View Full Version : Max poly count for unit models
hoccalugee
02-15-2006, 12:22
Can anybody tell me what would be the maximum recommended polygon count for a unit model?
I've looked through all the mod question posts and wasn't able to find anything on this subject. I also used the google search as well.
Thanx in advance for any advice.
I'd recommend around 600-700 polys for a high detail model for the best performance.
hoccalugee
02-15-2006, 16:33
thank you very much Lusted.
damn, i'll have to make some sacrifices as i'm already nearly at 800, with a helmet, a shield, a weapon and 2 very detailed pauldrons to add...
how about if the unit has a low number of soldiers in the unit, like an elite unit, or like BI?
Could the number go as high as 800 - 900?
Yes, if it has a small number of troops in it. A way to compensate for high poly models is to have the sprites appear at shorter distances to reduce lag.
Myrddraal
02-15-2006, 18:11
Remember, a good texture can compensate for poly's in sooo many ways..
hoccalugee
02-15-2006, 19:02
Thanks again guys!
Yep a good texture goes a long way...
Actually the texture for the torso and upper legs allowed me to save about 100 polygons compared to the rtw model i was referencing but the unit i am modelling has incredibly bumpy boots and arms so that surplus was eaten up.
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