View Full Version : Jericho-ing Walls
Seamus Fermanagh
01-19-2006, 17:08
Drawing on a coliseum thread....
Will EB be making walls a "breakable" building?
Even if this nets you "0" or actually costs, it would be a useful/more realistic option.
If this has already been covered, my apologies.
On the subject of walls, how many different types are there in EB? More than vanilla? Because i think it's be better if there were lots more levels of walls, which could be ugraded to.
LordElrond
01-19-2006, 20:03
In terms of strategy, I think that being able to destroy walls would be a nice addition. If you sack a town that you take, it would be nice to destroy the walls for future conquests if your not going to hold on to it.
QwertyMIDX
01-19-2006, 21:41
Yeah, there are a ton of examples of walls being torn down. I'm not sure if we can though, I think there might be some kind of hardcoding around wall appearing and their building entry, I'll have to check with the buildings people.
Slider6977
01-22-2006, 17:49
Yes, you can not destroy walls. This is hardcoded, just as farms are. And the walls are the same as in Vanilla. You can not add any more that the 5 that exist. Only one wall building per government level for any city.
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