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View Full Version : Giving up for sanities sake.



Modestus
01-28-2006, 14:35
Giving up for sanities sake, this is not meant to be a criticism of EB efforts to improve RTW the only one that I would have is the correlation between the length of this idiotic game and the player going demented so I would decrease the turns.

Having stopped playing RTW well before Christmas after having a quick game with BI. I had nearly forgotten about the utterly stupid behaviour of this game especially on the campaign map increasing squalor, rebels, the utter emptiness of the diplomacy, one turn your city is happy the next its unhappy no real reasons?

You look in your city folder and it says 40% devastation but where? No rebels no blacken landscape what’s going on, squalor is 50% but I cant to anything about it, you have a sewerage system, baths and an aqueduct the war is going well, bloody selfish citizens!

The final straw having just and I mean just beaten a Macedonian army attacking my city inflicting 5000 casualties and killing a 7 star general who thankfully was in the thick of the battle! The game crashed no problem these things happen in a beta but because you are reading this it was enough to put me over the edge. So now I am probably ranting I reloaded the game and in a fit of frustration not wishing to repeat this battle offered a ceasefire and it was accepted? I quickly pressed the turn button a mistake since a bigger idiot then me designed this game with no old auto-save! History would not repeat itself my opportunity had passed.

I think I will return to playing HOI2 or perhaps for my sanity some game were I could blow things up.

Han
01-28-2006, 17:01
HOI2 ftw!

Wardo
01-28-2006, 17:38
Are you feeling better now?

Modestus
01-28-2006, 17:41
Yes

RandyKapp
01-28-2006, 18:37
Bet that felt gooood =P

EdwardL
01-31-2006, 22:04
Spies are responsible for a sudden drop in population happiness. After ive gained a little cash, i try to station 1 spy at least at each city to counterspy and help foil enemy spy efforts. Later on ill end up adding an assassin and diplomat to each city as well.

fallen851
01-31-2006, 23:44
Yeah so what I've always wondered is how did this game get such great ratings across the board from magazines and such?

This game is bad, seriously, it might be good for a quick few months, but then it just gets real old real fast. I even upgraded my computer just to play this crap...

Thankfully we have mods like EB that try (sometimes successfully, sometimes not) to fix the errors that CA made. I will never buy a game from CA, or Sega, or Activison again, unless there is a major reversal in policy...

LorDBulA
02-01-2006, 00:18
This game sucks, seriously, it might be good for a quick few months, but then it just gets real old real fast. I even upgraded my computer just to play this crap...

Engine is incredible. It has great potential. Unfortunately CA builded kids game on it.
But RTW its still lightyears ahead of any other game that its avaible today.
And thats very sad. Unfortunately moneys are in kids game department so we had only what 1 try to match RTW complexity.

pezhetairoi
02-01-2006, 14:57
This game sucks, seriously, it might be good for a quick few months, but then it just gets real old real fast. I even upgraded my computer just to play this crap...



Hwahhh I almost thought you were talking about EB and was about to flame you. Then I realised you were talking about RTW.

Well, it wouldn't be entirely fair to say the game sucked--it had plenty of potential, and we must give CA credit for that... after all, as khelvan says in the FAQ, if not for RTW, there would be no EB. No matter how good a mod we become, we must remember that fundamentally we are just being a sort of glorified copycat job on something that a company of people out there had to build from scratch.

That said, yes, RTW sucks bad now that we all have a feel for it and have tried EB. I swear to you, I could live with EB in its current unfinished state just as soon as the recruitment areas are completed. Even in its current rough diamond status it is a hundred times better than anything RTW could have had to offer.

jebes
02-01-2006, 19:29
yeah, but don't you miss killing thousands of men without a single loss with an army of war dogs? or light chariot archers?

LorDBulA
02-01-2006, 19:40
yeah, but don't you miss killing thousands of men without a single loss with an army of war dogs? or light chariot archers?
I hope this is your strange humor.
Quick answer: HELL NO.

jebes
02-01-2006, 19:43
Well, I do miss watching thousands of dogs mauling everything in their path. But I am also one to play Serious Sam from time to time even that one is not quite historically accurate.

fallen851
02-01-2006, 20:09
Well I have to admit the game has plenty of potential, perhaps that is what bugs me the most...

It could have been literally the best game strategy game ever... I hope CA decides this is true, and works up another patch.

I mean if the engine had been poor and a bad game came out, then it would be no surprise, but if the engine is good and a bad games comes out, then it is infuriating because we realize the potential, and that to me makes it far worse!

O'ETAIPOS
02-01-2006, 20:37
Light briton chariots (archers) were one of my favourite units, but I like everyting that moves fast and shoot arrows. :))) They allowed me to play Britons as if they were Sarmatian. :)

Modestus
02-01-2006, 21:49
The game RTW does have potential it’s a unique type of game no doubt, but my god as far as I am concerned CA failed to build on the potential of MTW especially the strategic aspects, a lot of what was in RTW appears to be an afterthought tacked on to give an appearance of depth but its really rather shallow, it certainly was not done with any real commitment and that’s what can make it so annoying at times. I hope they were only practising for MTW2?

Malrubius
02-01-2006, 21:53
I think they just ran out of time. The files have a lot of things that they couldn't get finished, it seems. RTW is a "revolution" version, adding so much to their engine. MTW2 will be an "evolution" version and should be much more polished as a result.

Modestus
02-01-2006, 22:27
I hope your right it will be interesting anyhow.

EdwardL
02-02-2006, 04:14
Yes from what i gather in interviews with sega/tw team, RTW was pretty much a beta for MTW2. They were looking for an engine that would handle the graphics / performance they wanted to display in a medieval game, as well as try a couple new things. Rather than have to start from scratch with an engine, they already have the RTW engine and need only refine it. Hopefully this extra time alloted will show in game with improved depth, game experience etc. One should not expect to hope for a completely historic game as the developers im sure will include a couple razzle dazzle units to w00 action buyers into a frenzy. Its only their right to do so. They're trying to sell a product to a broad based genre, not to a small historically informed audience. They do however realise the importance of such things and as a result they left a game open to moddability.

jebes
02-02-2006, 18:03
If all that is historically wrong with MTW2 is a few unhistorical units and names, that will be a great day. I am sure someone out there could spend a few hours and patch that within the first week of release and all will be right with the world. I sure hope you are right.