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View Full Version : Will there be another patch?



acambria
02-20-2006, 11:58
I'm just curious guys, what are your thoughts about this, do you think there will be another patch for RTW / BI or do you think it is all finished for the developers?

Morningstar
02-20-2006, 12:04
I think there maybe another Patch for BI but I think that will be it.
Player 1's Patch is pretty much spot on:2thumbsup:

Dutch_guy
02-20-2006, 13:07
dont think there will be...

IIRC CA already released all their promised patches and are now working on M2TW.

:balloon2:

Zatoichi
02-20-2006, 13:54
Well, maybe the soon-to-be officially announced Alexander add-on will include some RTW/BI fixes. I'd like them to fix the siege tower issue one way or another.

Philippus Flavius Homovallumus
02-20-2006, 17:17
I believe the issue is to do with where the tower stops at the wall and can be easily fixed. I'd rather they fixed the flood bug because that just cripples you.

The Spartan (Returns)
02-20-2006, 17:26
there should be one more for BI (i have graphic problems)

General4Hire
02-21-2006, 23:30
I believe the issue is to do with where the tower stops at the wall and can be easily fixed. I'd rather they fixed the flood bug because that just cripples you.

What flood bug?

tai4ji2x
02-22-2006, 10:46
the "flood bug" is where the devastation from flash floods never goes away, thereby permanently decreasing not just your income, but unit movement points in that province.

Philippus Flavius Homovallumus
02-22-2006, 20:33
And you can never build watchtowers or forts. That makes things tricky if you get a flood in a border provence.

Severous
02-22-2006, 21:18
Perhaps the smart thing commercially would be for future 'add ons' to have inbuilt patches that work on earlier versions. An added incentive for players to buy the 'add on' ?

Morningstar
02-22-2006, 23:57
Perhaps the smart thing commercially would be for future 'add ons' to have inbuilt patches that work on earlier versions. An added incentive for players to buy the 'add on' ?

I believe they do, doesn't BI have a 1.3 Patch installed on it?

General4Hire
02-23-2006, 00:17
yes...BI comes with the 1.3 on it, and that applies directly to RTW vanilla. As for the flood bug, I didn't even know that...I had a flood in a province that is now modern day western france, bordering the atlantic the same turn that I took it from the gauls (bs...what a coincidence huh?) and haven't noticed a problem as of yet...now that you've mentioned it I"m going to go look and see what the devestation lies at in the settlement detail scroll.

player1
02-23-2006, 16:13
I believe the issue is to do with where the tower stops at the wall and can be easily fixed. I'd rather they fixed the flood bug because that just cripples you.

Actually it's issue when soliders get stuck at the towers entrance (only in maps with large stone wall).
It's hardy minor, since it can only be fixed by removing large stone walls from the game.

As for flood plain thing, it just doesn't mean much severe thing for me (most won't even notice it). That doesn't mean it should not be fixed.

.

On the other hand tower bug is major for BI campaign, since there are many large stone walls at start, so it should be noticed by most of the players playing BI.

Duke John
02-23-2006, 17:36
That tower bug, does that only occur with BI? I have R:TW 1.5 (? latest patch) and I think I know what the problem is; a file containing info about the platforms and entrances of the siege tower has a wrong letter for the entrance platform; SCSC means that side 1 and 3 of the platform is soft, side 2 and 4 clear. Clear means that an unit can walk over it and soft means that it can fall off that side. However in all the 1.5 siege tower files it is SGSG and as far as I know G does not mean anything and that could result in the engine not recognizing that side of the platform as passable.

So the only thing that needs to be done is changing SGSG into SCSC. I shall upload a fixed file some time soon so someone can check wether that is the real problem.

player1
02-23-2006, 17:59
It happens with both 1.5 and 1.6.
Also it's kinda random thing. Sometimes solders can get on towers sometimes they get stuck.

player1
02-23-2006, 18:03
Which file is that?

player1
02-24-2006, 21:43
Ok I played a little with with hex editor changing Middle_tow_info.CAS file, in current case this part of code: "platform_0_CSGS".

What I see, at least one of four letters need to be G in order to keep towers usable. Original string sometimes makes soliders buggy (and sometimes not).

Now changing it can give weird results. For example changing it to GGGG maked all towers apprear buggy, but not so buggy as original bug (soliders eventually do climb the ladders slowly).

Seasoned Alcoholic
03-02-2006, 15:54
Ok I played a little with with hex editor changing Middle_tow_info.CAS file, in current case this part of code: "platform_0_CSGS".

What I see, at least one of four letters need to be G in order to keep towers usable. Original string sometimes makes soliders buggy (and sometimes not).

Now changing it can give weird results. For example changing it to GGGG maked all towers apprear buggy, but not so buggy as original bug (soliders eventually do climb the ladders slowly).

I would like to incorporate a fix to the siege tower bug in my mod, but I don't have .CAS editing software and therefore cannot fix the problem myself. After you've tested your results in more depth, would you consider releasing a small, one-off patch to address this issue?

Stoneface
03-02-2006, 16:18
Perhaps the smart thing commercially would be for future 'add ons' to have inbuilt patches that work on earlier versions. An added incentive for players to buy the 'add on' ?

It might also lead to players thinking the company is full of greedy $insult$. People might wait for the gold edition or just resort to piracy and both is commercially "a bad thing."

player1
03-02-2006, 17:08
I would like to incorporate a fix to the siege tower bug in my mod, but I don't have .CAS editing software and therefore cannot fix the problem myself. After you've tested your results in more depth, would you consider releasing a small, one-off patch to address this issue?

Actually my results were not really good.
The best I was able to get is to have all towers (not just some) bugged to some level point, but with soliders climbing up eventually.

Anyway, I just used hex editor to do this.
Google to find some free hex editors.

P.S.
Note that simple notpad editing would corrupt the file.