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View Full Version : How the Bug saved Sardis



DVX BELLORVM
01-25-2006, 14:14
The legend says that the mighty Brutii city Sardis was under siege for three seasons. Behind the great stone walls was Roman captain Servius, with one legionary cohort and a few units of town watch. In front of the city was a huge army of Pontus, under command of Eupator of Peiraeeus.
A Roman army with general Nero Marcellinus was rushing to help besieged city, but they were late. The attack has begun...

Two Pontic siege towers and one ram were rolling towards the walls. Ram was quickly destroyed by defenders, but towers reached the wall. Pikemen from the left tower begun attacking the Romans on the wall. After long and fierce battle, Romans managed to defend right side of the wall. But what happened to the other siege tower? When captain Servius looked down, he could not believe his own eyes: about one hundred Pontic soldiers were running around siege tower, for some reason they were not able to climb it. And near them were a few hundred dead pikemen, slain by the Roman towers.

Since the enemy general with his cavalry and chariots, was relatively far away from walls, Romans saw their opportunity and sallied forth to attack the last, confused infantry of Pontus, running around siege tower. Enemy general saw that, and sent his cavalry to help. Romans killed many pikemen, but were forced to flee behind the walls.

After that, remains of Pontus infantry finally begun to enter the siege tower. But it was late - they were outnumbered, and were massacred by the Romans once they reached the wall.
When Eupator of Peiraeeus saw that his infantry is lost, he turned away and lifted the siege.
Sardis was saved!

After the battle, Romans gave thanks to their gods, the Bug, and the CA.

Monarch
01-25-2006, 16:42
Lol good to see a bug working in somebodys favour, and n ot the other way around.

Seasoned Alcoholic
01-31-2006, 18:52
Add this to the v1.5 bug topic if you haven't already.

Monarch
02-01-2006, 20:17
My guys are always getting stuck at siege towers in 1.5, it's even worse when it happened to me in multiplayer, I got slaughtered and looked like a prize pri*k.

I think it's well known by quite a few.

player1
02-02-2006, 19:00
Yes bad bug.

.

But it reminds me of one other feature with AI as seiger (from by old 1.4 game).

After most of AI infantry gets killed, without oppening the gates, they'll try suicidally to send slingers and archers though remaining towers, and finnaly retreat with rest of the cavalry after archers get slagughtered.

Razor1952
02-03-2006, 04:00
Certainly makes its interesting when seiging, will my tower burn? if it doesn't will those dastardly defenders make the tower unclimbable(who knows maybe thay have spies... shhh.. who put oil and bath suds on the tower steps to make it unclimbable.)

Ignoramus
02-03-2006, 08:31
I know, the bugs are very annoying. Unfortunately, fly spray doesn't work on them~:pissed:

starkhorn
02-05-2006, 12:13
So any word from CA about whether they will fix this at all or do we need to buy MTW2 ? :)

Seriously this makes seige towers worthless now and as battering rams are useless against large walls, that only leaves sap points.

I had 6 seige towers in one battle and this happened to 4 of them. The other 2 made it to the walls but I lost at least 40% of the troops when they disembarked onto the wall as it seemed some of them slipped through a gap from from tower and the wall.

Cheers
Starkhorn

Monarch
02-05-2006, 15:43
When assaulting a large wall, on a campaign where I want to keep the city, I use ladders. Sap points destroy the walls and then when your in possession of the city, you have to repeair them, costing money. Ladders are not too bad, so yeah the cost effective way is probably ladders. Rams of cause catch fire when not at room temperature.

DVX BELLORVM
02-05-2006, 23:21
When assaulting a large wall, on a campaign where I want to keep the city, I use ladders. Sap points destroy the walls and then when your in possession of the city, you have to repeair them, costing money. Ladders are not too bad, so yeah the cost effective way is probably ladders. Rams of cause catch fire when not at room temperature.

You can't use ladders on the large stone walls, so the only useable solution is the sapping point.

Monarch
02-12-2006, 13:28
You can't use ladders on the large stone walls, so the only useable solution is the sapping point.

Gah, I can never remember which walls which lol.

Anyway, the only solution is not to wait for M2TW [b]starkhorn[/b, Barbarian Invasion, as far as I'm aware, does not suffer from this bug. So yeah, buy BI to avoid the bug I guess...:dizzy2:

antisocialmunky
02-12-2006, 15:02
Eh.. I thought that the siege tower dance party bug was BI.

player1
02-12-2006, 16:15
Actually BI suffers the most, since invasion campaign is full of large city walls at start.

Monarch
02-12-2006, 16:30
Funnily, in my Alemanni campaign, fully patched, I have attacked loads of roman large stone walls and never sufered from the bug. I do all the time in RTW though.

player1
02-12-2006, 17:09
EDIT:
You must be lucky, Ijust did few tests with BI custom battles and bug is there sometimes.

hoof
02-13-2006, 22:01
You want a bug when seiging? Try turning on "fire at will" for a siege tower on the two largest wall sizes. Talk about a gatling ballista! I stopped using this when I saw that you could clear the wall section of any defenders on approach this way. While it's fun to see a whole unit of Urban Cohorts get blasted to nothing in the time it takes the tower to set up next to the wall, it really destroys any chance of the defenders beign able to have troops anywhere near the tower on approach.

Because I want an actual *fight* on the walls for control, I leave the tower's autofire off, even for basic stone walls.

antisocialmunky
02-13-2006, 22:29
I'd turn it on if your troops can't get onto the tower.

player1
02-14-2006, 09:20
That's feture. And is modable.