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Nikpalj
01-21-2006, 13:04
Which ranged unit does better damage against armored units: Longbowmen or Crossbows? In my English campaign I came to the point where both units are available to me...

antisocialmunky
01-21-2006, 14:45
Longbowman will kill more faster, but Arbs have better range. Crossbows are just hold over until Arbs are available. Use longbowman behind pavise arbs or pavise crossbowman.

Ludens
01-21-2006, 17:25
Which ranged unit does better damage against armored units: Longbowmen or Crossbows? In my English campaign I came to the point where both units are available to me...
Crossbow missiles are more effective against armour, but the Longbows' higher rate-of-fire makes more than up for that. Arbalesters beat both when it comes to armour penetration, but it depends on the situation (pure killing power versus rate-of-fire) wether you will prefer Longbows or Arbalesters.

ajaxfetish
01-21-2006, 19:46
I prefer arbalesters personally. Longbows can get a lot of arrows in the air fast, but soon they run out of ammo and there's usually plenty of fighting left to go. Arbs are in there for the long haul, and do better damage in the end. However, longbows do have decent attack, so even without arrows they can still contribute to the fight. Mounted crossbows can also be nice for their mobility, sniping at an enemy general or elite unit, then retreating behind your battle line and continuing to lend fire support during the melee.

Ajax

Ciaran
01-21-2006, 20:15
I have yet to play an English campaign, but I´d combine longbow archers and crossbows/arbalests, especially the pavise versions for the missile duels.

Mithrandir
01-21-2006, 22:13
I personally prefer a bit of both, 2 xbows just for the ammo, and 2 longbows...or more :) for the damage and flanking once out of ammo...

katar
01-22-2006, 10:27
i usually go with 4 longbows, having them all concentrate on a single target at the same time can rapidly anihilate the most threatening enemy unit before they get to you. :knight:

_Aetius_
01-22-2006, 15:46
Longbowmen fire over the line, Arbs will hit your own men, so unless you can redeploy them on the flank, which tends to be difficult, then they only have a short time to hit the enemies best units.

I use archers to shower the enemy infantry with arrows and use a couple of arbs to hit the enemy heavy cavalry, what I also like about Longbowmen is that they are passable light infantry that can do a fair bit of damage in melee. I think they work best in conjunction with each other.

Vladimir
01-23-2006, 15:16
I just use my longbow men to take out the general and their decent melee attack to hit their flanks.

Philippus Flavius Homovallumus
01-26-2006, 21:15
I personnally use Longbows, the arbs have a lower rate of fire, the same range and, as said, they shoot in a straight line.

antisocialmunky
01-27-2006, 00:09
Arbs are longer ranged.

Philippus Flavius Homovallumus
01-27-2006, 00:42
Not true, unless you mod it, default is 6000 for both (120m). I know because I always turn 'bows up to 10000 (200m) and arbs to 12000 (220m). Arbs are more accurate though, so you get more kills per volley at range.

antisocialmunky
01-27-2006, 13:34
In gameplay, I've always noticed that my L-bows always seems to need to advance about 4 men's worth of space into enemy fire to pick apart the arbs.

Philippus Flavius Homovallumus
01-28-2006, 15:51
Could the arbs have been on a slight slope? If you're advancing they probably had the high ground.

Mithrandir
01-28-2006, 18:03
I believe that LB's indeed have less range,regardless of what the files say. I think someone explained it once.

Yuuki/Puzz3D or CBR could probably enlighten on this topic though...

Budwise
01-28-2006, 19:45
I think shot per shot, I believe crossbows own. Plus, you don't have to worry about ammo much. The only reason a longbowmen would be better is if your longbowline is constantly moving back due to being attacked, then they may be a lot better due to the quicker firing.

But, I've seen crossbows kill about 3-4 times more men during a volley than a longbowmen.

IrishMike
01-28-2006, 20:26
I like longbows for big assaults. They send up enough ammo that you can really pin an enemy down quick and then charge and they break pretty easy. Now pavs have their own uses for archer duels. You don't wanna get a longbow unit caught in an archer duel.

Geezer57
01-29-2006, 23:10
Which ranged unit does better damage against armored units: Longbowmen or Crossbows? In my English campaign I came to the point where both units are available to me...
Whenever you can get them, you should consider using both. I like Pav Arbs up front, backed up by Longbowmen right behind. They each do different things well, and combined will outkill and outlast either type alone.

In a fast-moving attack, substitute regular Arbs for the Pavs - in defense or methodical attack, the Pavs are fine. If I could only have one type of foot missle troop, it would probably be regular Arbs. They seem to have the best balance of armor-piercing firepower, endurance, and mobility - but then, that's seldom a choice you have to make in this game.

Wizardofthedribble
01-30-2006, 13:45
longbows all the way! I find that all other kinds of ranged units do not fire quick enough to inflict worthwhile losses on the enemy before they close to engage my front line in hand to hand combat.

I do not use ranged units against other ranged units, preferring to rout them with fast cavalry once their protective screen is pinned down, so archers etc become somewhat redundant in my battles once it really kicks off, and hence Longbowmen are my kind of men.

Philippus Flavius Homovallumus
01-30-2006, 16:17
I'm the same, the ranged duel is a fettish people here seem to have. Its possibly the most idiotic idea I have ever come across. Two sets of guys with bows shooting at each other while the knights look on and laugh.

Cav round the back is the way to deal with archers. Archers should be preserved because they are the only ones who do damage at range.

matteus the inbred
01-30-2006, 17:05
I'm the same, the ranged duel is a fetish people here seem to have. Its possibly the most idiotic idea I have ever come across. Two sets of guys with bows shooting at each other while the knights look on and laugh.

you can laugh, but this sort of thing happened all the time. Crecy in 1346 saw Genoese crossbowmen being decisively outshot by English longbows. In the Wars of the Roses, many battles featured archery duels...particularly Towton in 1461 (where clever use was made of the wind direction by the Yorkists). Also at Shrewsbury in 1403, where Hotspur's archers forced the Royalist archers to withdraw.
It does seem rather suicidal though, and i've always considered missile duels to be a waste of my archers...they're better used to wipe out enemy combat units. As you rightly say, cavalry should deal with archers.

I prefer longbows with maybe some pav arbs as the ultimate 'missile curtain', but otherwise i like normal arbs, as they can perform better in wet weather and can kill half a unit in one volley if they've got decent valour. It's easy to get fixated on using loads of archers, the AI does it a lot and is then left vulnerable to being slaughtered by small elite cavalry units.

Philippus Flavius Homovallumus
01-31-2006, 02:41
I'm aware duels did happen but in many cases it was only when it was one sided. Duels are definately a waste. I fight English style. Archers and Bills, with a little light and a little heavy Cav.

katar
01-31-2006, 14:20
i find pavs and arbs to be of no real use to me.

sword, spear, pike and bill for assault.

longbows for indirect fire support.

cavalry for flanking and pursuit.

when i`m attacking an enemy line i have my archers moving behind the assault line providing indirect fire in support of them.

if its a slugfest then the xbows would be ok, but in a fast battle getting the troops into a firing position asap is important. :2cents:

Philippus Flavius Homovallumus
01-31-2006, 20:07
Not to mention doing as much damage as quickly as possible.

antisocialmunky
02-01-2006, 01:22
You know, there's a nifty little option called 'limited ammo' which, if off, makes hte Longbow the best archer in the game.

matteus the inbred
02-01-2006, 11:12
now, that i would call cheesy!

Philippus Flavius Homovallumus
02-01-2006, 13:19
I second that, very cheesy.

antisocialmunky
02-02-2006, 01:49
Get 16 of them and find a bridge with a few thousand mongols. They won't even reach you.

Roark
02-02-2006, 02:40
Sounds like an Arnold Swarzenegger movie...

matteus the inbred
02-02-2006, 10:56
Sounds like an Arnold Swarzenegger movie...

:laugh4:

definitely Commando, a classic!


Get 16 of them and find a bridge with a few thousand mongols. They won't even reach you.

that is the kind of stuff i fight in custom battles, like using 6 organ guns.

katar
02-02-2006, 14:45
You know, there's a nifty little option called 'limited ammo' which, if off, makes hte Longbow the best archer in the game.

i always leave that option on, unlimited ammo has never appealed to me, it means i have to think about how i expend their ammo in a battle.

Third spearman from the left
02-02-2006, 16:54
In a duel between ranged units do the pavise units with there large shields really have better protection against say normal archers? :inquisitive:

Ludens
02-02-2006, 17:07
In a duel between ranged units do the pavise units with there large shields really have better protection against say normal archers? :inquisitive:
Yes, frontally at least. But pavises slow them down and don't help in melee. It just adds two points of armour to the unit against frontal missiles.

Nikpalj
02-09-2006, 10:25
Just found one of the old posts on this, here it is:

Ok, I never could stand the concept of using arbalest or even crossbows since I play the brits always.. the longbows always just seemed so much better cus of the speed. Anyway, for fun I made 6 crossbow units in one of my outpost towns I knew was gonna be attacked, but didn't care if fell.. I gave 2 units of feudal men at arms to guard em (was making more, but germans attacked).

So there I was.. crossbows up front against 800 someodd enemies (around 400 for me) and MAA in rear ready to charge when they got close.. enemy royal knights (20) start charging to the xbows... I cursed and ordered them to fire... waited a few sec, screaming in my mind "LOAD THE DAMN WEAPON AND FIRE!!! ARRGG!" (i'm used to longbow rapid shot).. eventually they kneeled, took aim syncronously, and then ---TWANG! Thwup thwup thwup..

"Aieiee!! Arrgg! Aahhh!" ... all 20 royal knights dead in 1 volley! AND it was a prince, their general.. it devastated their morale, although they still charged, but not after my xbows let loose a second volley, that chased 'em right off the map.. lol.

The thing is, that wouldn't have worked with my longbows cus they always miss charging cavalry (the angle is high and it lands behind them).. but since the xbows and arbalests seem to fire more or less straight, you nail 'em every time!

Procrustes
02-09-2006, 17:16
I'm currently in the midst of a long campaign as the Spanish. After I hit the high era, I started building xbows and arbs. But since I still have a lot of archers and a few merc longbows laying around I tend to bring a mix of both to my battles. I'm playing slow, and I've fought off a number of big attacks and rebellions. When I look at the summaries at the end of the battles, I find that the xbows/arbs kill a good number more men than the lbows/archers, despite the fact that the lbows/archers expend far more ammo.