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View Full Version : Are battlefield fortifications even possible?



oudysseos
02-11-2006, 19:44
Before anyone on the dev team screams and tears at their hair- I'm not asking that this kind of thing be included in an upcoming patch. I don't know anything about hardcoding, but I got to thinking that

1. Forts can be built anywhere (within limits) and will appear on the battlemap

2. City walls are generic and change as the city grows- i.e. there is a subroutine or something that tells the battlemap to include a certain kind of wall depending on what has happened on the campaign map.

3. A battlefield palisade would be basically a one-sided city wall. The same animations and stuff could be used- even Hadrian's Wall would just be a stone city wall with towers running from one side of the battlemap to the other. The program can already handle siegetowers, ladders and saps- so

Why Not? It would be way cool if we could build the Roman Limes, for example. I'm not asking for caltrops, chevaux-de-frise or slit trenches with barbed wire :laugh4: but even if it was only at certain predefined locations I think it would be cool to build walls. I bet it's not possible, just wondering why.

soibean
02-12-2006, 05:17
I agree, if they can add huge rocks in or a fort with walls, they should be able to throw in some Family Member made defense

Cheexsta
02-12-2006, 13:10
Firstly, walls on the battlemap always have to be enclosed. Always.

Secondly, just think how badly the AI will take to it. We cannot touch the AI directly, so we will not be able to make them use said walls in the way it's meant to be used.

Thirdly,it's impossible to build them on the campaign map to make them appear on the battlefield.

EdwardL
02-12-2006, 14:02
cheexsta is absolutely wrong.

The team from Zhang Guo have schemed a way to make it happen..
scroll down to third reply....

https://forums.totalwar.org/vb/showthread.php?t=48543&page=6

paullus
02-12-2006, 15:09
No, he's not absolutely wrong. You still have to enclose the walls. And aren't they using a settlement for the passes?

He's also right that the AI probably doesnt have a clue what to do with that stuff, unless it is a settlement with walls and no buildings.

Baldwin of Jerusalem
02-12-2006, 15:51
Hmmm, whatever, I do like the look of that mod though!

Spitful
02-12-2006, 16:23
Cant we just drop the retrn side fo the wall into a trench? Plus doesnt Simetrical have a way round that restriction for his Rome City Map?