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View Full Version : Hardy/Very Hardy unit attributes?



HalfThere
02-19-2006, 16:57
I've seen these in the unit attribute line of export_descr_units.txt

The explanation at the top doesn't detail these attributes, does anyone know what effect they have.

Ahmose
02-19-2006, 17:35
It determines the unit ability to recover faster from tiring during march or run. In the past I thought that, for example, a unit with hardy attribute will not tire faster than a normal unit. But I did some tests with units and found that every unit whatever it has, will tire in the same time as a normal one. The difference here is how it fast will recover and being fresh again.

Seven.the.Hun
03-04-2006, 22:01
yes, tested that too, its true.
shouldnt be really, as different units carry different stuff, and/or move around more in general...i mean afterall an armoured horse should tire a little faster than a light one, even when it cant run quite as fast...or when having to drag a heavy chariot, as oppossed to a light one, and better training or experience doesnt affect stamina...the recovery aspect is still great though...as i dont really mind having to fight longer battles, so having a few very hardy units who can rest up faster and attack the enemy who is still catching their breath is useful...not as many losses, well not for your army anyway.
:bow:

Cesare diBorja
03-09-2006, 02:10
Some units being highly trained and with a higher morale recover faster and can fight longer. History has proven this to us.

diBorgia