone who's interested can take a look. Also... (from another post I've just made):
It's very interesting that within an hour or so today two people show up on the boards and express very negative opinions of our little mod, and that these two folks just happen to be the same ones who were badmouthing us months ago on this thread:
https://forums.totalwar.org/vb/showthread.php?p=966519
Thought that was just a nice coincidence.
Reenk Roink
01-15-2006, 22:19
Oh I know, It seems those people at EB forgot to make good use of the historians and archeologists on their team.
And the nerve of them changing the faction names to what the people actually called themselves...of course the English translation version is the most superior way...
And yeah, the choice of adding "units not needed" just makes me boil. Gosh, each faction should get just 3 basic types of units infantry, cavalry, and missle, and call them that because that's how we say it in English. They're all the same thing anyway.
And the pompous use of correct "grammer." God, thos guyz r scuh n00bs and stu00p3d.
Copperhaired Berserker!
01-15-2006, 22:22
:inquisitive: Oh, littlegannon, how about you go back to nursery and learn the basics of the english lanuage?
Reenk Roink
01-15-2006, 22:32
Guys, I think were all humbled by littlegannon's delicate tact and eloquency on top of his omnipotent knowledge of all things history. And geez, how do we argue with his partner in crime's quote of "Historically, Carthaginians were known as Carthaginians."
Wandarah
01-15-2006, 22:32
Ahem.
It's a shame that my first post appears after an incomprehensible one, but perhaps that'll help. I've been reading these forums for literally years now, felt like this topic was a worthy one.
RTR is good, it was the mod that got me off Vanilla. I'm sure we're all pretty familar with it, it's pretty bug free etc and all in all, most excellent.
Unfortunately though I always seem to end up with the same issue at the mid-end of game. Army glut. I find it basically too boring and tedius to proceed past a certain point, as you need to battle your way through 20+ fullstacks to get anywhere.
So far in EB I much prefer the economy. Although it perhaps needs to be balanced slightly more (as growth can far outstrip your capacity to build improvements to mitigate it), the expense and time required to field a decent army feels much better to me. This usually means that battles between factions are far more important, and that it's not always a simple matter of whipping up another stack in 2 turns to deal with an invasion. A defeat can be truly crushing.
I've recently got enough surplus cash to field 2 decent armies (as Greece), this is after wiping out Macedon and the Epi's, as well as capturing some provinces in Asia Minor (and Salamis).
I'm really enjoying all the attention to detail that the VnV system has gone through. As well as the new skins and combat. Actually, pretty much everything about it. Of course I can see areas that need to be polished, or reworked, but it's still very much playable at the moment.
Sadly, I'm going to be travelling when the full version is released, so I probably wont be seeing it in its finished glory for a long time (if at all).
Thanks for all the hard work guys.
cunobelinus
01-15-2006, 22:35
how about i know my history and u are using my english as an excuse to try and shut me up .Copper haired beserker you can shut ur face and stop trying to tlk something u dont no much about.
Copperhaired Berserker!
01-15-2006, 22:37
Not just your english, eejit, your grasp of the histroy of the ancient world is the same of a AIM n00b. This guy is a stupid troll.:wall:
cunobelinus
01-15-2006, 22:40
It aint at all. i know about the names of celtic clans and names of tribes but i just think that EB is a complete load of dick heads thinking they are clever by changing the name of stuff that doesn't need changing .I am not a stupid trool u can really shove that .
Reenk Roink
01-15-2006, 22:41
I was going to reply with another caustic comment, but you know what, forget it...
EB has one of the most warm and responsive teams in the entire modding buisiness of RTW. If one truly had a qualm about anything historical, bring it up with them. I have, others have, and they have been gracious and prompt in response. Sometimes, the information/idea someone brings up is wrong, and they will patiently explain why that is. When it's right, they change it. But from what I've seen when people bring up historical issues or any other issue for that matter, they are all polite...
Even if you were all that you claim to be as a history guru, you still would be just one rude kid who obviously isn't going to get any attention...
Copperhaired Berserker!
01-15-2006, 22:45
Reenk Roink is right. So STFU, LG.
Big_John
01-15-2006, 22:52
These sorts of comparisons are inevitable. Please keep it civil and do not denegrate the work of any modders, regardless of what team they work with.the dream is dead... :cry:
:dancinglock::dancinglock::dancinglock:
Meneldil
01-15-2006, 23:09
Sure.
King of the dutch
01-15-2006, 23:13
Hi
What exactly is the idea? And you're 14. Is yo' mama not gonna spank ya' for this use of language? (see i can use bad grammar too). If you don't like the mod then what are you doing here? If you know al the correct names for the tribes why don.t you post 'em with some sources? WTF is a 'gannon'? Was cannon out or some'? Yes if you put it in a 'blunt' (read impolite) way people are not really gonnan listen. So... go and play and leave the modders and us for that matter alone.
kotd
Btw A.S.? Maybe you should shange casse to mental cas(s)e. hrmpf....that's so funny:laugh4: mkay?
Geoffrey S
01-15-2006, 23:23
Nobody learns about not feeding trolls, do they? Is it just because it's so easy to do? It's propably easier than constructive posts, I guess.
Littlegannon, you're not going to convince anyone, and no-one will convince you. Leave it at that, please.
Simetrical
01-16-2006, 00:32
i know my historyReally? What are your qualifications? Major, master's, Ph.D.?
Oh, wait, your profile says you're fourteen. I guess that means you've taken a high school-level world history class. Well, to be fair, Steppe Merc is also still in high school, AFAIK, and he does history for us. So have you maybe taken AP history courses, at least? What are your grades in history? Have you taken serious extracurricular courses such as are often offered to high-schoolers by colleges?
Since we're discussing names, what makes you say our names are incorrect? What are your levels of proficiency in: Latin, Greek, P-Celtic, Q-Celtic, K-Celtic, Proto-Germanic, Punic, Classical Armenian, and Persian? Or do you just not personally think that native names should be used?
Nobody learns about not feeding trolls, do they?More moron than troll, honestly, but I can give it a try anyway.
Reenk Roink
01-16-2006, 00:34
Really? What are your qualifications? Major, master's, Ph.D.?
Oh, wait, your profile says you're fourteen. I guess that means you've taken a high school-level world history class. Well, to be fair, Steppe Merc is also still in high school, AFAIK, and he does history for us. So have you maybe taken AP history courses, at least? What are your grades in history? Have you taken serious extracurricular courses such as are often offered to high-schoolers by colleges?
Since we're discussing names, what makes you say our names are incorrect? What are your levels of proficiency in: Latin, Greek, P-Celtic, Q-Celtic, K-Celtic, Proto-Germanic, Punic, Classical Armenian, and Persian? Or do you just not personally think that native names should be used?
More moron than troll, honestly, but I can give it a try anyway.
A belated happy 18 Sim ~D
For cryin' out loud, just ban the guy. I can't believe you gave him this much attention...
MeroFromVero
01-16-2006, 01:40
http://www.sapros.com/tmiaw/train_wreck.jpg
Teleklos Archelaou
01-16-2006, 01:46
Btw, terrific new sig line, MfV. :grin:
MeroFromVero
01-16-2006, 01:55
Btw, terrific new sig line, MfV. :grin:
Xiexie!
Steppe Merc
01-16-2006, 02:17
Well, to be fair, Steppe Merc is also still in high school, AFAIK, and he does history for us.
Yup... But I did get into colllege. So if EB is still not completed when I graduate, I can help as a real historian. :2thumbsup:
And age is only so relevant... my little brothers can be polite, and are knowledgable about stuff... perhaps not history, but that's not their thing.
Big_John
01-16-2006, 02:33
Yup... But I did get into colllege. So if EB is still not completed when I graduate, I can help as a real historian. :2thumbsup: historians only need a bachelors to be considered official?? :inquisitive:
that explains a lot... :shifty:
Reenk Roink
01-16-2006, 02:38
We are all historians here...with varying degrees of knowledge and credibility :2thumbsup:.
A troll is a troll is a troll. I'll give you the same warning I give all trolls now; in the future your posts will be deleted, if their intent is to troll.
For anyone who is curious as to what he means by "ignored," here is what he means:
https://forums.totalwar.org/vb/showpost.php?p=966577&postcount=51
He was not ignored, he was debunked, and treated like the troll he is.
I try to remain patient at all times, but things like this really try my patience. Thank you, troll, for doing exactly what I asked no one to do.
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