soibean
01-31-2006, 03:52
I was reading up on some history and came to realize just how devastating a fire in an ancient city, or flood, or plague could be.
So here is what I'm thinking. I know you can some how trigger events, just as Vanilla RTW having the volcano erupt on Sicily and killing off part of that one city, sorry I cant remember any of the names. Is there someway to change the code or whatever to cause random disasters in a city?
Maybe having a 5% chance each turn for something to happen, the % increasing depending on city size? BUT, if you have the city garrison upgrade, or the other roman city upgrades (I really apologize here, I cannot think of a single name but they were the fire brigade and all that), they would give a bonus against the disaster chance.
The disasters can wipe out say... 40% of the population tops, or whatever you want, and depending on the disaster, damage or destroy buildings.
I think this would make the garrison/whatever more cost effective and time effective, as well as adding a secret threat to cities.
Just a thought but I'd love to see it.
So here is what I'm thinking. I know you can some how trigger events, just as Vanilla RTW having the volcano erupt on Sicily and killing off part of that one city, sorry I cant remember any of the names. Is there someway to change the code or whatever to cause random disasters in a city?
Maybe having a 5% chance each turn for something to happen, the % increasing depending on city size? BUT, if you have the city garrison upgrade, or the other roman city upgrades (I really apologize here, I cannot think of a single name but they were the fire brigade and all that), they would give a bonus against the disaster chance.
The disasters can wipe out say... 40% of the population tops, or whatever you want, and depending on the disaster, damage or destroy buildings.
I think this would make the garrison/whatever more cost effective and time effective, as well as adding a secret threat to cities.
Just a thought but I'd love to see it.