Log in

View Full Version : New GUI's seem to be "auto-saved" in paks?



Teleklos Archelaou
02-02-2006, 20:12
Has anyone else noticed this? I added new interface folders to barbarian and eastern culture types, and then copied and pasted all the files in the roman interface folder into those new ones. Then the game automatically recognized the new ones. Yay!!! That was good.

Then I totally deleted one of the new interface folders. The game then went back to using the vanilla rome ones. So far so good - that is logical. Of course I'm deleting map.rwm as I go along each time.

But now, I inserted **new** interface files into the place where I had deleted the old ones, and I'm certain that the old ones aren't there anymore. But the game now goes back to the first ones I put there. Those files don't even exist now though!! The best I can tell is that it is "loading" them into the patch, but that it only does it once. Can anyone else confirm having done any of this or tested it? It's so darned weird.

I don't know where it's saving them, but I would guess in ui_1.pak or ui_0.pak. When I have totally unpacked ui_1.pak this doesn't seem to happen - any changes I make in the interface files are recognized the very next time I boot the game up.

Dol Guldur
02-02-2006, 20:54
That is weird.

I thought the files that pack a file have to specify not only the path but the filename - but this seems to suggest it could be saving what is actually in a folder.

You're guess is as good (no, probably better) than mine!

Teleklos Archelaou
02-03-2006, 05:06
Well, I'm absolutely sure that something (probably one of those pak files) is saving interface files - *but* that if I delete all the interface folders then it reverts to vanilla. Yet if I put them back, even with new files, it goes back to whatever was the first one I did.

It basically means we can easily add GUI's to the non-roman factions, but we better have them perfected when we send them out since it seems to be a 'one-shot' thing, unless each player fully unpacks the paks and erases the pak file. Then it recognizes changes upon every reload.

Just A Girl
02-03-2006, 08:21
Dunno if this is any help at all.

In doom 3.
All images are kept in pk4 files. Essentaily pack files.
To make doom 3 run faster You could extract the pk4 files to there current directory. then delete the pk4 files.

This ment that doom 3 nolonger had to extract each file as they were needed.
This helped the game's FPS imensly.

This should apply to RTW as well.
try unpacking the contents.

And mooving the pack file els where.
See if rome will run without the pack file being there. And can just use the individual files. As it did in doom 3.

Duke John
02-03-2006, 08:29
See if rome will run without the pack file being there.
https://forums.totalwar.org/vb/showthread.php?t=38736
:grin:

Just A Girl
02-03-2006, 08:32
:P

I kind of knew they would as it works with everything.
You should have let them think they found it out em selfs.
Spoil sprt :P

Duke John
02-03-2006, 08:57
My reply wasn't directed at the others, they have probably read the stickies already and the topic is something else anway.


Teleklos Archelaou
It does seem kind of logical that the executable packs files since it also capable of generating databases, and a whole lot of other filetypes. Did you unpak the pak files to see wether your new interface images were there? That would be the easiest way to check your theory.

Teleklos Archelaou
02-04-2006, 05:51
No, haven't unpacked them. Too busy working on other stuff now to be honest. Just knowing this is happening is enough for me to plan around it now and instead do the testing and GUI creation/tweaking on a fully unpacked version first.

Vercingetorix
02-05-2006, 19:30
You could also just check the timestamps for the pak files and see if any of them were modified.

Teleklos Archelaou
02-05-2006, 22:22
Well, something is screwy here. I can get changes to work in one file now. Don't know why they aren't working for another one yet though. Strange.