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Lord Zimoa of Flanders
03-02-2006, 10:46
HistWar: Les Grognards FAQ


Contents


-Official Links, Updates and Fixes
-General Info
-Game Play
-Graphics
-Sound
-Multilayer
-Modding
-Misc (Interviews, Previews, and Reviews)
-Screenshots
-HistWar Promotional Banners

-Official Links, Updates and Fixes-


The game is yet to be released.
The HistWar: Les Grognards game is coming closer, the game is progressing into it`s final stage.
I think it is realistic to assume we can expect to fight large Napoleonic battles before this Summer.
It will be smashing and a must have for any true Napoleonic warfare fan.


The HistWar websites

http://www.histwar.com/

http://www.battlefront.com/products/les_grog/index.html

The HistWar forums:

http://www.histwar.com/forum/

http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=forum;f=51;hardset=0;start_point=0;DaysPrune=0


-General Info-


What are the system requirements?
Currently specs are aimed for... though are subject to change.
1.5GHz CPU or better
5200 Nvidia or Radeon 9500 GPU or better
384mb+ RAM
x amount of harddrive space

For a below recommended configuration, it will be possible to play without the 3D animation... just a 2D map AND a 3D Symbolic view.

When is the planned release date?
Q1-Q2 2006, based on statements in this forum.

Where can I purchase Les Grognards?
Battlefront.com is a internet publisher as such the game will be available worldwide via mail order or credit card through their online store.

Will the game ship with a printed manaual?
Yes!

How big is the manual? Is there an option to buy the game with a PDF manual only?
That information is currently unavailble.

What role does the player take?
The player’s main role is Commander-in-Chief. His duty is to create his armies, define his doctrine and, once on the battlefield, tactically command those armies.

Which armies are represented?
Primarily the French, Russians and Austrian and various secondary states. Around 15 are in game as well as some legion armies like Irish, Portuguese, Wurtenmberg, Saxony, Poland, Italy and Naples.

What scale does the 3d engine use?
The in game scale will be one 3d man = 10 men, with support up to 50,000 3d units!

Where are the British? Prussians? etc?
They are not covered in the scope of this release, a possible future expansion would/could add them.

So what battles does the game cover?
The game will ship with 10 historical battles... Austerlitz, Eylau, Friedland, Wagram, Borodino, Haslach, Hanu, La Rothiere, Friedland and Eckmul

Is this real time?
Yes, 1 game minute equals 1 minute of real-time. In other words a 10 hours battle will take 10 hours to play if not paused. You can't issue orders during pause. You have the opportunity to speed the game up to 10 times. However in PBEM games it will be played as WE-GO much like combat mission.

How large are the maps?
Based on game scale the maps can be up to 600 square kilometers! Or be as small as 6 X 4.5 kilometers.

Is victory based on objectives?
As of right now it is based on "breaking" the enemy army. (ie. shatter their morale)

Will there be a playable demo?
Yes a playable demo will be released. (hopefully before the full release)

What about future expansions?
If all works out, the planned next game of this series will include operational level command as well covering the Prussian Campiagn of 1806

Are beta testing positions open?
No, Battlefront as well as the developer are handling all internal testing matters.


-Game play-

What types of units are modeled?
A large variety of troops, among them; Sappers, Skirmishers, Grenadiers, Fusiliers, Chasseurs, Imperial, Middle and Young Guards, Hussars, Cuirassiers, Dragoons, Gendarmes, Voltigeurs, Carbiniers, Lancers and Mameluks.

Are Flag Bearers modeled?
Yes they are, please take a look in the screenshot thread here.

Are different uniforms in game? Or are we stuck with a whole bunch of generic uniforms?
There are in fact many different uniforms (color/style etc.) as of now there are around 550 different uniforms.

Are the historical units/commanders modeled and at what kind of detail?
Currently there is almost 1200 regiments in the data base. With 4000 historical commanders in the data base!

What types of weather are modeled?
Fog, snow and rain will be modeled and will thus have an effect on combat.

Are tutorials included with the game?
Yes! the demo will also include a turtorial.

How will the command structure work?
Basically there are 3 levels of AI each working together to follow your orders. From grand tactical to regiment.

What's this about an operational map?
There is a 2d map which offers an overview of the battle, it is of the same scale as the 3d map.

Is there a campaign?
In a sense yes, battles can be linked together giving the player a mini-campaign to play.

Are reinforcements modeled?
Yes, they will show up in game based on a delayed arrivial in the OOB.

How are wounded troops modeled?
Troops are wounded during the battle (tactical) phase. This stat is handed to the strategic engine after the battle is over. A certain amount of these wounded troops are lost, however the some will return to your ranks for the next battle.

Will cavalry units be able to dismount?
No, the only units able to mount/dismount will be the artillery train.

Are couriers modeled?
To a degree yes, though you will not "see" them. Though their getting across the battlefield will directly influence whether your orders are followed or not...

How is scouting modeled?
Basically you send either light infantry or light cavalry to patrol which will send you back a general message on enemy strength.

Does the artillery model take into accound weather and terrain types?
Yes shot effectivness will be influnced by ground conditions. (Mud causing less ricochet from solid shot)

Are different shell types modeled for the artillery?
Yes, among them solid, and canister.

Are defensive structures in game?
Yes!

Is there a square formation avalible?
Yes! along with 4 other formations. (see below)

So how does the game handle melee/charges?
There are 3 formations: line, column by platoon, column by division.
Line fights by the fire, and tries to stop the opponent during the charge. If it's not possible, the unit quickly routs. (there are some exceptions : ie the Imperial Guard)
Column by platoon: this unit charges on the last 100 meters... If the opponent is in the Column too, it's possible there is a melee. LG use the parameters (moral, fatigue, type, strength...)to find the behavior of each unit.
Column by division: this unit shoots its opponent before charging.
To summarize, melees are quick; there is a melee when the 2 opponents have a good moral and all parameters are close.

How are prisoners handled?
Prisoners move to the Operational line but it can try to escape if no unit controls them. (Within 1,000m for control) Take a look at some pictures here.

Is there a follow unit key for the camera?
Yes there is too modes of tracking...
a) subjective view.. the camera is around 2 meters above the unit you have choosen.
b) locked view.. camera locked at the middle of the unit.

How is morale handled?
Take a look at the below summary of morale factors.
-Losses (instantaneous, global, mean on the march)
-Losses : Chief of Corps(+-), colonel(+-), flags(-)
-Routed units (-) for the unit itself or (+) if the unit routs his opponent
-Seen by either Commander in Chief or Chief of Corps(+)
-Visiblity of a friendly Guard unit or elite Unit(+)
-Threaten against the line of operation(+)
-Deployement on a defensive line(+)
-Victorious fighting of a friendly unit(+)
-Threaten against his line of operation(-)
-Friendly Guard or Elite routed(-)
-Attacked by bombardement(-)
-Fatigue(-)
-Formation (moral decreases with the density... column of platoon, column of divison, line...)

How is rallying handled?
For internal engine.. there are 2 major parameters : type of unit , losses... when the losses are important, the unit routs towards a free area (if possible, if not it is captive)
The rallying begins after the unit reaching a free area. Time varies with some parameters : charisma, level of losses, flag.. 10 minuts at least.


-Graphics-


So what's so different with this engine?
Notice that the engine uses fully 3d objects and not 2d sprites...

Screenshot "x" had such and such wrong!
Take note that some of the screenshots in circulation are from older builds and do not reflect the final product.


-Sound-


What types of sound modeling can we expect?
Various drums beating to signal orders to the troops, the sounds of movement and battle.


-Modding-


Does the game ship with modding tools?
Yes the game will ship with editors which will allow the changing of Maps, Orders of Battle and Unit Doctrines (AI scripting).

Which 3d objects in game can be replaced?
All 3d objects other than the soldiers themselves should be fully moddable.

Do the models features LODs?
Yes all in games models feature Level Of Detail Layers.

Which in game textures can be changed/modded?
You will be able to change all textures (soldier, ground, building...)


-Multiplayer-


Which modes of MP are supported and through what types of connection?
Les Grognards can be either played against the computer (solo), or Multi-player via LAN or Internet (TCP/IP) with up to 6 players divided into 2 sides with each player controlling either all or a part of an Army. Play by e-mail (PBEM) with 15 minute game sequences (turns) is also supported.

-Misc-


PC-DOME's Developer Interview:

http://www.battlefront.com/products/les_grog/dev_int.html

Wargamer's Developer Interview:

http://www.wargamer.com/articles/histwar_interview/


-Screenshots-

http://www.histwar.com/screenshots/Captures/060106-01.jpg

http://www.histwar.com/screenshots/Captures/060106-10.jpg

http://www.histwar.com/screenshots/Captures/260106-01.jpg


A direct link to the Les Grognards screenshot section:

http://www.battlefront.com/products/les_grog/screenshots/index.html


-HistWar Promotional Banners-

http://forum.thelordz.co.uk/files/ban260206-05_187.jpg

http://forum.thelordz.co.uk/files/ban260206-17_211.jpg

A link to a complete set of HistWar banners

http://forum.thelordz.co.uk/download.php?id=558


Cheers,

LZoF

econ21
03-02-2006, 10:58
Yes, I've had my eye on this and it does look gorgeous. However, IIRC, you just fight battles - there's no campaign to hold things together? It's that hook of a campaign that so attracts me to TW - I'm not sure I would play it much without the campaign map to motivate me.

Lord Zimoa of Flanders
03-02-2006, 11:08
There are serious plans to add a Campaign, consisting out of a series of battles where the results of every previous battle will be taken into account while you progress the Campaign.

Also there is work going on into the next game HistWar: 1806 around the German/Prussian campaigns and it is a goal to progress the series and expand it with more campaign futures, as this is a very small production, things will be added along the way.

Depending on the success of this release, but I can assure you HistWar is not neglecting that part and has every intention to expand the series and develop a campaign future.

LZoF

Puzz3D
03-02-2006, 19:25
I'm looking forward to this game. Keep in mind that, unlike Total War, the combat is deterministic. The same conditions will always produce the same number of casualties.

Androo
03-03-2006, 21:18
Yes, I've had my eye on this and it does look gorgeous.Ditto.

I just wish that Brit and Prussian units had been included in the original release. I do hope it is mod friendly.

Reverend Joe
03-03-2006, 22:50
Odd that the soldiers are not moddable... seems like the first thing you would want to mod would be the soldiers.

Androo
03-04-2006, 06:49
...the soldiers are not moddable... They aren't??? Rats...

Lord Zimoa of Flanders
03-04-2006, 09:31
The units will be moddable, only not with a build in modding tool. Not much different than the TW series regarding modding the models. Cheers, LZoF

Androo
03-04-2006, 23:07
Ah ok that isn't so bad at all.

Just re-acquainted myself with the website.This is a game that I want to stay mad at, because of the Brit / Prussian thing, but just can't. It seems that it will have so many things going for it. I hope CA is paying attention and incorporates some, if not all, of these features in M2:TW.

R'as al Ghul
10-19-2007, 09:29
There's been some news on this title recently after being stuck forever in development. A closed beta was released last week and there's a new video of the gameplay showing the abstract map view and 3D scenes.
Looks better and better, I only hope that the MP part (sounds great in the interview) will work.
JMM, the developer, even said that a release prior to Christmas is possible.

:bow:

Mikeus Caesar
10-19-2007, 09:41
Nice necrothread...

R'as al Ghul
10-19-2007, 09:49
:grin2: Heh, I just realized that it's 18 months old. I thought the last post was April 2007. Anyway, it's not my fault that this game takes forever to develop. :beam:

CBR
10-19-2007, 13:25
AFAIk from a recent french interview JMM is aiming for early 2008. The beta is set for around 3 months it seems.

Yes this game has been in development for a long time, but hopefully that means it is well done and not like the other recent titles from Battlefront.


CBR

ELITEofWARMANGINGERYBREADMEN88
10-19-2007, 13:49
Looks good Right now. If MP is any good on it (which I hope it is!), Expect me to pick it up :beam:

R'as al Ghul
10-19-2007, 13:58
AFAIk from a recent french interview JMM is aiming for early 2008. The beta is set for around 3 months it seems.
Yes, I saw that in the meantime. 1st quarter of 2008.


Yes this game has been in development for a long time, but hopefully that means it is well done and not like the other recent titles from Battlefront.
CBR
I've read it's been developed for 10 years. :stunned:
Judging from the videos so far it seems very well done.


Expect me to pick it up

We all shudder in fear...:surrender2:

ELITEofWARMANGINGERYBREADMEN88
10-19-2007, 14:11
We all shudder in fear...:surrender2:


You Shoud Be, Because I am King Warman88 :-) :charge: :duel: ~:grouphug:

lars573
10-19-2007, 19:16
If this game wasn't so horrible to look at I might be able to look forward to it. But as ugly as the graphics are I don't think I could play it.

Warmaster Horus
10-19-2007, 22:13
That was over a year ago. Since it's still in development, I guess it looks better now.
And, anyway, if the AI surpasses all other AIs, I'll take it. Gameplay over graphics, for me.

TB666
10-19-2007, 22:16
I can't believe this game isn't out yet !!
I will probably wait for a demo to try and see how it is.
While my craving for a napoleonic game is huge I don't want another failure like Imperial Glory.

ELITEofWARMANGINGERYBREADMEN88
10-19-2007, 22:16
That was over a year ago. Since it's still in development, I guess it looks better now.
And, anyway, if the AI surpasses all other AIs, I'll take it. Gameplay over graphics, for me.


Same. Graphics mean nothing to me. As long as the Gameplay is good, I'm fine with it. :yes:

CBR
10-20-2007, 00:25
Well of course graphics could be better but since this game is supposed to handle up to 127 units per side and 50,000 soldiers in total it will not be able to reach ETW.

If JMM and his team does it well this game will be the best Napoleonic game ever seen, and then I couldnt care less about unique soldier graphics, finishing moves or jumping horses.

Im still worried about the deterministic combat engine and the (apparent) lack of a MP lobby which means it will direct IP only.


CBR

rajpoot
08-15-2009, 10:29
Bumping an old topic insted of starting a new one.

HistWar finally has a release date. It'll be available for download on the Battlefront site from the end of September. Announced today itself.

http://www.histwar.com/newsletter/august-15th-2009.html

CBR
08-15-2009, 13:36
Yeah was just reading the newsletter. After years of waiting we will finally see if this really is wargaming heaven as I'm hoping it will be :beam:

Vive l'Empereur!


CBR

CountArach
08-15-2009, 15:50
OH MY GOD! This makes my week!

CountArach
08-17-2009, 15:13
For those who are interested there is a very nice (http://www.napoleonic.commandersatwar.com/viewtopic.php?f=26&t=149) preview here on what exactly the game entails.

Martok
08-17-2009, 17:57
One thing of which you guys might want to be aware:

Apparently Les Grognards is shipping with a form of DRM called "eLicense (http://www.battlefront.com/helpdesk/index.php?_m=knowledgebase&_a=view&parentcategoryid=2&pcid=0&nav=0)". I don't really know that much about it myself, but it's causing some backlash with people who'd previously intended on purchasing the game.

frogbeastegg
08-17-2009, 18:32
Your license key will never expire as long as you do not forget to unlicense previously activated copies of the game when you're done with them. The 2 activation limit only has to do with how many games can be activated at the same time, but you can install and activate hundreds of games throughout the years. What you cannot do is have more than 2 activations at the same time.
Gah! ~:( I refuse absolutely to buy any PC game with an activation limit.

Please tell me that there's going to be a version without the activation limits. Maybe on a download portal like gamersgate or impulse? I'd rather hoped to try this game.

rajpoot
08-17-2009, 18:45
This doesn't sound right.....I mean after taking such a long time to develop such a deep game....and listening to what everyone wanted.....having such a DRM is out of joint.
EA does stuff like this, but now after Spore even they have changed for better....

Edit :
This sounds rather unfair....seems like if I have activated a game on a system, and for some reason the whole thing is formatted before I can deactivate it, then I'm stuck with just one activation insted of two.....

CountArach
08-17-2009, 23:04
This sounds rather unfair....seems like if I have activated a game on a system, and for some reason the whole thing is formatted before I can deactivate it, then I'm stuck with just one activation insted of two.....
Yeah it seems that way to me... I thought Indie developers were on our side :sad:

CBR
08-17-2009, 23:41
I would have preferred they didn't use it and IMO their reasons for using it are pretty flimsy but that is another discussion.

According to them, and what a few costumers have reported IIRC, if anything bad happens (HDD crash etc) then one can send an email to them and they will fix it. So a dead PC or HDD does not mean one less activation.


CBR

frogbeastegg
08-18-2009, 17:41
Anything which relies on contacting a company works fine until the company ceases to exist, or loses interest in the game, or decides to deny your request for whatever reason. But we all know those arguments.

It's a bad situation. If we buy the game then we set ourselves up for more of this type of DRM in the future. If we don't buy then a niche game doesn't get support and we're less likely to see detailed strategy games in the future.

Martok
08-19-2009, 10:24
Gah! ~:( I refuse absolutely to buy any PC game with an activation limit.

Please tell me that there's going to be a version without the activation limits. Maybe on a download portal like gamersgate or impulse? I'd rather hoped to try this game.
Unfortunately, from what I've read so far, it looks like every version is going to be shipped with this eLicense. Hopefully I'm mistaken about that, but so far that's what it looks like. :sad:

CBR
08-19-2009, 15:34
As I plan on doing LAN tests I certainly prefer eLicense over Steam. Although I never sell my games I could do it with an eLicence game which is something I cannot do with Steam either.

So although not optimal, as I don't like DRM, I don't see it as a major problem for me. And as it is for a game that just has no competition (assuming it will be great) I just don't have much of a choice anyway.


CBR

Krusader
08-20-2009, 10:58
Two Napoleonic strategy games being released and it seems I won't buy neither. :no:

If they release it on Impulse or another similar service (not counting Steam) and without eLicense I'll give it a shot.

Decker
11-06-2009, 19:42
Yikes! Battlefront and Histwar split! The game is not really canceled thankfully just some bad PR by Battlefront so don't go freaking out:

HistWar Regrettably, after repeated delays, this project has been canceled.
Battlefront's Message (http://www.battlefront.com/community/forumdisplay.php?f=26)It was kind of bad taste in my opinion to see them wipe the forum out like that without explaining at least that Histwar was still going to be released, just not by them.

On the Histwar forums on it's website, JMM had this to say:

The agreement between JMM and Battelfront is canceled.

HW:LH Manual will be consultable on November the 11th...
HW:LH Demo will be released before the end of this month...
HW:LG will be in pre-order on the first week of December...
HW:LG will be released before Christmas...

JMM
Brief Post by JMM (http://www.histwar.com/forum/index.php/topic,3136.0.html)



Someone translated (using google) another message by JMM:

It is time to make a point in the future after this little twist which has slowed a little development during this last week

So to recap:

HistWar: The Grognards is now distributed by the company Play and Com, probably under the name HistWarGames to better identify ourselves.

It goes without saying, and it is better said that it will not affect the quality of the game This is not the publisher who produces, it is only for streaming.

Since we are talking about broadcast .. Initially, we will make available the game for downloading.
We will not be able to ensure early delivery of a box with CD and Manual ... Indeed, by the end we have to adjust the site (and here again I think this will be a surprise) and modify the program to establish a serial number associated with each Grognard (and not DRM) ...

However, very soon we will have the means to spread the box game in Europe or outside Europe (but there is a problem of cost of transport that will take over the buyer ...). The manual is available in 2 reference languages (English and French)

Furthermore, we will take steps to contact local distributors to reduce prices of transport .. but this may take a little longer.

To sum up the schedule by the end of the year:
Quote
a / manuals in PDF format for November 11 ... At a minimum, Book I and II ... Books III and IV deal with the general organization of armies and relations of the 10 battles proposed in the game could not be presented, these two books add nothing to the understanding of the game itself ...
b / The demo The Grognards by the end of November: we will find the basic tutorial and an additional battle.
c / pre-orders early in December.
d / play before Christmas.

We also aim to establish the official forum of The Grognards.
This forum will receive the 4 specific fora (English-French-Spanish-Italian) and a technical forum.
We will also, as soon as possible, establish a forum to facilitate exchanges for the MP game or PBEM.

About Buzz ... HistWar: The Grognards is relatively known ... for its long development, but it is known
If the trial reaches its goal, it will attract those who have few attractions for this new gameplay.
And I have no doubt that then, together, we can raise awareness of the Grognards ...

That's all for now ... we will try to make as much as possible so that you take pleasure in playing with the Machin ... It is a major objective.

Finally, I would like to thank you all deeply for it is at times a bit awkward that we can identify supporters ... and they are numerous. Thank you.

The team HistWar
Post Found Here (http://www.histwar.com/forum/index.php/topic,3142.msg40086.html#msg40086)


More clarification by Battlefront:

We are in the business of promoting and publishing wargames. Not all wargames out there, only the ones we publish. We will not publish HistWar, therefore we no are no longer promoting it. HistWar received enough promotion from us over the last 5 years so it should be understandable that we aren't interested in extending that promotion.

As for our notification that the project is "cancelled"... it is as far as we are concerned. Will it be published eventually? We have no idea. After 4 years of waiting we've decided not to wait any more.

Since we have a confidentiality agreement with HistWar's creator, and he has one with us, that's about all we can say without being in violation. The gossipers amongst you may wish to fill in the gaps with factless speculation, but we would prefer it not be done here. As the owners and operators of this Forum we have the right to make that decision.

In conclusion... HistWar is cancelled from Battlefront's perspective. We are contractually unable to provide any details, other than to say that we regret that it came to this. Since there is nothing more to be said about it, I'm locking this thread up. For those of you who wish to continue discussing HistWar, please find an alternative venue for it.

Steve
Post by "Steve" on Battlefront (http://www.battlefront.com/community/showpost.php?p=1165710&postcount=16)

CountArach
11-07-2009, 10:09
That is quite a shock... I wonder what it means for the DRM?

rajpoot
11-07-2009, 11:22
So does this mean that the game will be available in Europe only?

CountArach
11-07-2009, 14:00
So does this mean that the game will be available in Europe only?
I believe they are looking at downloadable content.

CBR
11-07-2009, 14:28
Looks like it will be download first yes. It was same plan under Battlefront.

And seems like its serial number now instead of the eLicense thing.

So hopefully we will have a demo in 3 weeks time and then we can see if it was worth the wait :beam:


CBR

R'as al Ghul
11-08-2009, 12:58
Hi all, I'm also eagerly anticipating the game. I'm glad to hear it's reasonably priced at 39€.
Looking really forward to the manuals, as descriptions in the forum haven't been that clear to me.
Here's some news from the official site (http://www.histwar.com/news/deadlines-for-histwar.html):

In November 11th, 2009 : the books

The game is released with 4 books

* Book I: General presentation, GUI and concepts
* Book II: Three editors: order of battle, map, doctrine ·
* Book III: Summarized on the organizations of the armies ·
* Book IV: The stories about the 10 battles of the game

Book I and Book II will be available in download.


End of November : the demo of HistWar

Démo of HW:LG with its complete tutorial and a battle.

* Tutorial 1: First view on HW:LG and order to the regiments
* Tutorial 2: Learning to command a Corps
* Tutorial 3: You take the command of an Army

At the end of this tutorial, you will know the control of the system.
You will become the Commander-in-Chief for your first Battle (7 Corps vs 7 Corps)

The version of HistWar will be released in «Solo» mode and almost totality of the options will be on :

* Different Fog of war
* Both choices of the season and weather.

Certainly a few hours for playing.


Beginning of December : pre-orders.

The game will be released in version Digital Download (39.89€).

We are thinking about a Physical Edition with CD and Printed Manuals. More information when we’ll have a precise idea about the timing.


Before Christmas

HW:LG will be downloadable on the HistWar website ...

Incertitude about the Physical Edition. Anyway, we shall inform you about the date of availability during the pre-orders.



It’s the near future.

Don’t forget the Manuals on Wednesday, November 11th 2009 !

CountArach
11-08-2009, 13:05
Thanks for that information mate... a 7 vs 7 corps battle for the Demo? I'm excited already.

CountArach
11-12-2009, 01:28
The manual has been released here (http://www.histwar.com/downloads.html?relPath=manuels)...

It looks like it is everything that the community had hoped for.

gollum
11-13-2009, 17:16
And some of the latest screenshots i could find on their site:

http://www.histwar.fr/screenshots-jeu-strategie-pc/screenshots-du-150809.html

And a link to their English subforum:

http://www.histwar.com/forum/index.php/board,24.0.html

...and the forums:

http://www.histwar.com/forum/index.php

R'as al Ghul
11-27-2009, 12:37
According to forum posts by the developer the demo is to be released this weekend.
It's going to be 250 Mb that extract to 500 Mb on your harddisk.
It will be offered as direct download from the histwar site and as a torrent.
The release is planned for Saturday.
Additionally, after release (of the main game), the site is going to be overhauled.

R'as

HopAlongBunny
11-27-2009, 16:44
Leafed through the manuals...

If they deliver on what I think they are promising, this could be "it". Everything you could want from a double-blind refereed game of miniatures, to a "gods-eye" lets just fight the battle mode.

I'm in awe before I even see the demo. :jawdrop:

CountArach
11-27-2009, 22:42
Leafed through the manuals...

If they deliver on what I think they are promising, this could be "it". Everything you could want from a double-blind refereed game of miniatures, to a "gods-eye" lets just fight the battle mode.

I'm in awe before I even see the demo. :jawdrop:
These are pretty much my thoughts on the game. We can find out of this is what we were promised within 48 hours...

R'as al Ghul
02-01-2010, 12:29
The game was finally released today. On first sight it looks much better. It's complete with OoB Editor, Map Editor and Doctrine Editor. It has several historical scenarios installed. AI vs AI is not yet functional. There is supposed to be a new demo soon, too. I'll keep you posted.

CountArach
02-02-2010, 14:03
The game was finally released today. On first sight it looks much better. It's complete with OoB Editor, Map Editor and Doctrine Editor. It has several historical scenarios installed. AI vs AI is not yet functional. There is supposed to be a new demo soon, too. I'll keep you posted.
Demo 2 (the one soon to be made public) is much better than Demo 1.

The full version of the game baffles me with its depth. Played my first game of Austerlitz on the highest difficulty, where your viewpoint is locked solely to the commander and you really have to control the battle from a map that only has vague information at best on it. The AI trounced me and I had to quit after just 3 hours of fighting (game time, about half an hour playing)... Currently playing Montebello, which is much more balanced. I think I'm winning the main part of the battlefield but one of my flanks is on the verge of falling (didn't deploy my reinforcement Corps correctly and found myself surrounded). I've also lost almost as many men as my enemy... this is going to be a Pyrrhic victory at best I feel. The regimental AI still has a few small problems, but far exceeds anything that has been produced thus far in the world. I am going to have to consistently think hard to overcome this game, and that is just on medium difficulty.

CBR
02-02-2010, 14:11
Montebello is easy :wiseguy:

Just focus on your artillery and let that blast your way forward. Either handle it manually or let the forward corps' have 5-6 batteries each with defensive order. The AI can generally figure out to use all its foot artillery.

Of course that was with Demo 2 so the enemy grand tactical AI might cause more trouble for the player now.


CBR

CountArach
02-02-2010, 14:19
Montebello is easy :wiseguy:

Just focus on your artillery and let that blast your way forward. Either handle it manually or let the forward corps' have 5-6 batteries each with defensive order. The AI can generally figure out to use all its foot artillery.
I think I lost the artillery duel in the north with Ney and Murat's corps (Pontinanowski is holding the centre with the artillery support), but they have made a lot of ground up regardless and beaten off most of the forward Russian units. I'm currently (at about 1pm) sending Grouchy with most of the reserve cavalry up to break through, which appears to be working quite nicely. The problem is that Lefebvre's corps in the south was outflanked (up against 2 large Russian corps, blegh), and I had unfortunately placed Jerome's corps behind Lefebvre, rather than off to one wing. Also his German soldiers just aren't up to the task.

Of course that was with Demo 2 so the enemy grand tactical AI might cause more trouble for the player now.


CBR
The AI in both the Demos was quite passive, especially compared to this AI. It seems to be trying a stick and flank maneouvre, which I'm also doing, but we are doing this on opposite flanks. Will be interesting to see who gives in first.

EDIT: Oh, and I am more than happy to answer anyone's questions about the full game, and will provide screenshots if you ask for them.

quadalpha
07-07-2012, 04:29
Anything new with this? I'm downloading the demo, but it seems the website hasn't been updated in a while.

CBR
07-07-2012, 13:26
Sweet ghastly thread necromancy!
And what a rotten corpse it is IMO.

The biggest thing I can think of is that they made it possible to play with a 1:1 ratio of soldiers/figures. Maybe some AI stuff too. As a SP game it is AFAIK still bad and generic, but MP stability has improved.

Of course I only check the forums occasionally, so maybe there is more stuff.

quadalpha
07-07-2012, 17:07
Haha, that's disappointing. It looks so promising with its lines and arrows. So the deal is that the AI is bad and it's no longer being developed? Probably not worth the 40 euros, then?

CBR
07-07-2012, 18:04
It is still be worked on, so there are improvements I think. There is an active forum there and I have seen new versions being released, so maybe you should check the details there: http://www.histwar.org/forum/

Maybe I'm just too harsh and expect a level of realism and detail that a lot of people seem perfectly fine without. It is a game that has it good sides, I admit that.