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View Full Version : Campaign difficulty / AI lazy ?



slipknotted
02-24-2006, 03:59
Just going to list a few things to make it easier for feedback.

1- I Love the mod. I have downloaded almost all mods for RTW save for some of the small ones and this one is great. We salute you EB team ! I haven't played RTW ( usually RTR ) in a few months and you made me get the fever again !!!

2 - I understand the economics you all implemented. At first I thought this is just ignorant. After realizing the angle I can see why you all did what you did and I think it was a great idea. Makes things very difficult and you actually have to think and plan now instead of just clicking and zerging everything. I will say a few factions do need a slight change in some things. I am an idiot and forgot to document which :)

3 - Game dragging. if one more idiot says to get a faster comp so help me. You all have stated this already a fix in the works so good deal ! 3.2 ghz AMD 1024 mb 6600 gt. Just adding to the chime in list on this issue is all :)

4- Main reason for my thread is the following.

Campaign difficulty -

I've played with almost all factions in the EB mod. I play mainly on hard, I did switch up to medium for a few games as for some of the factions since they have it so rough the rebels were just out of hand.

With that said

My only complaint or really question is this. I have noticed not much conquering in my games via the AI opponents. I have watched a few that were right next to me in view not attack one city of mine that had maybe 1 or 2 defenders in it. I can march small armies past a city loaded with troops and not be attacked. From my experiences with this I was thinking I may try a full just sit there and build game no expansion to verify this. I did ntoice it a few times with different factions so just wondering if this is the case.

I have started the scripts and such at the start of my games and still see this happening.

What I was thinking it might be is the money situation? I don't know how scripting/coding/etc work for AI opponents. I thought maybe since all factions were strapped so bad, each civ had a few moves in them and that's it they had no money to fund anything else? Just a guess on my part.

Like I said, I love this mod and am playing the crap out of it. Only drawback so far I have seen is the dragging of the game after playing for abit of time ( I usually sit down for 3-4 hr sessions when I play and it gets very bad, usually have to restart ) and the lack of opponent movement/conquests.

Thanks for the awsome mod, you guys did great. I think back to how many times I saw people bash it for never materializing, calling it a vapor mod and here I am loving every minute of it. Cept when it locks up :)

Great work guys.

Teleklos Archelaou
02-24-2006, 04:01
You know how in vanilla the AI garrison would usually leave the town and go wait in the woods with only one unit in the city? We stopped it by putting characters in the cities and taking away all movement points. It makes it less likely you'll just walk up to a city and take it by capturing the one or two units inside. :grin:

Ludens
02-24-2006, 12:40
I don't think money is the problem for the A.I.: one of the complaints agains EB is that it gives the A.I. too much money. It may be related to the 1.2 patch: the A.I. of that version is rather bad and will make it stacks wander arround aimlessly. This is made even worse by the save-reload bug. I am a slow player and EB slowed me down even further, so I have to stop and save more often. Perhaps this is affecting you as well?