View Full Version : Morale.
x-dANGEr
02-20-2006, 14:26
Does anyone know how morale works in the series? I mean, when you see 'Unit scares nearby enemy infantry', does that mean like -2 to the mental status of the nearby enemy infantry?
Does anyone know how morale works in the series? I mean, when you see 'Unit scares nearby enemy infantry', does that mean like -2 to the mental status of the nearby enemy infantry?
There is a big list with morale modifiers for M:TW (and S:TW was almost the same) in the M:TW numerology thread (http://p223.ezboard.com/fshoguntotalwarfrm5.showMessage?topicID=12997.topic), but CA overhauled the combat system so we do not know if it still works the same for R:TW.
Teleklos Archelaou
02-23-2006, 06:25
I would really really like to know if morale bonuses stays with a unit like XP does, or if it is only given while the unit is in the province or town where the morale bonus is being granted.
Dol Guldur
02-23-2006, 10:56
So would I. Is there no way of testing this from the range descriptions?
BI 1.6...
Poor morale = 1-2
Average morale (no description in-game) = 3-7
Good morale = 8-11
Excellent morale = 12+
I recruited a 7-morale unit in a settlement that gave a +1 morale bonus but no change from average to "Good" in unit description occurred. So annoying. :(
Seasoned Alcoholic
03-02-2006, 17:00
Is 64 the max value for morale? I can remember reading Red Harvest's test results (think it was from the hard-coded limits), where he used something like 99 but found that this gave results close to what he'd got @ 64. I think 64 would make sense, being that some exisiting areas of the files use powers of 2, EG 2, 4, 8, 16, 32, 64 etc.
There's no information about this in the hard coded limits thread, so I thought I'd play around with it. I tried a number of values, starting with 63 and progressing all the way to 2^32. That last value should have caused an overflow in a 32-bit unsigned integer, but the game managed to handle it. Apparently there is no effective limit to the value you can enter, but at what point a larger value stops making a difference I can't say.
A brief experiment showed that a value of 63 will enable a unit to fight to the death without breaking, so I doubt a larger value would matter. I haven't looked into whether a smaller value would have the same effect.
Seasoned Alcoholic
03-05-2006, 22:52
Must have been contained in another post then. Yeah I've found that units tend to fight to the death at roughly the high 20's / low 30's morale setting (a very rough estimate) without breaking and routing. Although this depends on whether a general is present on the battlefield, any morale bonuses / penalties he offers etc. Thanks Atilius :medievalcheers:
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