GFX707
02-20-2006, 21:12
STW was quite challenging at first.
MTW was challenging until you got the hang of it, and then it was quite easy.
RTW was just too easy. The AI was far too stupid to be anywhere near a challenge.
So, have CA mentioned anything about changing this? Is the AI going to be as easy to make a fool of as in RTW? I understand that we are going to see the same engine from RTW so does that mean that we are going to be up against the same pitiful AI all over again? Will we be treated to the suicidal general problems from MTW and RTW?
I don't want fake difficulty settings that give the AI statistical bonuses like more money or troops with +1 to everything which results in a fight between even units on flat ground resulting in a win for the AI just because some number is higher....that's stupid. So does anyone know if anything has been done on that front or are we doomed to have to experience the same dull "conquer the world....again" feeling that RTW had?
Speculate all you like.
MTW was challenging until you got the hang of it, and then it was quite easy.
RTW was just too easy. The AI was far too stupid to be anywhere near a challenge.
So, have CA mentioned anything about changing this? Is the AI going to be as easy to make a fool of as in RTW? I understand that we are going to see the same engine from RTW so does that mean that we are going to be up against the same pitiful AI all over again? Will we be treated to the suicidal general problems from MTW and RTW?
I don't want fake difficulty settings that give the AI statistical bonuses like more money or troops with +1 to everything which results in a fight between even units on flat ground resulting in a win for the AI just because some number is higher....that's stupid. So does anyone know if anything has been done on that front or are we doomed to have to experience the same dull "conquer the world....again" feeling that RTW had?
Speculate all you like.