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View Full Version : Has this happened to anyone??



dagiz
02-02-2006, 17:45
Nothing too serious, just amusing.

Sat down last night and started playing and was moving one of my family members across North Africa (I am playing as the Scipii) to join the sacking of a city (I can't remember the name) and I was ambushed by the NUmidians. something like their 269 to my 13. Yes, it was my dumb move to try and move one lone single family member across the map.

However, what surprised me was after I retreated the first time and was forced into combat, I actually won! Albeit, with a little running around.

Since they cam at me with Two units of missle cav and about 6 units of some type of skirmersher, I simply baited the cav units to follow me and then turned around and chased them. Since they couldn't get clean shots they ran, and ran, and ran, and ran. For the entire time limit, I chased and they ran. around the entire edging of the map.

No casualities taken, and I forced a win. Just curious to see if anyone else had stories like that. I pretty much laughed hysterically when afterwards, my retinue expanded because of the clear victory...just comical.

econ21
02-02-2006, 17:54
Yeah, I've done that but it feels a little cheap. Especially after an epic defensive battle with massive losses. Kill the enemy cav and you can win and recoup many of your losses by just keeping your general on the run.

Shogun had a mechanism whereby units being pursued in such a fashion ultimately routed. I don't know why CA removed it for RTW (not sure if it was in MTW).

Martok
02-02-2006, 20:59
Yeah, I've done that but it feels a little cheap. Especially after an epic defensive battle with massive losses. Kill the enemy cav and you can win and recoup many of your losses by just keeping your general on the run.

Shogun had a mechanism whereby units being pursued in such a fashion ultimately routed. I don't know why CA removed it for RTW (not sure if it was in MTW).


Yeah, I don't like winning battles by running out the clock, which is why I disable the battle time limits. And yes, Medieval also has it where a unit that keeps running from a pursuing unit will eventually route off the field. ~:)

BHCWarman88
02-03-2006, 04:14
I never did that before..

Zalmoxis
02-03-2006, 05:38
I've done something like this with Arcanii and a General. Takes too long, if you ask me.

Razor1952
02-03-2006, 06:00
Yep , you can use the time limit to take cities cheaply too particualrly where reinforcements are involved, by running to the center of the town and just defending this against reinforcements or slow troops returning from the walls.

Try turning time limts, IMHO I think its a of a bit cheap trick.

dagiz
02-03-2006, 18:48
well, since its the first run through for me, never really thought about that. I just found it incredibly, well comical.

never knew that about the cities though, I typically don't pay attention to the counter when it starts and continue my assault until every last person is gone, or until my entire army is gone - defending to the death.

of course that does represent some problems down the road having to build up additional armies.

Oaty
02-03-2006, 21:40
Shogun had a mechanism whereby units being pursued in such a fashion ultimately routed. I don't know why CA removed it for RTW (not sure if it was in MTW).

Well the feature was kind of iffy IMO. At certain points I completely understood the logics behind it and at other times it makes no sense. I remember having cavalry sallying during an assault and then they routed due to constant retreat and ran around inside (still in route) opening up the gates for the enemy because they kept running back and forth and I had no control over them.

Anyways it should take an all cavalry army to force an all cavalry army to fight. Also when your forced to fight the option to withdraw should be available after 10-15 minutes.

The human can make this mistake too though. I attacked 3 scythian HA with 12 hastati. My victory ended with 7 hastati left and them with 2 HA. Afterwards I quit taking advice from Crassus and Pyhrus.