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Byzantine Mercenary
02-23-2006, 11:35
hey ive not been posting here for a while but i just had in idea for EB, what if you got rid of retraining, that way armys would be more valuble and difficult to replenish, giveing vistorys new significance making battles rarer but more important + its a bit silly that because there are just a few guys in s unit you can fill the whole unit again i mean if you have a seriously depleated army you can retrain huge numbers of troops in just one turn.

Cheexsta
02-23-2006, 12:42
Smells hardcoded. I'd love to be proved wrong, though...

jerby
02-23-2006, 13:04
you mena liek the message "enemy forces melt away"? can the odds of that happening be increased? losing a battle= losing an army?
or increase teh costs of retraining?

Byzantine Mercenary
02-23-2006, 14:51
well what i was thinking was being unable to retrain troops like with mercenarys, although you could still merge units, just to make it harder to recover from a bad (or even good) battle, after all it is a bit unrealistic that half a stack of units with just a few men can be replenished in just one turn

Ano2
02-23-2006, 15:08
Can't be done.

Reverend Joe
02-23-2006, 16:11
The AI never retrains, from what I understand, so if you just don't retrain, it shouldn't be a problem.

Reenk Roink
02-23-2006, 16:32
The AI never retrains, from what I understand, so if you just don't retrain, it shouldn't be a problem.

I will touche this, simply becuse of the fact that Zorba cannot be taken seriously save for seldom occasions.

AI doesn't do it, you don't have to do it.

Byzantine Mercenary
02-23-2006, 17:20
i see, i thought they did retrain, well i guess that explains why they have loads of small armys, in that case is it possible to get the AI to retrain to put it on an even footing?

O'ETAIPOS
02-23-2006, 18:32
Not sure if AI NEVER retrains. Some people on this forum claim they have seen AI armies with gold chevrons and full strenght. AI probably won't take units to place where retraining could be done, but it may be possible it retrain if, by chance, unit ends turn in city where it is buildable, and AI has enough money.

Reverend Joe
02-23-2006, 23:03
I will touche this, simply becuse of the fact that Zorba cannot be taken seriously save for seldom occasions.

I have my moments of clarity... and others when ~:eek: :rolleyes4: :hat:

https://img147.imageshack.us/img147/7172/zorba2576er.jpg (https://img147.imageshack.us/img147/506/npoints9di.jpg)
"A man needs a little madness..."






...As for the full gold chevron units, that's a good question... I guess you'll just have to assume they are permanent elite units, such as the immortals or the Sacred Band. Consider it an honor to destroy one of them.

We all need someone
02-24-2006, 02:21
Or EVERY GODDAMN UNIT OF HETAIROI. Those bastardys always have at least a silver chevron, and are nutty McNut-Nuts. I dunno who on the EB Team has the real hard-on for Macedon, but screw the Hetairoi. That horsie ain't as heavily armored in your little pictures as the Pontic General, Cataphracts, and just as armored/armed as Greek Generals, Thessalian Cavalry, ad nauseum.

"Elan" only goes so far, my friends.

nikolai1962
02-24-2006, 03:02
Haven't been able to test this as my pc won't run Rome but while looking through prologue script I noticed the script command, "replenish_units Gaius Julius".

If it was possible to make the ai factions effectively retrain whenever they were in an unsieged city that would be better than giving them extra money imo.

LorDBulA
02-24-2006, 10:15
Its not possible. I wish it where.

"replenish_units Gaius Julius". as you can see in this example you have to know general name when you write script. And we just cant know how generals will be named afther 20,30,100 years.
To do this we would have to make all possible combinations, there is just to many.

Cheexsta
02-24-2006, 11:26
Identifier: replenish_units
Parameters: army identifier (the general's name)
Description: replenish all the units to full numbers for the army
Sample use: replenish_units Gaius Julius
Class: REPLENISH_UNITS
Implemented: No
Author: Guy

It definately looks like it was intended to only work with a general/captain's name defined, but maybe someone can give it a go with a settlement name instead? Something like this:


monitor_event FactionTurnEnd seleucid
and not I_LocalFaction seleucid
and I_SettlementOwner Rome = seleucid
replenish_units Rome
end_monitor
Or something to that effect?

But again, it was definately intended to use a character's name rather than a settlement name - but it might work. Who knows...

Byzantine Mercenary
02-24-2006, 17:36
is there any way that you could give all generals the same ''name'' and give them a unique name some other way?

BigTex
02-24-2006, 19:33
The AI never retrains, from what I understand, so if you just don't retrain, it shouldn't be a problem.

The AI occassionally retrains, but its rare in 1.2. After 40-50 years you'll start to see triple silver and quite a few golds at full strength coming out of very heavily fought over area's. As an example in my Romani campaign (VH/VH) the audeui now have a couple triple gold chevron gestatea :skull: :furious3: its 211 B.C. Lot of it has to do with the difficulty of the campaign map, and I believe the harder battles may help too since all ai to ai battles are auto resolved.

Cheexsta
02-25-2006, 13:26
I might point out that it's possible these units with full strength and multiple chevrons may also be the result of a civil revolt, or even a product of the bugged autoresolve function (I've had lots of units not get damaged in autoresolve but still gain chevrons).

That said, I think the AI does still retrain every now and then. But I think it's mostly based on whether they have money to train a full unit (ie, if they are short on money, they'll just retrain an existing unit), and they probably don't stack their build queues.

Thinking about it, it might be possible that they don't retrain at all; if you ever use the -ai command, you'll see that your faction (which is controlled by the AI) sets all of its cities to automanage, in which case it just picks units and buildings to train and construct pretty much at random depending on its governing mode. And while a city is being automanaged, I don't think they retrain at all...

But hey, that's just speculation.

Byzantine Mercenary
02-27-2006, 11:32
well it seems that the Ai doesn't use retraining enogth for it to not be a huge advantage to the human player + those gold chevron gestatea, couldn't you just kill them with archers? cowardly but fun :laugh4:

BigTex
02-27-2006, 20:23
those gold chevron gestatea
Yeah i just unloaded 4 satroas on them and the ramiander of my legions pila. Doubt it would have been possible to have killed them in hand to hand combat, or would have meant sacrificing 2000-3000 to the woodchipper that is the gestatea.

No those gold chevron gestatea and other infantry were not a result of a rebelion. They were a result of near constant war with averni and sweboz for 60+ years.