Major Robert Dump
01-12-2006, 05:45
Anyone play? Anyone planning to play?
I puchased COV 2 months ago. I use one character for content, who I have worked up to level 38 by soloing 90% of the missions on difficult, just to get story and cool loot and missions. He is a mastermind so it makes soloing very possible, got an outstanding build that also makes me a triple threat in pvp (except it takes me forever to get pets ready, and once they go I die). Bad news is I'm pretty sure MAsterminds with ninjas are gonna get nerfed, while they leave robots, commandoes and zombies alone.
My other toons are all 10-20 and I'm aiming for fun PVP builds instead of content, which means more spawn grinding and running around the city killing stuff my level -- this, when done properly and with planning, can be far more effective at getting xp and money than going all over creation to various missions and middion brokers.
The contact/broker/mission cycle has many options and branches out, so there would be different content with my other toons if I wanted to try to do it, but really when you get down to it its pretty much the same content with different mission names. Plus, I like to Solo.
Started a SuperGroup and we are up to about 40 members now.
When you kill soemthing high enough level you get XP, infamy (money) and prestige (money for your super group). You may loot an enhancement (you put them on skills) or salvage(salvage is used to build base items.
Bases: super groups get bases, which cost lots of prestige, but you can put in teleporters so ppl without travel powers can get to difficult places. Bases are alos used in PVP if you want, but no one does it because base items are bugged and disappear sometime, and you lose base items in pvp, which makes them really expesnive. Mainly, atm, bases are of utility purposes
Different levels: If my 38 wanted to help a lower level I would basically "lackey" him to make him one level below me. It would give him the level 37 version of any skills he has, but not give him new skills. Also, he has to stay close. (this is where teleporters are handy)
Or, he could malfactor me down to his level and we do his missions. I would get powers his level bu I would get to keep all my enhancement bonuses, which makes malfs far more powerful than lackeys. As a malf I dont get xp, only prestige but it can be worth it.
SKILLS: Every even level you get to choose from new skills. 2 and 4 you only get to choose from primary and secondary skills sets, but at 6 you can start choosing "pool powers" that every other player has choice to choose from.
On odd levels, you get 2 (3 at 33) slots to put on skills, where you place enhancements. enhancements give bonuses to the skills like 10-30% bonus to damage, or accuracy, or endurance cost etc.
SG MODE: when you are in SG mode you basically split the infamy and prestige reward half and half. As you increase in level, around 30, when you are in SG mode you only get prestige, if you want to make money you need to leave SG mode so you get infamy instead of SG. the difference though is huge, and not so huge at low levels so at 1-26ish theres really no point to NOT be in SG mode. It makes it kind of nice to be level 38, if i need some cash i run a few missions out of SG mode, and if i got plenty i run in SG mode. Its kind of cool to log him on and say "okay, what do i want to make today, money for me or the guild?"
PVP:
In the PVP zones there is a level set: 20/30/40. If you are 25 and you go to the first one you are set back to 20, if 16 up to 20 etc etc. Again, coming down some levels is the more powerful way to go because even though you lose skills you still get your huge enhancement bonuses.
In PVP zone 1, bloody bay, you can run missions like normal as PVP goes on around you. Winning missions gives your side a bonus or the other side a penalty for 15 minutes, and the infamy and prestige rewards are higher for missions in these zones, so you will get a lot of people who just run miss and a lot of people looking for pvp. Each side has a safe base to clone in, and you get o xp debt from PVP, but you do if an NPC kills you. Also, the bases can be breached with enough players on a frontal assault.
Zone 2: sirens call. No mission per say (not instanced at least) instead there are "hot spots" all over the city where good vs evil npcs are fighting. You have to help your side win, all while being in danger of attack from another player. If your side wins enough consecutive battles your side starts getting bonuses. Also, players from opposing side who get a lot of play kills get a boutny on there head, which shows to all of you, and they can be trcked alittle easier. When you are done with pvp in Sirens call you go talk to the contact and cash in your "bounty points" to buy uber temp powers that are hard to find otherwise (like a temporary fly, or a temporary invisibility) these powers usually get 6 uses or 30 mins cumulative use time
Zone 3: This one is nuts. In addition to everyone being 40, its like zone 1 with missions and bonuses EXCEPT PEOPLE ON YOUR OWN SIDE CAN ATTACK YOU AS WELL. The safest bet here is being on a team. this place is truly a war zone and its huge, and the xp is insane. the problem at the moment is there are obviously more high level heroes than villains so there are a lot of 50s who come down to 40 and get their sweet bonuses that all the 40s and 41s dont have yet. Its okay though, its not that lopsided and remember, COH has different skillsets than COV, so that means no masterminds or corruptors for heroes whereas villains dont get tanks or defenders.
anyway, if you pick it up, consider going on Triumph server, my global handle is Colon Burns, my mains name is Fast Chong, I'll hook you up with some bling and the SG will show you the ropes.
I puchased COV 2 months ago. I use one character for content, who I have worked up to level 38 by soloing 90% of the missions on difficult, just to get story and cool loot and missions. He is a mastermind so it makes soloing very possible, got an outstanding build that also makes me a triple threat in pvp (except it takes me forever to get pets ready, and once they go I die). Bad news is I'm pretty sure MAsterminds with ninjas are gonna get nerfed, while they leave robots, commandoes and zombies alone.
My other toons are all 10-20 and I'm aiming for fun PVP builds instead of content, which means more spawn grinding and running around the city killing stuff my level -- this, when done properly and with planning, can be far more effective at getting xp and money than going all over creation to various missions and middion brokers.
The contact/broker/mission cycle has many options and branches out, so there would be different content with my other toons if I wanted to try to do it, but really when you get down to it its pretty much the same content with different mission names. Plus, I like to Solo.
Started a SuperGroup and we are up to about 40 members now.
When you kill soemthing high enough level you get XP, infamy (money) and prestige (money for your super group). You may loot an enhancement (you put them on skills) or salvage(salvage is used to build base items.
Bases: super groups get bases, which cost lots of prestige, but you can put in teleporters so ppl without travel powers can get to difficult places. Bases are alos used in PVP if you want, but no one does it because base items are bugged and disappear sometime, and you lose base items in pvp, which makes them really expesnive. Mainly, atm, bases are of utility purposes
Different levels: If my 38 wanted to help a lower level I would basically "lackey" him to make him one level below me. It would give him the level 37 version of any skills he has, but not give him new skills. Also, he has to stay close. (this is where teleporters are handy)
Or, he could malfactor me down to his level and we do his missions. I would get powers his level bu I would get to keep all my enhancement bonuses, which makes malfs far more powerful than lackeys. As a malf I dont get xp, only prestige but it can be worth it.
SKILLS: Every even level you get to choose from new skills. 2 and 4 you only get to choose from primary and secondary skills sets, but at 6 you can start choosing "pool powers" that every other player has choice to choose from.
On odd levels, you get 2 (3 at 33) slots to put on skills, where you place enhancements. enhancements give bonuses to the skills like 10-30% bonus to damage, or accuracy, or endurance cost etc.
SG MODE: when you are in SG mode you basically split the infamy and prestige reward half and half. As you increase in level, around 30, when you are in SG mode you only get prestige, if you want to make money you need to leave SG mode so you get infamy instead of SG. the difference though is huge, and not so huge at low levels so at 1-26ish theres really no point to NOT be in SG mode. It makes it kind of nice to be level 38, if i need some cash i run a few missions out of SG mode, and if i got plenty i run in SG mode. Its kind of cool to log him on and say "okay, what do i want to make today, money for me or the guild?"
PVP:
In the PVP zones there is a level set: 20/30/40. If you are 25 and you go to the first one you are set back to 20, if 16 up to 20 etc etc. Again, coming down some levels is the more powerful way to go because even though you lose skills you still get your huge enhancement bonuses.
In PVP zone 1, bloody bay, you can run missions like normal as PVP goes on around you. Winning missions gives your side a bonus or the other side a penalty for 15 minutes, and the infamy and prestige rewards are higher for missions in these zones, so you will get a lot of people who just run miss and a lot of people looking for pvp. Each side has a safe base to clone in, and you get o xp debt from PVP, but you do if an NPC kills you. Also, the bases can be breached with enough players on a frontal assault.
Zone 2: sirens call. No mission per say (not instanced at least) instead there are "hot spots" all over the city where good vs evil npcs are fighting. You have to help your side win, all while being in danger of attack from another player. If your side wins enough consecutive battles your side starts getting bonuses. Also, players from opposing side who get a lot of play kills get a boutny on there head, which shows to all of you, and they can be trcked alittle easier. When you are done with pvp in Sirens call you go talk to the contact and cash in your "bounty points" to buy uber temp powers that are hard to find otherwise (like a temporary fly, or a temporary invisibility) these powers usually get 6 uses or 30 mins cumulative use time
Zone 3: This one is nuts. In addition to everyone being 40, its like zone 1 with missions and bonuses EXCEPT PEOPLE ON YOUR OWN SIDE CAN ATTACK YOU AS WELL. The safest bet here is being on a team. this place is truly a war zone and its huge, and the xp is insane. the problem at the moment is there are obviously more high level heroes than villains so there are a lot of 50s who come down to 40 and get their sweet bonuses that all the 40s and 41s dont have yet. Its okay though, its not that lopsided and remember, COH has different skillsets than COV, so that means no masterminds or corruptors for heroes whereas villains dont get tanks or defenders.
anyway, if you pick it up, consider going on Triumph server, my global handle is Colon Burns, my mains name is Fast Chong, I'll hook you up with some bling and the SG will show you the ropes.