View Full Version : Mongul Invasion Expansion
blazer-glory
02-24-2006, 19:14
Ive noticed in the features of this that it improves the graphics slightly. After installing would it also improve the graphics of the original SHOGUN?
Sasaki Kojiro
02-25-2006, 04:12
I never noticed much difference in the graphics. With the expansion the campaign is changed greatly from original shogun. There are a lot of helpful features in MI but the campaign in original shogun was better.
I never noticed much difference in the graphics. With the expansion the campaign is changed greatly from original shogun. There are a lot of helpful features in MI but the campaign in original shogun was better.
Sasaki, I forget: What *were* the changes MI made (aside from the Mongol campaign and a few extra units and buildings)? It's been so long since I played the original Shogun I've forgotten.
Sasaki Kojiro
02-26-2006, 02:09
Sasaki, I forget: What *were* the changes MI made (aside from the Mongol campaign and a few extra units and buildings)? It's been so long since I played the original Shogun I've forgotten.
If you hit the shift key it highlights your provinces with colors to show how happy they are. You can combine units whose total is more than 60. Those are amazingly handy. All building take half as long to build and cost half as much. Unit balances were changed. There is greater chance of having more than 2 clans in a battle. Suicide daimyos fixed (for the most part. and this might have been done in a patch). Hojo horde fixed (also maybe in a patch). Some maps were made bigger, with water. Some new terrain types. I'm sure there are plenty of other changes I'm forgetting.
The best thing about MI is actually the historical campaigns, which are loads of fun. Oh, and the campaigns starting at 1530, 1550, and 1580. I really enjoyed those.
cannon_fodder
02-26-2006, 06:02
A random thing I just thought of- units kick up dust when they march. They don't do that in vanilla STW.
If you hit the shift key it highlights your provinces with colors to show how happy they are. You can combine units whose total is more than 60. Those are amazingly handy. All building take half as long to build and cost half as much. Unit balances were changed. There is greater chance of having more than 2 clans in a battle. Suicide daimyos fixed (for the most part. and this might have been done in a patch). Hojo horde fixed (also maybe in a patch). Some maps were made bigger, with water. Some new terrain types. I'm sure there are plenty of other changes I'm forgetting.
The best thing about MI is actually the historical campaigns, which are loads of fun. Oh, and the campaigns starting at 1530, 1550, and 1580. I really enjoyed those.
Ah, thank you much! :bow: I knew the different start times were new, but I'd forgotten about the combining units and the daimyos having less of a death wish--I'd come to take those things for granted! I do remember (now that you mention it) how MI makes buildings quicker and cheaper to build. I always thought it was pretty ridiculous that a port cost 1500 koku and took 2 years to build. (And don't even get me started on castle costs and build times!) ~:rolleyes:
Hmm, it's been a couple weeks since I last played Shoggy. Think I might have to get in another game here later today.... ~D
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