stingerhs
01-25-2006, 03:09
first, let me explain what i'm trying to do. after doing quite a bit of research into the Ptolemistic Egypt, its fairly apparent that the Ptolemies weren't interested in empire building. and aside from Julius Ceasar conquering Alexandria and some minor skirmishes with the Seleucids, Egypt was largely interested in just maintaining its hold on the territories it owned.
now, for the modding part: i've been trying and trying to make it so that the Egyptian faction in the campaign will behave like its just defending itself and not conquering everything in sight (which makes them a pain in the arse to beat towards the end of the campaign).
my experimentation has largely involved modifying descr_strat.txt in the Data/World/Campaign folder. first thing i tried was to reduce starting treasury to 200 or less. it worked for the first 10-20 turns or so, but then they'd get some money and start empire building again. so, next i tried modifying the line after the faction is declared in descr_strat. for example: faction egypt, balanced stalin is what it currently reads in my descr_strat file. from what i can tell, this doesn't appear to have much of an effect on the way things turn out.
so the question is: does this line actually do something, and if not, is there a way to adjust the campaign AI individually so that Egypt will behave the way it did historically??
now, for the modding part: i've been trying and trying to make it so that the Egyptian faction in the campaign will behave like its just defending itself and not conquering everything in sight (which makes them a pain in the arse to beat towards the end of the campaign).
my experimentation has largely involved modifying descr_strat.txt in the Data/World/Campaign folder. first thing i tried was to reduce starting treasury to 200 or less. it worked for the first 10-20 turns or so, but then they'd get some money and start empire building again. so, next i tried modifying the line after the faction is declared in descr_strat. for example: faction egypt, balanced stalin is what it currently reads in my descr_strat file. from what i can tell, this doesn't appear to have much of an effect on the way things turn out.
so the question is: does this line actually do something, and if not, is there a way to adjust the campaign AI individually so that Egypt will behave the way it did historically??