View Full Version : Total Possible Music Tracks
Lonely Soldier
02-16-2006, 06:23
Hi everyone,
I was wondering if someone could give me a list of the total possible music tracks for each culture.
For example, how many tracks each culture can have which are unique to that culture.
If you need me to clarify that I will.
Thanks,
Lonely Soldier
Lonely Soldier
02-16-2006, 23:40
Ok. I know that we the game has 4 battle tracks, 4 campaign tracks, 6 mobilise tracks, 6 (?) tension tracks, 3 slots for battle win and battle lose tracks, and about the same (?) for campaign win and lose tracks.
Total - 32 (?), not including menus, credits and faction intros. Also not including wonder movies and such.
I'd just like to know if all of these can be made culture dependant.
Monkwarrior
02-17-2006, 00:16
In descr_sounds_music you have the files arranged by cultures, although many of them are associated to all the cultures.
I know that it is possible to include different music tracks for each culture, just modifying this file, including the tracks and eliminating events.dat in the folder Data\sounds.
Lonely Soldier
02-17-2006, 02:03
Yeah, I already knew about all that stuff. I was just wondering if someone could give me a list of all the possible tracks that one culture could have which were unique to that culture. So, for example,
Romans/Greeks,
Battle - 4
Tension - 6
Mobilise - 6
Campaign - 4
etc.
wlesmana
02-17-2006, 04:42
There is no limit to the amount of tracks as far as I know. I haven't tried adding in something ludicrous like 100 tracks but my mod has some events with 10 music tracks and it works fine.
Lonely Soldier
02-17-2006, 05:26
Cool. So you can put as many as you like in there and it will randomise them?
Ilsamir Lord
02-18-2006, 04:44
So, can you give every culture a totally unique score? With culturally specific tracks for every event? Like battles etc. as well?
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