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View Full Version : Morale.



x-dANGEr
02-20-2006, 14:26
Does anyone know how morale works in the series? I mean, when you see 'Unit scares nearby enemy infantry', does that mean like -2 to the mental status of the nearby enemy infantry?

Ludens
02-22-2006, 14:44
Does anyone know how morale works in the series? I mean, when you see 'Unit scares nearby enemy infantry', does that mean like -2 to the mental status of the nearby enemy infantry?
There is a big list with morale modifiers for M:TW (and S:TW was almost the same) in the M:TW numerology thread (http://p223.ezboard.com/fshoguntotalwarfrm5.showMessage?topicID=12997.topic), but CA overhauled the combat system so we do not know if it still works the same for R:TW.

Teleklos Archelaou
02-23-2006, 06:25
I would really really like to know if morale bonuses stays with a unit like XP does, or if it is only given while the unit is in the province or town where the morale bonus is being granted.

Dol Guldur
02-23-2006, 10:56
So would I. Is there no way of testing this from the range descriptions?

BI 1.6...

Poor morale = 1-2
Average morale (no description in-game) = 3-7
Good morale = 8-11
Excellent morale = 12+

I recruited a 7-morale unit in a settlement that gave a +1 morale bonus but no change from average to "Good" in unit description occurred. So annoying. :(

Seasoned Alcoholic
03-02-2006, 17:00
Is 64 the max value for morale? I can remember reading Red Harvest's test results (think it was from the hard-coded limits), where he used something like 99 but found that this gave results close to what he'd got @ 64. I think 64 would make sense, being that some exisiting areas of the files use powers of 2, EG 2, 4, 8, 16, 32, 64 etc.

Atilius
03-04-2006, 05:58
There's no information about this in the hard coded limits thread, so I thought I'd play around with it. I tried a number of values, starting with 63 and progressing all the way to 2^32. That last value should have caused an overflow in a 32-bit unsigned integer, but the game managed to handle it. Apparently there is no effective limit to the value you can enter, but at what point a larger value stops making a difference I can't say.

A brief experiment showed that a value of 63 will enable a unit to fight to the death without breaking, so I doubt a larger value would matter. I haven't looked into whether a smaller value would have the same effect.

Seasoned Alcoholic
03-05-2006, 22:52
Must have been contained in another post then. Yeah I've found that units tend to fight to the death at roughly the high 20's / low 30's morale setting (a very rough estimate) without breaking and routing. Although this depends on whether a general is present on the battlefield, any morale bonuses / penalties he offers etc. Thanks Atilius :medievalcheers: