PDA

View Full Version : Ship Testing Thread



O'ETAIPOS
03-05-2006, 12:51
As you noticed ship stats and recruitment has changed. Especially stats are a bit theoretical. We need your feedback on how the ships fight in order to produce more historical accurate results.

Pleese post here any opinions, problems, etc. about ships.

Remember 0.7.3 only! ~:)

could it be made sticky?

Edit: For all those who didnt notice my earlier posts, and and are having CTD during Ptolemaioi turn.

It seems that there is only navy port in Salamis, and this is NOT creating port graphics on camp map.

How to fix:
1 (during campain) If you could swich control to Ptolemies, do it and go to Salamis, remove ship being built and start building trade port.

2 (before start) go to Data\World\maps\campain\imperial_campain and open file descr_strat.
Move to the entry "numidia - Ptolemaioi" below you will find lists of buildings in cities.
Move to one named Kypros. Find entry type navy_port naval_bay and replace it with type port_buildings port

the (1) is quick fix if you want to save your well rolling campain.

(2) Is necessary to avoid the problem from appearing in every campain .

O'ETAIPOS
03-05-2006, 18:58
Just found out ships recruitment is scewed! Sorry! Sorry!

we will try repair this as fast as possible (today maybe tomorow).

Kull
03-05-2006, 19:55
Note to the Fans: This problem does not cause CTDs, and you won't even notice it until you have an empire rich enough to afford ships. It is a problem and we'll look to fix it, but don't be overly concerned.

Mr Frost
03-07-2006, 12:49
In Frank Drebin voice with all Hell breaking loose in the background in full technicolour
"Nothing to see here ! Move along , nothing to see ..."
~;p

O'ETAIPOS
03-07-2006, 18:31
First post updated! Everyone having CTD during Ptolemaioi turn please read!