View Full Version : the EB required help thread
Welcome Europa Barbarorum Fans!
I am Moros and I'm replacing Bouchois, the former member recruitment coördinator.
I've been replacing him for a while now so I thought it was time to make a new thread wich
I would be able to update. This thread is aimed as a place for fans and talent alike to see what position are
avaible and wanting with the EB group. Don't be put off though if the job or thing you thought you could
help us with isn't there. Contact me anyway; Eb is always happy to see people showing
interest and offering help, and perhaps you never know, the job you wanted might be avaible!
The current empty spots are:
high priority:
-Experienced mapper: Currently we need an experienced mapper to update our map. For more info take a look here: https://forums.totalwar.org/vb/showthread.php?t=62985
-Scripters: As you already know EB has a lot of scripts in it and even more will be included. But at the moment we have a lack of scripters. You don't have know everything about Rtw scripting but experience would be nice. If you don't have that much experience it isn't much of a problem as long as you are quite active. So do you think you can help us with this?
-Recruitment guide writer: As most of you know EB has a complex unit recruitment system. Therefor we are in need of a guide for EB fans which explains how it works. But as the EB members don't have the time of writing one we are in need of someone with a good knowledge of English and a lot of motivation to write one. So if you think you can help us with and if you have the time contact me. (post here, pm me or e-mail)
(taken?)
-Modellers: As you know we’re making a lot of historical units. At the moment we have about enough skinners but we lack modellers. So if you can Model and want to help us don’t doubt a second. Post here, pm me or e-mail me. An example of your work is good but not necessary.
Lower priority:
Ancillary helper: As you know EB has alot of traits and Ancillaries. Therefor we now need someone who can catalog the ancillaries and fill the gaps,... You would be working with Forgus. There are no special requirements nor is modding experience required. You just have to be active. So if you think you can help us and have the time contact me. (post here, e-mail me or pm me.)
- a Multi player and custom battle stat editor: (quite long name, no?) We need someone to make changes for the stats of units in Multiplayer battles and custom battles. Knowledge of the export_descr_unit.txt is preferred.
- 3D Building Co-ordinator: We are in need of someone who is familiar with the text files surrounding building placement
etc in cities/ on battle map. This person we need to be able to implement and co=ordinate 3D building work.
As per usual high activity and enthusiasm are welcomed openly.
-Text editor: As you know we have not only changed the game's graphics, gameplay and buildings and units but we've also added a lot of texts: like building descriptions, historical information about factions, trait descriptions, ancillary descriptions and much more. Now of course there also grammar and spelling errors in it (just like this post ).
Therefore we're still looking for people with decent grammar skills who can help us to correct these. Kull, Blacksnail and Lord Elrond have been hard at work but they still could use another hand. If you would like an example of the work you'd be doing you can have a look here:
https://forums.totalwar.org/vb/showthread.php?t=60027
-Description writers: Many descriptions are written from scratch within EB. But that doesn't mean they're all there.
-We also have room for more skinners or people with other modding capabilities.
See something you are interested in? Perhaps not? Please post here if you're intrested, Do'nt pm me or mail me anymore as I'm away for atleast a long time. you
send an e-mail it may take longer untill I reply). My e-mail is gert.gregoor@skynet.be
Thanks for showing your intrest, the whole EB team really appreciate it.
-Gert
If you want to offer your help please post here.
We can still need text editors (see above) and we could definatly use help on Armenia/Hayasdan!
I'll be away for three days so if anyone would offer help I'll won't be able to reply instantly.
greetings.
Copperhaired Berserker!
02-26-2006, 22:58
I would quite like to help. Perhaps, give a good website with sources, then I can type out some decriptions.
I would quite like to help. Perhaps, give a good website with sources, then I can type out some decriptions.
Go into the data/text subdirectory and pop open the file named export_buildings.txt. Search around until you find a section where most of the descriptions are written, but a few are empty - and try your luck with one of those. If you'd like, post your choice here and I'll confirm that it's one we need. As a general rule, we aren't looking for generic versions of what already exists, but rather something unique to the faction that's based on research (be sure to cite your sources!). Thanks!
Copperhaired Berserker!
02-27-2006, 16:33
I'll choose the Tsankabad one. Just one question. I'm kinda new to modding, so in the text file it says this:
{wooden_pallisade_romans_scipii} Tsankabad
{wooden_pallisade_romans_scipii_desc}
Wooden Palisade\n\nNew EB Description Required
{wooden_pallisade_romans_scipii_desc_short}
New EB Description Required
Do i write the description into the middle part, or the bottom part?:dizzy2:
I'll choose the Tsankabad one. Just one question. I'm kinda new to modding, so in the text file it says this:
{wooden_pallisade_romans_scipii} Tsankabad
{wooden_pallisade_romans_scipii_desc}
Wooden Palisade\n\nNew EB Description Required
{wooden_pallisade_romans_scipii_desc_short}
New EB Description Required
Do i write the description into the middle part, or the bottom part?:dizzy2:
{wooden_pallisade_romans_scipii} Tsankabad (probably OK as is)
{wooden_pallisade_romans_scipii_desc}
Wooden Palisade\n\nNew EB Description Required (the full length descrription replaces item in bold)
{wooden_pallisade_romans_scipii_desc_short}
New EB Description Required (replace this with a one-sentence synopsis of the description)
Copperhaired Berserker!
02-27-2006, 20:28
Can't find that palidise building, and I can't get any good sources on the building.
LordElrond
03-01-2006, 03:11
I feel forgotten...
LE
Disciple of Tacitus
03-01-2006, 23:50
Hey guys,
Just recently joined and thought I might put in my offer to help this amazing project. I am no tech-hound, but able to write descriptions as needed. Most willing to write Iberian descriptions - if you could hook me up with your lead Iberian Expert then maybe I could correspond directly with him (not sure how this works) The spirit AND flesh is willing ... but I need a push in the right direction.
Also, I have been playing EB (beta) for a few days and have a list of bugs/issues/questions... how do I handle that?
I'm not normally this clueless - honest!! :dizzy2:
Just so you know... this is my dream game. So if I can help in any way...~:cheers:
LordElrond
03-02-2006, 00:27
For the bugs/errors you have collected, check out the bug reports and technical help forum. There is a stickied list of all, well most, of the known errors. If you have any that aren't in that thread, post them in it. As for helping, I'm sure gertgregoor will get you hooked up with the right people.
LE
Hey guys,
Just recently joined and thought I might put in my offer to help this amazing project. I am no tech-hound, but able to write descriptions as needed. Most willing to write Iberian descriptions - if you could hook me up with your lead Iberian Expert then maybe I could correspond directly with him (not sure how this works) The spirit AND flesh is willing ... but I need a push in the right direction.
Also, I have been playing EB (beta) for a few days and have a list of bugs/issues/questions... how do I handle that?
I'm not normally this clueless - honest!! :dizzy2:
Just so you know... this is my dream game. So if I can help in any way...~:cheers:
It looks like most of the Iberian buildings already have descriptions. But you know what would really help? We have exactly ZERO "unique buildings" for the Iberians! I'm actually working up a batch of those, but I haven't had time to dig up something that might be easier - a list of "Natural Wonders" on the Iberian peninsula. If you could hunt around for some candidates and post them here, I'll ask the Faction Lead to select the ones he likes and then we'll give you a shot at writing the descriptions. Sound like a plan?
NOTE: I highly recommend including links in the names so we can get some background on your choices before making the selection. For example, one of the new Iberian Unique buildings might be Cancho Roano (http://www.bib-arch.org/OlympicWatch/bswbOWsubpage.asp?PubID=BSAO&Volume=6&Issue=6&ArticleID=1).
Sorry for replying so slowly but for one reason my pc showed this thread as already read. (?)
Anyway Disciple of Tacitus if you like to do the job Kull suggested be my guest. You can post what you find in a thread of your own.
good luck!
I don't have the knowledge to write many descriptions from scratch but I will help to edit/proofread descriptions if you still need someone.
I'll send you a pm right away.
Disciple of Tacitus
03-06-2006, 21:04
Thanks for the timely feedback guys.
Let the research begin!!!:book:
uh... wait a second... exactly what effect on the game are we talking in regards to these "unique bldgs"? I will poke around the game and see what we have so far. The only thing that I've spotted so far is in Iberia (I don't get out much) It is "the western most tip of the world"
can anyone give me some examples?:help:
Thanks again to all and...
~:cheers:
Happy to be here!!
LordElrond
03-06-2006, 23:33
Well, if you want to see all the unique buildings already in the game go to your data/text/export_buildings.txt and search for, "UNIQUE BUILDINGS BELOW THIS LINE". The descrips are not the updated ones, and unfortunately, when I looked through it I didn't see the exact benefits they produced. I don't know if thats what you were looking for or if you were refering to Iberian-specific uniqe buildings and examples. Post if you have more questions or if I didn't answer correctly.
LE
Disciple of Tacitus
03-07-2006, 06:11
No Sir,
You answered my question. Am poking around. :book:
Is it crazy that we enjoy this stuff?!?!
Trithemius
03-07-2006, 10:52
No Sir,
You answered my question. Am poking around. :book:
Is it crazy that we enjoy this stuff?!?!
Survey says: probably.
Still, its almost certainly better than a lot of other things, and its great for the rest of us too. :)
Disciple of Tacitus
03-07-2006, 18:31
Ok, Thanks for all the feedback guys.
Kull, I see what you mean when you say that you were looking at NATURAL WONDERS. Not alot of UNIQUE BLDGS from that part of the world in that time frame.
Could you do me a favor and pass this on through to the faction head/leader dude?
Preliminary research reveals the following buildings...
Herakleion - The temple of Melkart near Cadiz. The first great temple in Spain. Without doubt of Phonecian origin, it is/was located just 18 km from Gadir/Cadiz on a small Island. It is remarkably similiar to King Solomon's Temple (dated 961-922BC). Of course this temple is not as old as that... or is it? No known references or archelogical proof exist before 700 bc. But it is thought that Gadir MAY have been founded around 1100 bc, and thus the temple COULD be older then 700 bc.
In terms of the game's time frame, classical writers (Greek and Roman) describe the temple. In Caesar's time, the rituals performed there were still Phoenican in stlye and content.
( Sidenote: Melkart was a particularily strong cult in Tyre. He was the protector of mariners and merchants and by 600 bc was indentified by the Greeks with Herakles)
Of course there is more about the temple but that can be filled in if this makes the cut.
Gadir was also home to 2 more major temples... but we know next to nothing about these.
Of Iberian shrines there are three of note,
i.e.
The sanctuaries at the (1) Collado de los Jardines and at (2)Castellar de Santisteban both located in the province of Jaen. The sanctuary at (3)Nuestra Senora de Luz by the city of Murcia. These sites were a place of worship for perhaps 100's if not 1,000's of yrs. Together the three account for nearly 6,000 bronze figurines (called "ex votos"). There are some 30 other locations (sanctuaries) in Spain that have such bronze figurines, but only as individual pieces. These three sanctuaries are remarkable due to the apparent heavy concentration of worship that occured here. Although likely Punic and Greek influenced, they do seem to be native Iberian.
There is an interesting sanctuary of note found at El Cigarralejo (in Murcia) that seemed centered around the worship of the horse. Close to 200 stone sculptures of horses but only 15 sculptures of humans have been found. This sanctuary caught my attention and imagination, perhaps it will be of interest to others?
Finally there is the site at Cancho Roano - which is truly a remarkable find. Surely this is an example of a "unique bldg"? Kull supplies a nifty link to the website in his previous replies.
Well that is all i have for now in regards to some preliminary research on unique bldgs. I am going to look into more natural wonders:book: and see what I can dredge up.
Let me know if this is at all what you are looking for or perhaps I should be focusing in another direction.
As always,
~:cheers:
Updated:
we now could also use an "ethnicities helper" (I don't think there's a real word for it.) You would be assisting Equilibrium with this. You can find the details in the first post.
We also could use more modellers/skinners!
And we still need a 3D building co-ordinator!
Spendios
03-11-2006, 13:22
I really would like to help with the ethnicities since it's one of my favourite feature .
I know quite well the textfiles so it shouldn't be a problem for me to make text-editing.
updated:
We now need a recruitment guide writer.
We can still use moddelers/skinners and everything else from the first post.
updated:
we need a sprite creator and someone to make/edit multiplayer/custom battle stats.
aevionknight
03-17-2006, 03:16
I'm open to learning how to create unit sprites. I don't know how at the moment, but I'm generally quick with image editing, etc.
I can also edit descriptions/texts.
I'm open to learning how to create unit sprites. I don't know how at the moment, but I'm generally quick with image editing, etc.
I can also edit descriptions/texts.
I'll send you a pm tomorrow. (going to sleep now :))
And btw I might have two new jobs you light also be able to do.
Anyway thanks for the help offer we really appreciate your intrest in our mod.
aevionknight
03-18-2006, 13:38
I'm also messing around with animations. I'm used to making small mods myself, so I'm passable with a broad range of skills rather than really good at any one thing.
I was unhappy with the current gladius/scutum animation. Holding the shield out like that would kill your arms. This is a WIP.
EDIT: Old animation is below, my new one is above.
https://i3.photobucket.com/albums/y69/aevion/newheadstabanimgif.gif
https://i3.photobucket.com/albums/y69/aevion/oldheadstabanim.gif
That's a pretty cool looking animation. Could you post the old one? I'm curious to see the difference.
aevionknight
03-18-2006, 22:51
Scroll up!
It's at a slightly different angle so you can see how far the shield is away from his body. In mine, he holds it no more than six inches from his shin (except at full rotating during the strike).
The old animation also has him swinging his arm WAY out there during a stab. He also exposes himself by wildly swinging his shield. Mine aims to be direct and to the point, no fancy swings or unecessary gaps in protection.
Very nice - the comparison really helps! Yours definitely looks more realistic and controlled.
(I see a PM from the EB Graphics folks in your future)
Very nice - the comparison really helps! Yours definitely looks more realistic and controlled.
(I see a PM from the EB Graphics folks in your future)
yup verry nice indeed! :2thumbsup:
the_handsome_viking
03-21-2006, 18:44
I could do sprites no problem, or anything art wise for that matter, all I'd ask for is the programs that you are using.
LorDBulA
03-22-2006, 08:18
Sprites are generated by RTW (tool is build inside exec).
I could do sprites no problem, or anything art wise for that matter, all I'd ask for is the programs that you are using.
I'll pm you ASAP
And ofcourse thank you for the intrest in our mod, we really appreciate.
ALs Updated:
we now need more scripters!!!
updated the list. I also divided the jobs in high priority and lowere priority.
We're looking for modellers, mappers, scripters,...
I can try and help with scripting, I dont have much experience. But you tell me what you want and I'll do what I can. And I can stay active. I love this mod, and anything I can do to help I would be happy to do it.
Thanks for the offer the whole EB team really appreciates!
You will hear from me or someone else verry soon.
GoaRedaCE
04-03-2006, 17:28
I can try and help with scripting as well.
I have very little experience but I would like to help with this great mod.
Just tell me what you want done and I'll be glad to do it.
thanks for the help offer, we really appreciate!
Btw: check your pm's, LorDBulA should've send you both a pm.
Spendios
04-03-2006, 21:03
What would the recruitment guide look like ? I tried to make a very consice one for Pontos with for each unit the provinces where they are available and the kind of government and MIC they need, but what more would be in a "full" recruitment guide ?
What would the recruitment guide look like ? I tried to make a very consice one for Pontos with for each unit the provinces where they are available and the kind of government and MIC they need, but what more would be in a "full" recruitment guide ?
Well I'm not really sure but I guess, the governments, the provinces, the MIC levels, nomad buldings and possible other info. If you want to do it that's cool. I'll check with khelvan as he asked me to add it to the list. So he'll know.
edyzmedieval
04-14-2006, 17:36
Gert,
Done those Getai descriptions? If not, I would want to shot at it again. ~:)
Gert,
Done those Getai descriptions? If not, I would want to shot at it again. ~:)
I'll check. I'll contact the getae group.
and thanks!:2thumbsup:
Gert,
Done those Getai descriptions? If not, I would want to shot at it again. ~:)
Here's the list of those with no descriptions (the complete list of v.74 building descriptions is found in data/text/export_buildings.txt):
{wooden_wall_dacia} Teichea Xulika
{roads_dacia} Hodoi
{farms_dacia} Geotomia
{game_field_dacia} Leimon Agonion
{doctor_dacia} Akester
{granary_dacia} Purotheke
{grain_silo_dacia} Sitoboleion
{naval_bay_dacia} Kolpos Stolou
{naval_harbour_dacia} Neorion
{naval_port_dacia} Neorion Stratou Nautikou
If you decide to take these on, please create a new thread to display your work. Thanks!
edyzmedieval
04-15-2006, 21:05
Thank God you got them labelled before cuz I would have been totally in cloud.... :dizzy2: ~D
Yeah, I'll try to give a shot on them. ~:)
edyzmedieval
04-16-2006, 18:50
Hey guys, I've did 3 of them so far. Just tell me if they're ok.
Sorry, but I can't do more than writing descripts till June. After I finish my exams, a much different story. :balloon2:
Teichea Xulika
A rough, wooden wall is a better defence than a palisade of stakes and the Getai were experts at building wood and later even stone defences. Better than a crude palisade, and reinforced in the weaker parts of the wall, it will delay an enemy force breaking into the settlement, and unwelcome surprise raids, but organised Getai tribes or other enemies will surely break in easily. These walls can be easily built and fast even by an unskilled workforce, giving a sense of security for the people inside the protected town. Wood can be easily burnt down with flaming arrows, and this was a major setback, because the Getai were expert archers. Later, the Getai built stone defences for their cities and sacred places. The rough wall also keeps in livestock and grain, and also improving the walls will add grain stores to extend the time a settlement can resist a siege.
Hodoi
These minor roads are just created over generations, worn into the landscape. The Getai builders use Hellenic techniques, borrowed from the colonies on the Pontus Euxinus, which were Greek. They improved these ancient ways a little with simple wood bridges, a stony roadbed in marshy spots and by cutting back dense vegetation which was getting in the way. They are not ideal but are certainly better than nothing, allowing armies to move faster against an enemy, and improving trade, by allowing caravans to move faster into the large Getai territory. Later, when the Hellenic techniques became common, the Getai were able to build stone roads, allowing trade and armies move extremely fast, to meet incoming threats, such as Roman attacks on the Danubius.
Kolpos Stolou
A bay brings small portions of trade and wealth to a settlement, but it is too small to make any ships, even small, rudimentary ships. Access to the sea is vital for trade and improving wealth. The sea lanes are the true highways of the world, and carrying goods by ship is the only way to make it cheaply and earning a good profit. Bays are also good for sending and receiving news all around the world, along with trade and possibly new goods. Bays can be upgraded by enlarging it, being able to handle more goods, thus bringing more wealth to the Getai treasuries, supplying the great Getai war machine.
edyzmedieval
04-18-2006, 13:27
Can you guys tell me if the descripts are ok, so I can move to the next descripts? :book:
Can you guys tell me if the descripts are ok, so I can move to the next descripts? :book:
I will ask the guys on the Getai Team to come by and give you some feedback. As a reminder, this is the "Help Wanted", not the "Help Provided" thread. So please open a new thread for this info and all related comments and questions. (call it "Getai Descriptions" or something similar) Thanks!
edyzmedieval
04-18-2006, 21:04
Ok Kull. I got it. ~:)
Ok Kull. I got it. ~:)
Cool. The Getai guys liked your work, btw. :2thumbsup:
Apparently we already have descriptions for these three:
{farms_dacia} Geotomia
{game_field_dacia} Leimon Agonion
{granary_dacia} Purotheke
So you can remove them from your "to-do" list. However. The existing three are sorta "vanilla", so if you can come up with a few sentences for each, something to emphasize their Getai-features, we could add those for added flavor. Thanks!
edyzmedieval
04-19-2006, 07:57
I get you Kull. I'll try to add some more to them. ~:)
Have you received my PM? :book:
MaximianusBR
04-26-2006, 20:01
I can try to help in the recruitment guide if still needed, if not needed, I can help in descriptions or anything like that, as Dan1522 said "I love this mod, and anything I can do to help I would be happy to do it"
I can try to help in the recruitment guide if still needed, if not needed, I can help in descriptions or anything like that, as Dan1522 said "I love this mod, and anything I can do to help I would be happy to do it"
I'll send you a pm.
and thanks for the interest in our mod!
MaximianusBR
04-27-2006, 15:50
I'll send you a pm.
and thanks for the interest in our mod!
I don't received any PM yet, but started to do a guide don't know if its useful...:book:
It's not completed yet, just started, many things are not complete and have some errors...
what you think about it?
any error please tell to me and I correct...
Romani:
The Romani recruitment system consists in four types of Government:
I-Regional Italian Administration-Homeland Government
Homeland cities/regions: Total: ??11??
Italian peninsula cities.
Rome/Latium
Cápua/Campania
Arretium/Etruria
Canusium/Umbria
Ariminum/Apullia
?????
????
???
???
???
???
All Roman Units can be recruited in Cities with this government system.
II-Province- Directly Subaltern and almost totally romanized
??Can recruit regional auxiliaries’ armies and Roman units after Marian Army Reforms.??
III-Provinciae Romaniensis- Subaltern little romanized province
??Can Recruit Native and some Roman Units.??
IV-Allied State- like a protectorate state, can recruit native units
Cannot recruit any roman units, just natives.
List of Roman Units:
Camillian Romani units:
Skirmishers: Accensii
Leves
Buildings Required: I-Regional Italian Administration-Homeland Government??
????
----------------------------------------------------------------------------------
Light Infantry: Rorarii
Hastati
Buildings Required: I-Regional Italian Administration-Homeland Government??
????
-----------------------------------------------------------------------------------
Heavy infantry: Principes
Triarii
Buildings Required: I-Regional Italian Administration-Homeland Government??
????
-----------------------------------------------------------------------------------
Skirmish Cavalry: none
Buildings Required: -
------------------------------------------------------------------------------------
Light Cavalry: none
Buildings Required: -
------------------------------------------------------------------------------------
Heavy Cavalry: Equites Romani
Buildings Required: I-Regional Italian Administration-Homeland Government??
????
------------------------------------------------------------------------------------
Polibian Romani Units:
Skirmishers: Accensii
Velites
Buildings Required: I-Regional Italian Administration-Homeland Government??
??
------------------------------------------------------------------------------------
Light Infantry: none
Buildings Required: -
------------------------------------------------------------------------------------
Heavy Infantry: Hastati
Principes
Triarii
Buildings Required: I-Regional Italian Administration-Homeland Government??
??
------------------------------------------------------------------------------------
Mounted Skirmishers: none
Buildings Required: -
------------------------------------------------------------------------------------
Light Cavalry: none
Buildings Required: -
------------------------------------------------------------------------------------
Heavy Cavalry: Equites Romani
Buildings Required: I-Regional Italian Administration-Homeland Government??
????
++++++++++++++++++++++++++++++++++++++++++++++++++
Marian Romani Units:
Skirmishers:
Buildings Required:??
------------------------------------------------------------------------------------
Light Infantry:
Buildings Required:??
------------------------------------------------------------------------------------
Heavy Infantry:
Buildings Required:??
------------------------------------------------------------------------------------
Skirmish Cavalry:
Buildings Required:??
------------------------------------------------------------------------------------
Light Cavalry:
Buildings Required:??
------------------------------------------------------------------------------------
Heavy Cavalry:
Buildings Required:??
MaximianusBR
04-28-2006, 00:55
no posts...
anyone alive???:2thumbsup:
no posts...
anyone alive???:2thumbsup:
You can offer to help in this thread, and sometimes people even begin a project, but it's always best if you move actual work to it's own thread. More people will see it there, and you have a better chance of getting comments. Plus, it really doesn't belong in a "Help Wanted" thread. Thanks for taking this on. :2thumbsup:
MaximianusBR
04-28-2006, 16:20
I put in one other thread...i just put it here too, to show to Gertgregoor...he said he would send me a PM telling what I can do to help...I don't received any PM yet...
Teleklos Archelaou
04-28-2006, 16:34
We need help, but we need people who can actively take tasks upon their own shoulders. If we need to lead someone along the whole way, it just takes time away from our people who are working on other things. If something isn't easily found in the game (or by looking at some of the code in some cases), we can provide answers to specific questions as long as they aren't just as numerous as the amount of work done by the person in the first place. This would apply in pretty much any case.
There are a core group of people who are very active in EB, then some people who consistently feed a medium to small stream of content to us, and then a whole lot of virtually inactive members. When someone needs a lot of attention and it takes away from the time people like kull and qwerty and vandalcarthage and forgus and numerous others are putting into the mod, it can be too much to ask for. This explanation is meant to encourage though - people can quickly move up in the mod and become very important if they have skills and a reasonable amount of time to invest and if they are willing to work with others (i.e., can compromise, be cordial, etc.).
MaximianusBR
04-28-2006, 17:03
Gertgregoor told he need someone to make a recruitment guide, I have a lot of free time, so i'm trying to do it, just to help...I was just waiting the PM...can I continue to do it??
edyzmedieval
04-28-2006, 18:54
Continue it man. ~:)
MaximianusBR
04-28-2006, 19:06
OK!!:book:
you didn't get my pm? My computer/the guild/(or me?) is so strange, sometimes I post (or I post a pm) and when I read the thread again I don't see my post.
Sorry for that, I'll post you tomorrow ASAP and salso sorry for not being much on yesterday and today (bussy). Anyway you can be sure to hear from me tomorrow.
MaximianusBR
04-28-2006, 23:21
ok...:2thumbsup:no problem...I started to do some things...did you saw it?what you think?
I'm also messing around with animations. I'm used to making small mods myself, so I'm passable with a broad range of skills rather than really good at any one thing.
I was unhappy with the current gladius/scutum animation. Holding the shield out like that would kill your arms. This is a WIP.
EDIT: Old animation is below, my new one is above.
https://i3.photobucket.com/albums/y69/aevion/newheadstabanimgif.gif
https://i3.photobucket.com/albums/y69/aevion/oldheadstabanim.gif
Dear aevionknight,
Your example is perfectly correct both in defensive nature and assault. Well done.
Yours,
basics.
I would like to offer my help to this formidable mod! I lack experience in the actual modding business but would like to contribute with my knowledge to the description work. I would be most helpful doing research on old Scandinavian/Norse names for Eleuthoroi settlements, buildings and units in that region (as I am of Swedish descent) if this hasn't already been addressed, but can of course help with anything you need. Command and I will obey!
Yours truly, and with outmost respect, Pius.
Armenian Warlord
05-06-2006, 17:19
here is a link that will help fix the Hayasdan faction.
http://www.armenianhighland.com/main.html
I would like to offer my help to this formidable mod! I lack experience in the actual modding business but would like to contribute with my knowledge to the description work. I would be most helpful doing research on old Scandinavian/Norse names for Eleuthoroi settlements, buildings and units in that region (as I am of Swedish descent) if this hasn't already been addressed, but can of course help with anything you need. Command and I will obey!
Yours truly, and with outmost respect, Pius.
Thanks for volunteering! There isn't a faction for that area, but if you could come up with some information covering our time frame (272 BC to 14 AD), that might be helpful. In particular, these items:
1) Information on the tribes and peoples (and what they were known for). This could be used to create a Sweboz "ethnic" trait (for a family member who comes from the Northlands) or even an Ancillary.
2) Natural Wonders. Anything which had known religious significance or is such a marvel of beauty or power that the ancients would surely have told stories about it. Extra Points if these stories have come down to us in any way, either as rock carvings (or being surrounded by such) or pre-norse sagas (these can be iffy as they are well beyond our time frame).
Zalmoxis
05-07-2006, 04:30
I didn't want to start a new thread, but for some reason I can't download the 0.74 patch, when I click the websites it won't display the page. Any suggestions?
EDIT: Also, how do you put the faction banners in your sig? I know I must have asked this at least twice before, but I can't find a thread telling me how.
Thanks for volunteering! There isn't a faction for that area, but if you could come up with some information covering our time frame (272 BC to 14 AD), that might be helpful. In particular, these items:
1) Information on the tribes and peoples (and what they were known for). This could be used to create a Sweboz "ethnic" trait (for a family member who comes from the Northlands) or even an Ancillary.
2) Natural Wonders. Anything which had known religious significance or is such a marvel of beauty or power that the ancients would surely have told stories about it. Extra Points if these stories have come down to us in any way, either as rock carvings (or being surrounded by such) or pre-norse sagas (these can be iffy as they are well beyond our time frame).
1) I have been doing some research on the late nordic bronze age/early pre-roman iron age (time span approximately 1000 BC - 200 AD) and have come up with some very interesting information. Even though this civilization didn't leave much text/scripture for archeologists to find (they did, however, posses the elder Futhark, or elder Fuþark, the old runic alphabet, in the first centuries AD. http://en.wikipedia.org/wiki/Elder_Futhark), I found this description by the Roman historian and scholar Tacitus:
"Tacitus wrote in AD 98 that the Suiones were a powerful tribe (distinguished not merely for their arms and men, but for their powerful fleets) with ships that had a prow in both ends (longships):
Beyond these people (the Rugii and the Lemovii) are the states (civitates) of the Suiones, but these are in the ocean itself (i.e. on an island and not, like the Rugii and Lemovii, on the South Baltic coast of the mainland). The Suiones are distinguished not merely for their arms and men, but for their powerful fleets, though the style of their ships is unusual in that there is a prow at each end so that the boat can advance head-on in either direction. Moreover, they do not use sails, and the oars are not fixed in rows along the sides, but are detachable, and are removed on certain rivers; they can also be reversed, if occasion demands. These people respect wealth, and one man among them is supreme, there being no limits to his power and no question as to the full obedience due to him. Promiscuous carrying of arms is not allowed here, as it is among the other Germans, but weapons are kept shut up in the charge of a slave who acts as guard. This is because the sea prevents sudden inroads from enemies, and because bands of armed men who have nothing to do often become unruly. It is not found expedient for the king (regia utilitas) to place a nobleman or a freeborn man, or even a freedman, in charge over these arms...[" Source:
http://en.wikipedia.org/wiki/Suiones
The Scandinavian tribes, one of the most remarked the Suiones (from which the word Sweden has derived) differed on many points from the germanic tribes on the mainland. They were master seafarers. The Scandinavians adopted many central European and Mediterranean symbols at the same time that they created new styles and objects. Mycenaean Greece, the Villanovan culture, Phoenicia and Ancient Egypt have all been identified as possible sources of influence in Scandinavian artworks from this period.
I'll continue my search and see if I can find something more concrete to base a trait on.
-----------------------------------------------------------------------
2) I gave this some thought, and I have come up with three possible Natural Wonders. There are various Stone Monuments in Scandinavia, I have listed the most common.
1) Petroglyphs - During the Nordic bronze age, ca 1800 BC - 600 BC, the Scandinavian tribes practised the art of stonecarving. The Swedish west coast in particular is wellknown for having these magnificent stone carvings. They carved thousands of symbols, figures and images of varying size in the rocks, some pretty small, some huge. They mostly portrayed animals (like elk, deer and various cattle), humans (warriors, human figures with clear sexual themes, suggesting the existence of a fertility cult, and god-like depictions) and last but not least the famous longships. These were sometimes portrayed in a much bigger scale than the other carvings, some streching as far as a couple of metres. (In modern Swedish, these petroglyphs are known as 'Hällristningar', fused by the two words 'häll' and 'ristning', 'häll' meaning a big, flat rock or rockside, as these figures were carved on the big rocks close to the coast that had been flattened during the ice age, and 'ristning' simply meaning carving.) http://en.wikipedia.org/wiki/Tanumshede
2) Stone circles - These Stone Circles (not to be confused with the Stone Circles of the British Celts) are in modern Swedish called Domarringar, meaning Judge-rings. These mysterious monuments consisted of giant rocks raised in the shape of a circle. The number of rocks were often of an odd number, often seven or nine, but bigger circles have been found. The function of these monuments is believed to be connected with the deathcult and burial rituals of the Scandinavian people. Parts of skeletons and ashes have been found in some sites. The knowledge of the function of these monuments seem to have survived in folklore as late as the 13th century, when the icelandic historian and poet Snorre Sturlasson wrote his famous Heimskringla, the Norweigan Kinglegends. In this epos he writes the following:
As to funeral rites, the earliest age is called the Age of Burning; because all the dead were consumed by fire, and over their ashes were raised standing stones. http://en.wikipedia.org/wiki/Stone_circle_%28Iron_Age%29
3) Stone Ships - One of the strangest remains from the Nordic Bronze age, and certainly the biggest, are the magnificent stone ships. The custom is believed to be of Germanic origin, but nowhere do they get as common, or big, as in Sweden. They are believed to have represented the actual burning ship in which the dead was sent out to the sea. They served as places for worship and burials. There are theories stating that they functioned as a sort of calendar. The Stone Ships are built from stones and rocks of various sizes, in the shape of a ship. The size of the Ships varies as well, from just a few metres to monumental sizes. The double ships in Amund's Mound have a total length of over a 100 metres, along with many smaller ships and burial mounds. It has been dated to late Bronze age/early pre-roman iron age (ca 100 BC - 100 AD).
I have personally visited and seen all of the monuments in my list, as I live on the west coast. They are all very interesting and mysterious in a very attractive way, if I may say so :P
All of these monuments were present in all of Scandinavia, including Denmark and Gotland.
On another note, I was checking the buildings available in the settlements in Scandinavia and found that the Shrine of Nêrthuz had been labeled 'meaning unknown' or something similar. I wish to shed some light on that.
Nêrthuz, or Nerthus, translates as the 'Earth Mother' and is probably from where the word 'Earth' has derived. Worship of the fertility goddess Nerthus was common throughout the whole of Germania, including Scandinavia. I have myself laid my eyes on a stonecarving in Tanumshede which many archeologists believe to be a depiction of Nerthus.
Nerthus was mentioned by Tacitus in his work Germania. He recorded a second-hand account of a sacrifice to this goddess in a lake on what is often interpreted as the island of Fyn, in Denmark. For a full account, visit http://en.wikipedia.org/wiki/Nerthus
Also, I was wondering if you can tell me what language the names of the cities in Scandinavia are in, in EB, and if I can see the source? This would help my research a lot.
Yours Sincerely, Pius.
nice Pius! Maybe you can help the Sweboz people? I believe they could use a hand, right? Do you think you might be able to do that?
Absolutely. I can help with the Sweboz, or any other faction/team that needs help. After all, it's just a matter of research.
It would be great if the Wonders I mentioned could actually be implented in a future build, as they played a big part of the named civilization. Do you have any suggestions as to where I might go from here? I am in need of a little push in the right direction.
Best regards, Pius.
Pius, I am glad you are trying to make us fellow northes better representated in
the mod. Keep up the good work! :2thumbsup:
Thanks a lot, just doing my duty :D
It's an honour to be able to contribute to this fantastic mod!
My humble regards, Pius
Well if you like I can contact the Sweboz or another faction coordinator and ask him if you can't help with description or other research stuff.
If you think you can help the Sweboz a lot you can contact TheTank.
About the descriptions and stuff I like them but as I'm not an historian nor a native speaker I'm not really qualified to judge about it. But if you want I can ask the Sweboz guys what they think about it.
I'll do just that, thank you GertGregoor! I'll send TheTank a PM right away.
I have been editing text for EB for several months now. I would like to continue editing text but I also would like to volunteer to be a Multi player and custom battle stat editor. I've been thinking about volunteering for a long time but have been too busy. Now that summer is here I will have a lot more time. I am familiar with most aspects of the export_descr_unit file and have done some balancing with it for my personal versions of EB and before that, RTR.
I have been editing text for EB for several months now. I would like to continue editing text but I also would like to volunteer to be a Multi player and custom battle stat editor. I've been thinking about volunteering for a long time but have been too busy. Now that summer is here I will have a lot more time. I am familiar with most aspects of the export_descr_unit file and have done some balancing with it for my personal versions of EB and before that, RTR.
okay, I'll pm you and I'll talk with Qwerty our current campaign stat guy.
:2thumbsup:
And thanks for your offer and all your previous work the whole EB team appreciates it!
N. Tollus Galicus
05-28-2006, 08:35
Hello people,
I am very new to this forum, and I've only been playing EB since yesterday evening, but this mod is a blockbuster!!
I was just tex-avery-like jaw-broken when I saw all greek-named building after taking Tarentum....
It's definitely a pity that EB has not reached final release status....
Thinking this is for most part due to the monstruous work it represent and the insuficient manpower ressources, I come to offer some help.
I am a master graduate Roman Republic historian (Sorbonne, Paris) and a former COBOL developper.
Therefore, I think I could help with many historic matters (have some college-level sources at home, fluent latinist, and I think I could even find some greek high-school books somewhere in my cellar.... ;-) ) and, even though I have not for now modded anything in this game, I have allready had a look at the main modding-friendly files (EDU, EDB, EDCT, etc...) and I think that with a little help from veteran modders I can quickly be operational on that ground (scripting though is for now still a bit hermetic to me.... again, a little help and....)
On the other hand, I am totally artisticaly inept... so.... uade retro Photoshop 3DSMaxque!!!
Hope I could put my stone on the building...
thanks fory your offer, I'll send you a pm.
MaximianusBR
06-15-2006, 20:38
I'm the guy who's making the recruit guide....but i'm not progressing very much cause my pc it's exploding!this s*it is very bad and reboot alone zillions of times...:furious3: :wall:
so i think maybe you guys could recruit some other people to make the guide too...i'm making rome...maybe some people to make eastern factions...
can you do it?:help:
(i'm turtling it cause i losted it several times to reboot...i think the pc is getting too hot, cooling probs)
Okay, I'll look for other guys too!
MaximianusBR
06-15-2006, 23:20
thanks!...(relieved now)~;)
Darkarbiter
06-16-2006, 12:32
I dont have much experience with actual scripting or Skinning or 3d work. However i will be more then happy to do any descriptions or unit stats or guides or anything else that requires doing. I dont see many people doing guides so ill probably end up writing one on something anyway
MaximianusBR
06-16-2006, 16:47
I dont have much experience with actual scripting or Skinning or 3d work. However i will be more then happy to do any descriptions or unit stats or guides or anything else that requires doing. I dont see many people doing guides so ill probably end up writing one on something anyway
I'm making a romani guide...try to make one of another faction and make a thread showing it....
maybe you can do something like it:
Units List:
Camillian Romani: Used in year 272 to 209.
These units get out of use with the Polybian Reforms of 209.
----------------------------------------------------------------------------------------------------------
General Bodyguard:
Equites Consulares: Consuls, and other high Roman officials, are escorted by small mounted bodyguards. Most of these horsemen share a similar background and strong social ties with their general, and loyally fight with him as heavy cavalry. Magnificent, prestigious Greek armour is predominantly used by the Equites Consulares. Most of them wear shining bronze muscle cuirasses, Etrusco-Corinthian helmets, and greaves on both legs. Besides the traditional Roman round parma equestris shield they carry a hasta lance and swords as weapons.
Advantages: Powerful charge, excellent morale, excellent armor, good stamina, inspires nearby troops, best used in decisive moments of battle.
Disadvantages: Vulnerable to spearman units.
Buildings required: none
----------------------------------------------------------------------------------------------------------
Accensii:
They are the light missile reserve troops placed behind the Triarii and Rorarii in the legions battle formation. They are too poor to have any real equipment besides a sling, and in most cases too old or not experienced or skilled enough to use this effectively.
Advantages: good to harass enemies infantry, Can sap, move fast, good against javelins skirmishers.
Disadvantages: Poor armored, weak in melee.
*Can be recruited in: Roma, Capua, Arretium, Ariminum, Canusium, Segesta
Buildings required: I-Regional Italian Government-Homeland Government
??MIC level 1???
----------------------------------------------------------------------------------------------------------
Leves: The Leves are skirmishers armed with the gaesum, light javelins of Iberian style, a short thrusting spear and a small, but strong round shield. They wear no armour despite a helmet; they are the legions front line skirmishers, in a pitched battle they will screen the legions main battle line during the advance and harass the enemy, good used in protect flanks with the cavalry too, and easily crush elephant units.
Advantages: Good to harassment, fast movement, bonus vs. elephants, javelins very effective to kill elephants, effective harassing phalanx units.
Disadvantages: poor armored, will be crushed in melee combat with almost all other units.
*Can be recruited in: Roma, Capua, Arretium, Ariminum, Canusium, Segesta
Buildings required: I-Regional Italian Government-Homeland Government
??MIC level 1???
----------------------------------------------------------------------------------------------------------
Rorarii: Rorarii are reserve skirmishers armed with a hasta spear, javelins of the light Iberian gaesum type, and carry an early version of the scutum. They do not wear armour, but wear a helmet, are placed behind the Triarii in the legions battle formation. They can be used to fill gaps and support wavering lines but they can’t be expected to hold whole sections of the battle line by themselves.
Advantages: very mobile, good in protect rear and flank movements, good in flank movements too.
Disadvantages: poor armored, will be easily crushed by heavy infantry.
*Can be recruited in: Roma, Capua, Arretium, Ariminum, Canusium, Segesta
Buildings required: I-Regional Italian Government-Homeland Government
??MIC level 2???
----------------------------------------------------------------------------------------------------------
Hastati:
They are the youngest soldiers that wear a full panoply and form the first of the three lines of the battle formation of legionary heavy infantry. They are expected to weaken and tire the enemy, if they cannot break him, before the next line, the Principes, engages.
Advantages: throw javelins before charge, good morale, good stamina, can sap, pila very good to kill elephants, very mobile.
Disadvantages: Low armor.
*Can be recruited in: Roma/Latium, Capua/Campania, Arretium/Etruria, Ariminum/Umbria, Canusium/Apulia, Segesta/Liguria
Buildings required: I-Regional Italian Government-Homeland Government
??MIC level 3???
---------------------------------------------------------------------------------------------------------
Principes:
Spearman Roman unit, armed with two pila, the hasta thrusting spear, and an Italian short sword, Principes are protected by an early version of the scutum, a bronze helmet, a bronze greave on the leading leg and a small square chest plate, called pectorale, or "heart protector." As soon as the enemy comes in range they will throw their pilum to soften his formation and then engage at close quarters, older and more trained than the Hastati, are best used to kill enemies tired after fight the Hastati, but are powerful enough to match other heavy units.
Advantages: throw javelins before charge, very good morale, good stamina, can sap, pila very good to kill elephants, good mobility, bonus vs. cavalry.
Disadvantages: less heavy armored than other heavy units.
*Can be recruited in: Roma/Latium, Capua/Campania, Arretium/Etruria, Ariminum/Umbria, Canusium/Apulia, Segesta/Liguria.
Buildings required: I-Regional Italian Government-Homeland Government
??MIC level 3???
----------------------------------------------------------------------------------------------------------
Triarii:
Roman Spearman, they are the oldest and most experienced soldiers of a legion, and formed the third line of heavy infantry. Most often during battle they are kept in reserve, resting on one knee under cover of their shields to stay fresh and protected until they are needed. They are the rock of the legion, covering a "rearward advance" if the heavy infantry assault failed, and an old Roman adage came of their use: "to have come to the Triarii" meant that the situation was dire, indeed.
The early Triarii are equipped in full Greek panoply. They wear a muscled cuirass, a bronze greave on the leading leg, an Etrusco-Corinthian helmet; carry a Greek Clipeus shield, a hoplite sword, and the hasta thrusting spear, Fight Forming phalanx formation.
Advantages: Very well armored, very good morale, good stamina,? can sap?, very resistant to enemy attacks, bonus against cavalry, very good against elite units if not flanked.
Disadvantages: low mobility, very slow, flanks and rear vulnerably to cavalry charge, can be easily flanked by faster troops.
*Can be recruited in: Roma/Latium, Capua/Campania, Arretium/Etruria, Ariminum/Umbria, Canusium/Apulia, Segesta/Liguria
Buildings required: I-Regional Italian Government-Homeland Government
??MIC level 4???
----------------------------------------------------------------------------------------------------------
Equites Romani: The equites are the roman citizen cavalry force. They are armed and armoured in Greek fashion with a hasta lance, a sword, a round parma equestris shield with a diameter of 50-80 cm, a crested helmet and wear a bronze muscle cuirass.
The equites were the members of the ordo equester and the sons of the families of the ordo senatorius, the two classes of the roman nobility, the wealthiest and most influential men. This proud horsemen were the future leading men of Roma. Their small numbers and the formidable opposition of other nations more professional cavalry often limited their effect on the battlefield, so that they were rarely used for other tasks than securing the flanks of the heavy infantry.
Advantages: good charge, good in pursuit running enemies, very good armoured, very good morale, very good stamina.
Disadvantages: weaker than some other cavalry units, vulnerable to spearman units.
Can be recruited in: Roma, Capua, Arretium, Ariminum, Canusium, Segesta
Buildings required: I-Regional Italian Government-Homeland Government
??MIC level 5???
--------------------------------------------------------------------------
do it the way you prefer...just a sugestion....thaks for help!:2thumbsup:...I mean, if gertgregoor acept it...he's the almyghty here:laugh4:....
good work :2thumbsup:
keep it up
I dont have much experience with actual scripting or Skinning or 3d work. However i will be more then happy to do any descriptions or unit stats or guides or anything else that requires doing. I dont see many people doing guides so ill probably end up writing one on something anyway
good to hear! I'll pm you asap. Tough it may take till thirsday as I'm having exams.:2thumbsup:
I'm making a romani guide...try to make one of another faction and make a thread showing it....
maybe you can do something like it:
Units List:
Camillian Romani: Used in year 272 to 209.
These units get out of use with the Polybian Reforms of 209.
----------------------------------------------------------------------------------------------------------
General Bodyguard:
Equites Consulares: Consuls, and other high Roman officials, are escorted by small mounted bodyguards. Most of these horsemen share a similar background and strong social ties with their general, and loyally fight with him as heavy cavalry. Magnificent, prestigious Greek armour is predominantly used by the Equites Consulares. Most of them wear shining bronze muscle cuirasses, Etrusco-Corinthian helmets, and greaves on both legs. Besides the traditional Roman round parma equestris shield they carry a hasta lance and swords as weapons.
Advantages: Powerful charge, excellent morale, excellent armor, good stamina, inspires nearby troops, best used in decisive moments of battle.
Disadvantages: Vulnerable to spearman units.
Buildings required: none
----------------------------------------------------------------------------------------------------------
Accensii:
They are the light missile reserve troops placed behind the Triarii and Rorarii in the legions battle formation. They are too poor to have any real equipment besides a sling, and in most cases too old or not experienced or skilled enough to use this effectively.
Advantages: good to harass enemies infantry, Can sap, move fast, good against javelins skirmishers.
Disadvantages: Poor armored, weak in melee.
*Can be recruited in: Roma, Capua, Arretium, Ariminum, Canusium, Segesta
Buildings required: I-Regional Italian Government-Homeland Government
??MIC level 1???
----------------------------------------------------------------------------------------------------------
Leves: The Leves are skirmishers armed with the gaesum, light javelins of Iberian style, a short thrusting spear and a small, but strong round shield. They wear no armour despite a helmet; they are the legions front line skirmishers, in a pitched battle they will screen the legions main battle line during the advance and harass the enemy, good used in protect flanks with the cavalry too, and easily crush elephant units.
Advantages: Good to harassment, fast movement, bonus vs. elephants, javelins very effective to kill elephants, effective harassing phalanx units.
Disadvantages: poor armored, will be crushed in melee combat with almost all other units.
*Can be recruited in: Roma, Capua, Arretium, Ariminum, Canusium, Segesta
Buildings required: I-Regional Italian Government-Homeland Government
??MIC level 1???
----------------------------------------------------------------------------------------------------------
Rorarii: Rorarii are reserve skirmishers armed with a hasta spear, javelins of the light Iberian gaesum type, and carry an early version of the scutum. They do not wear armour, but wear a helmet, are placed behind the Triarii in the legions battle formation. They can be used to fill gaps and support wavering lines but they can’t be expected to hold whole sections of the battle line by themselves.
Advantages: very mobile, good in protect rear and flank movements, good in flank movements too.
Disadvantages: poor armored, will be easily crushed by heavy infantry.
*Can be recruited in: Roma, Capua, Arretium, Ariminum, Canusium, Segesta
Buildings required: I-Regional Italian Government-Homeland Government
??MIC level 2???
----------------------------------------------------------------------------------------------------------
Hastati:
They are the youngest soldiers that wear a full panoply and form the first of the three lines of the battle formation of legionary heavy infantry. They are expected to weaken and tire the enemy, if they cannot break him, before the next line, the Principes, engages.
Advantages: throw javelins before charge, good morale, good stamina, can sap, pila very good to kill elephants, very mobile.
Disadvantages: Low armor.
*Can be recruited in: Roma/Latium, Capua/Campania, Arretium/Etruria, Ariminum/Umbria, Canusium/Apulia, Segesta/Liguria
Buildings required: I-Regional Italian Government-Homeland Government
??MIC level 3???
---------------------------------------------------------------------------------------------------------
Principes:
Spearman Roman unit, armed with two pila, the hasta thrusting spear, and an Italian short sword, Principes are protected by an early version of the scutum, a bronze helmet, a bronze greave on the leading leg and a small square chest plate, called pectorale, or "heart protector." As soon as the enemy comes in range they will throw their pilum to soften his formation and then engage at close quarters, older and more trained than the Hastati, are best used to kill enemies tired after fight the Hastati, but are powerful enough to match other heavy units.
Advantages: throw javelins before charge, very good morale, good stamina, can sap, pila very good to kill elephants, good mobility, bonus vs. cavalry.
Disadvantages: less heavy armored than other heavy units.
*Can be recruited in: Roma/Latium, Capua/Campania, Arretium/Etruria, Ariminum/Umbria, Canusium/Apulia, Segesta/Liguria.
Buildings required: I-Regional Italian Government-Homeland Government
??MIC level 3???
----------------------------------------------------------------------------------------------------------
Triarii:
Roman Spearman, they are the oldest and most experienced soldiers of a legion, and formed the third line of heavy infantry. Most often during battle they are kept in reserve, resting on one knee under cover of their shields to stay fresh and protected until they are needed. They are the rock of the legion, covering a "rearward advance" if the heavy infantry assault failed, and an old Roman adage came of their use: "to have come to the Triarii" meant that the situation was dire, indeed.
The early Triarii are equipped in full Greek panoply. They wear a muscled cuirass, a bronze greave on the leading leg, an Etrusco-Corinthian helmet; carry a Greek Clipeus shield, a hoplite sword, and the hasta thrusting spear, Fight Forming phalanx formation.
Advantages: Very well armored, very good morale, good stamina,? can sap?, very resistant to enemy attacks, bonus against cavalry, very good against elite units if not flanked.
Disadvantages: low mobility, very slow, flanks and rear vulnerably to cavalry charge, can be easily flanked by faster troops.
*Can be recruited in: Roma/Latium, Capua/Campania, Arretium/Etruria, Ariminum/Umbria, Canusium/Apulia, Segesta/Liguria
Buildings required: I-Regional Italian Government-Homeland Government
??MIC level 4???
----------------------------------------------------------------------------------------------------------
Equites Romani: The equites are the roman citizen cavalry force. They are armed and armoured in Greek fashion with a hasta lance, a sword, a round parma equestris shield with a diameter of 50-80 cm, a crested helmet and wear a bronze muscle cuirass.
The equites were the members of the ordo equester and the sons of the families of the ordo senatorius, the two classes of the roman nobility, the wealthiest and most influential men. This proud horsemen were the future leading men of Roma. Their small numbers and the formidable opposition of other nations more professional cavalry often limited their effect on the battlefield, so that they were rarely used for other tasks than securing the flanks of the heavy infantry.
Advantages: good charge, good in pursuit running enemies, very good armoured, very good morale, very good stamina.
Disadvantages: weaker than some other cavalry units, vulnerable to spearman units.
Can be recruited in: Roma, Capua, Arretium, Ariminum, Canusium, Segesta
Buildings required: I-Regional Italian Government-Homeland Government
??MIC level 5???
--------------------------------------------------------------------------
do it the way you prefer...just a sugestion....thaks for help!:2thumbsup:...I mean, if gertgregoor acept it...he's the almyghty here:laugh4:....
Good work! btw: I'm not almighty here, Khelvan and Kull are. Fear them and their occultus powers!
hihi I know all the occulti!...
but still, fear them! honor them. And please them! Now, go sacrifice your oldest son!
MaximianusBR
06-18-2006, 19:19
Good work! btw: I'm not almighty here, Khelvan and Kull are. Fear them and their occultus powers!
hihi I know all the occulti!...
but still, fear them! honor them. And please them! Now, go sacrifice your oldest son!
:laugh4:...but in this thread you are almyghty!don't you?you have the power to recruit!:knight:
EB Hierarchy:
Khelvan , Kull
-------------------------------------------- V
gertgregoor and some other people...
-------------------------------------------------------- V
some team members
------------------------------------------------------------V
---------------------------------------------------------- -
inactive team members
-------------------------------------------------------------V
-------------------------------------------------------------
me and other fans trying to help and sacrificing:skull: our oldest childrens to mighty occultus people!!:2thumbsup:
right list?:bow:
:laugh4:...but in this thread you are almyghty!don't you?you have the power to recruit!:knight:
EB Hierarchy:
Khelvan , Kull
-------------------------------------------- V
gertgregoor and some other people...
-------------------------------------------------------- V
some team members
------------------------------------------------------------V
---------------------------------------------------------- -
inactive team members
-------------------------------------------------------------V
-------------------------------------------------------------
me and other fans trying to help and sacrificing:skull: our oldest childrens to mighty occultus people!!:2thumbsup:
right list?:bow:
Oh if only you knew the perverted truth of our hierarchy and our organisation!
Foot
MaximianusBR
06-18-2006, 22:47
Oh if only you knew the perverted truth of our hierarchy and our organisation!
Foot
Maybe I would discover that Abokasee(remember him?) is the EB secret Grand-Master.:laugh4:
err...How did you?...err...
:dials the secret EB deathsquad phonenumber:
And MaximianusBR went on a long "holiday".
MaximianusBR
06-19-2006, 16:44
err...How did you?...err...
:dials the secret EB deathsquad phonenumber:
And MaximianusBR went on a long "holiday".
:laugh4: :skull: :laugh4:
Darkarbiter
06-22-2006, 17:17
what do the devs think of my AOR guide for ptolemaics going along the right tracks? https://forums.totalwar.org/vb/showthread.php?t=66179
I like it so far! If you need some information you can always ask us. There'll a lot of changes tough in the next version. If you want I can ask Qwerty the main changes for so far.
Darkarbiter
06-23-2006, 05:39
Ok ill update everything in when the next version is out :)
tk-421 is now handling this for EB. Please respond in the new thread (https://forums.totalwar.org/vb/showthread.php?t=66937). Thanks!
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