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Tittils
01-24-2006, 16:48
Hey.
You've done great work on this mod. It's very enjoyable.
There's one thing I'm wondering about.
You've managed to add a new climate in the descr_geography that works ingame. How did you manage to do this? I thought it was nearly impossible to add new climates unless you could change the descr_geography.db file?
If so, could you describe what you've done?

- Tittils -

Tittils
01-25-2006, 16:42
Anyone?
If you've found a way to do this, you should at least tell us, or give us a hint. It's quite important for some mods.

- Tittils -

Malrubius
01-25-2006, 16:59
I've asked our map people to help you out here. eadingas is probably the one who worked on this.

Looks like there are 3 sections of the file changed from vanilla. Everything after

inaccessable modifies default


looks completely new. Also, a couple of lines earlier in the file have been changed:

old


texture env_map battlefield/envmaps/grass.dds


has been changed to


texture env_map battlefield/envmaps/desert.dds

Tittils
01-25-2006, 17:49
Thanks for your help but I already know this.
What I'm asking is how you got it ingame?
Because the game won't regenerate the descr_geography.db file, that the game reads the descr_geography.txt file from. This is a big problem for me. I would really like some more climates ingame. Did you manage to change the .db file or did you find a way to regenerate it?

Thanks for all your help.
It's most appreciated.

- TIttils -

Malrubius
01-25-2006, 18:12
Hmm, I'm not sure. It looks like we didn't touch that db. We use the same one that existed in vanilla.

Tittils
01-25-2006, 18:14
Hmm.. Ok. And still you got the climate to show up perfectly both at the campaign map and the battle map?