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khelvan
03-15-2006, 04:51
Greetings Europa Barbarorum fans!

The Europa Barbarorum team, through your assistance, has discovered issues which cause CTDs both introduced in 0.7.3 and, primarily, existing since 0.7.2. Thus we are now hard at work on 0.7.4, which promises to be very stable. We feel that as many have claimed 0.7.3 is an improvement in stability over 0.7.2, 0.7.4 will be even moreso over 0.7.3. Thank you for your assistance in helping us find the source of these errors!

As we expect 0.7.4 to be at least several days away, we have posted temporary fixes for the most glaring CTD errors in our public areas (you will find links at the end of this message). 0.7.4 will not have a lot of new content, but we feel that with the impact of our bug fixes being so great, it made sense for us to distance this version with the currently released one. Since we are making good progress on the conversion to 1.5, it is most likely that our next full version release (i.e. not a patch) will be on that platform.

With the release of the 0.7.3 patch we were not able to include any new units, due to how RTW handles packed items (we will not see the new units and unit texture/model fixes until our next full version release), so we have decided to showcase some of the creations of our wonderful modellers and skinners. It's a shame they've been toiling away deep in the catacombs of the EB headquarters, and all their hard work hasn't made it's way to you yet, but we are here to remedy that today! And we also plan on releasing more of these in the near future.

Today we will preview for you three units by three different EB members, whom we would like to thank here! Aymar de Bois Mauri, Shogo, and skeletor. So enough with the introductions, let's get to the preview!


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https://img380.imageshack.us/img380/9650/seriesnoricenegaecorii26gm.th.jpg (https://img380.imageshack.us/my.php?image=seriesnoricenegaecorii26gm.jpg)
Noricae Gaecorii - Regional Rebel Skin (Aymar de Bois Mauri)

Noricene Gaecorii (Guy-kur-ee-eye; Spear Troop) are a product of Celtic, Italic, and Hellenistic influences present in Noricum. They are essentially a Celtic warband, but their oval shield is reinforced. These men are semi-professional soldiers, not levies, despite their simple armaments. They are from the mountains, and, as such, are more resilient to the natural elements than most, and are quite hardy. Their throwing spears aren't of the greatest quality, but they can soften an enemy before they charge.

Historically, Noricum was the product of a Celtic culture absorbing many Hellenic and Italic influences. They were very much Celtic, but the clear Hellenic and Italic influences evidenced themselves in the use of various phalanx tactics they used, and linothorax armor, as well as other developments. These warriors were 'basic' soldiers, but comparatively well trained compared to other Celtic warbands. They would be well trained and somewhat disciplined, and capable of softening foes before the actual soldiers engaged them, or engaging lighter enemies by themselves.

https://img145.imageshack.us/img145/4651/screenassultmakedonia7xz.th.jpg (https://img145.imageshack.us/my.php?image=screenassultmakedonia7xz.jpg)
Makedonian Pelekephoroi Agrianikoi - Agrianian Assault Infantry (skeletor)

The Pelekephoroi Agrianikoi are among the best and quickest infantry available to the Makedonian Kingdom. Most of the Illyrikoi tribe known as the Agrianikoi by the men of Helles now live in northern Makedonia, where they are actively recruited by the Makedonian military. The Agrianikoi are famed for their acrobatics and climbing ability, and are well known as an exceedingly fierce tribe. Though they wear little in the way of armor, wearing only a small round bronze breastplate that doubles as a bowl and leather greaves that protect their legs from the jagged rocks, they are exceeding tough. They carry daggers and axes, both modified for use as climbing tools; the daggers being particularly long and specially shaped to make them both climbing spikes and excellent melee weapons. The Agrianikoi actually have a fairly advanced system of martial art based around these unique weapons, and it serves them well on the field of battle. They carry thureoi and wear attic helmets, and round out their equipment with a cache of javelins. Agrianikoi are famous javelineers, able to throw their javelins with legendary force. They are best used as assault infantry, as their javelins, speed, and axes can be provide a perfect counter to heavier troops. They are fanatic soldiers who often lose themselves into a battle frenzy and are able to tackle enemies with far more armor.

Historically, The Agrianikoi were an Illyrikoi tribe that was highly influenced by the Thrakioi. They've been recruited by the Makedonians in large numbers for many years, and are now indebted to the Makedonian king for protecting them against the huge invasion of the Galatai the Agrianikoi were used by Alexandros in almost every major battle of his conquest, often to great effect. They were fanatically loyal and were called upon as his best assault troops, able to throw their ropes and grappling hooks and use their spiked boots and specialized equipment to scale even sheer surfaces. They fought fanatically and continued this tradition under Makedonian leadership.

https://img493.imageshack.us/img493/8787/imparabianheavyinf8ol.th.jpg (https://img493.imageshack.us/my.php?image=imparabianheavyinf8ol.jpg)
Assilim Meshurianim Southern Arabian Heavy Infantry - (Shogo)

This tough, heavily armored infantry is the cream of Southern Arabian nobility, and despite the land’s reputation for the production of aromatics these are not perfume wearing effeminates who can be easily brushed aside. Armored in good quality chain and armed with thin but sturdy swords, as well as tough leather shields, these men can be relied on to hold their own against all but the best heavy infantry.

Historically, the wealthy elite of the great cities of Southern Arabia went to war clad in heavy armor, and provided the backbone of the Khamis (national troops) that a city called upon in time of war. Thier sturdy chain armor was made of either bronze or iron, with bronze being more common as both copper and scorching sun were common in Arabia. The poets of later day Arabia were at their most elegant when describing the qualities of a fine suit of mail, often saying that such a coat will ripple like a pool blown by wind and glitter like lightning. The thin and supple sword and tough camel hide shield, while not nearly so highly praised in poetry, are equally formidable parts of their arsenal.


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We hope you’ve enjoyed this news update!

Please note that unless stated otherwise, ALL pictures, names, and descriptions shown in our previews are works in progress. We continue to improve on all parts of EB, and we will continue to do so long after our initial release.

Since some areas where these news items are posted cannot handle wide images, we appreciate your restraint from quoting full-size images.

As always, if you have questions or comments, the best place to post them is here, where the EB team is most active:

Europa Barbarorum ORG forum (https://forums.totalwar.org/vb/forumdisplay.php?f=70)

Europa Barbarorum TWC forum (http://www.twcenter.net/forums/forumdisplay.php?f=31)

We give special thanks to Imageshack (http://www.imageshack.us) that provides us with a simple, foolproof, and free way to show you all these pictures each week.


Have a great day!


Sincerely,

The Europa Barbarorum team.

Cadwalader
03-15-2006, 07:47
Bravo!

cdbavg400
03-15-2006, 08:18
As we expect 0.7.4 to be at least several days away, we have posted temporary fixes for the most glaring CTD errors in our public areas (you will find links at the end of this message).


Great units, and great news as well. But as for those links you mentioned....

Radier
03-15-2006, 09:09
Awesome units! :2thumbsup:

econ21
03-15-2006, 10:21
But as for those links you mentioned....

Yes, the links would be great. I can understand it takes time to patch, but links to fixes in the interim would be great. I don't have time to read every thread in the technical support forum & only a few end up with clear fixes.

Mad Guitar Murphy
03-15-2006, 11:31
great stuff, the arabian unit will make the southern arabia a lot more interesting

Malrubius
03-15-2006, 11:47
Traits and Ancillaries Fix Links

Olympics fix (https://forums.totalwar.org/vb/showpost.php?p=1088006&postcount=5)

Roman general doesn't gain "Imperator" title. (https://forums.totalwar.org/vb/showpost.php?p=1090292&postcount=11)

Also, rename Data\ui\ancillaries\callimachus_of cyrene.tga to Data\ui\ancillaries\callimachus_of_cyrene.tga (replace missing underscore)

stufer
03-15-2006, 12:37
Oh now that explains why I've been having a hard time getting my generals the triumphus. Thanks Malrubius, I'll make those changes tonight.

Great news on the new patch. 0.73 is fantastic and working very well for me. The only problem I'm currently having is the CTD when the enemy brings reinforcments to the battle. Was really annoying last night. Fought an epic battle against Carthage in Spain and it took about half an hour to fight. I won finally with an heroic victory, destroyed the garrison of Arse and therfore conquered the town with no need to beseige. Of course my happy moment was short-lived as I got the CTD as soon as the battle ended.

Has a solution to this problem been found?

Wardo
03-15-2006, 13:25
Great units. Good fixes.

Pitty the new Polybian Romans will look so dull. ~:mecry:

Subedei
03-15-2006, 13:41
Agrianikoi !!!Agrianikoi!!!! Agrianikoi!!!! Climb those walls and show the Phalangites (sp?) how to conquer a city wall!!!!! Yeah, read about those fellows being part of Alexander`s troops; his militant free- climbers.....

Spendios
03-15-2006, 14:43
Great units ! Good to know that the port to 1.5 is making progress .

econ21
03-15-2006, 14:48
Pitty the new Polybian Romans will look so dull. ~:mecry:

Do you have any screenshots or links? I find the initial (Camillan?) Roman units a little dull - except for the cavalry and triarii which are spiffing. Haven't had the Polybian reforms yet, but from the faction preview, I thought the units got more colourful.

SirPoot
03-15-2006, 15:30
Does the Iberians get any new units to recruit, or has its recruitment problems been fixed (if there is any to begin with)? My Iberian campaign is kind of stalled cos' I don't get to see much variety in the units I can recruit =\

khelvan
03-15-2006, 16:49
I assumed the forum links would take people to this area, where this sticky exists in plain view:

https://forums.totalwar.org/vb/showthread.php?t=62273

Dooz
03-15-2006, 23:31
But that's just for one of the many small bugfixes scattered about. I believe the want is for links to all those fixes in the initial post because it'd be easy to miss some here and there if you don't read every post in every thread in every board.

Trithemius
03-16-2006, 00:08
Do you have any screenshots or links? I find the initial (Camillan?) Roman units a little dull - except for the cavalry and triarii which are spiffing. Haven't had the Polybian reforms yet, but from the faction preview, I thought the units got more colourful.

I've still got 120 turns before I get my Polybian Reform - just over half-way. I'll be waiting a long time for cohors evocata. ;)

khelvan
03-16-2006, 01:48
Well, I don't currently have all the information you are looking for, as I'm too busy trying to get the things done which need to be done for this patch to exist. I'm not sure that all those things have been explained, some can't be done by the casual gamer, and some can only be done by a single individual or a few individuals on our team, much less explained. I know we have other people in EB working on other things, who perhaps can contribute to this.

Kull
03-16-2006, 04:49
Here are instructions for the two sprite fixes (solves the pre-battle CTD bug):

1) Fixes Drapanai bug (https://forums.totalwar.org/vb/showpost.php?p=1090262&postcount=6)

2) Fixes Lugoae Bug (https://forums.totalwar.org/vb/showpost.php?p=1090450&postcount=10)

Wardo
03-16-2006, 11:20
Do you have any screenshots or links? I find the initial (Camillan?) Roman units a little dull - except for the cavalry and triarii which are spiffing. Haven't had the Polybian reforms yet, but from the faction preview, I thought the units got more colourful.

Oh no, currently the Polybian units are very colorfull. I'm refering to the new historical skins which are yet to be implemented into the game that will have dullified shields. You know these historians, always nerfing Roman creativity, their guts are filled with guilt because it took them so long to stop over-hyping Rome, and now they're trying to compensate for the lost time.

Obviously, I'm just kidding. Between art and historical accuracy, I know the EB team will choose accuracy if the theory sounds solid enough. So the Romans are to blame for not developing a decent cheap mass-production painting system earlier.

Malrubius
03-16-2006, 11:33
So the Romans are to blame for not developing a decent cheap mass-production painting system earlier.

:laugh4:

Djurre
03-16-2006, 14:49
Dammit, this means i will have to start another campaign.
How do you guys manage to find the time to play this game....

Ganger rolf
03-16-2006, 15:06
Nice, you are coming along with the mod...

Cya m8´s

Ludens
03-16-2006, 16:16
I assumed the forum links would take people to this area, where this sticky exists in plain view:

https://forums.totalwar.org/vb/showthread.php?t=62273
But that's not the only fix, and new members (or even some old members, myself included) don't have time to scan all posts for fixes, so I'd really appreciate if there was one centralized download-and-fix thread. There is already a bewildering amount of pinned threads on this forum.

Edit: I just realized this may have sounded too demanding. I am off course very gratefull that you are putting so much time and effort in this mod; and I just wanted to point that it rather hard to keep or get up to date on EB due to the huge number of pinned or unpinned but important threads.

Kull
03-16-2006, 21:23
Here is the v.73 Olympics Bug Fix (https://forums.totalwar.org/vb/showpost.php?p=1088006&postcount=5), courtesy of Malrubius

Teleklos Archelaou
03-16-2006, 21:28
Even though no one has mentioned it, I'd like to point out the climbing rope on the Agrianikoi. It's not really pointed out much in the description we have there, but it's a wonderful touch skeletor worked into the model. :grin: Can't wait to play the build with those guys in it!

Spendios
03-16-2006, 21:52
Two questions about the Assilim Meshurianim (who are very nice) :

Was this kind of long robe really worn to fight and weren't just a "parade" dress, it should be difficult to run wearing this...

The blue stripes on the white robe seem strange , it makes me feel more like a celtic pattern than an arabian one .

Can't wait to use these guys though ~;)

Ludens
03-16-2006, 23:48
Here is the new Olympics Bug Fix (https://forums.totalwar.org/vb/showpost.php?p=1088006&postcount=5), courtesy of Malrubius
Thanks, Kull and Malrubius!

One question though: what is the new Olympics bug fix? As far as I can see the post hasn't been updated since Malrubius posted the first link in this topic.

Kull
03-17-2006, 01:18
Thanks, Kull and Malrubius!

One question though: what is the new Olympics bug fix? As far as I can see the post hasn't been updated since Malrubius posted the first link in this topic.

To make it easy on you, I just linked to the relevant, bug fixing how-to post (#5). If you click on the thread title at the top, you'll see there's an extensive discussion in that thread.

Ludens
03-17-2006, 13:26
To make it easy on you, I just linked to the relevant, bug fixing how-to post (#5). If you click on the thread title at the top, you'll see there's an extensive discussion in that thread.
Sorry, I meant: what is the difference with the link Malrubius had posted? The word new suggest another addition has been made, but the post you link to has not been edited since Malrubius posted in this topic (the EB news topic, not trait bugs one).

Kull
03-17-2006, 15:24
Sorry, I meant: what is the difference with the link Malrubius had posted? The word new suggest another addition has been made, but the post you link to has not been edited since Malrubius posted in this topic (the EB news topic, not trait bugs one).

There was a different "Olympics Bug" in the v.72 build, so by using the word "new" in this post, I was trying to indicate that this link didn't take you to that older bug fix. I'll edit the words in the link to clarify that.

econ21
03-17-2006, 18:12
I appreciate the links to bug fixes here - I thought I was going mad, watching my disappearing Lugoae but now I understand and and am also quickly embarking for Cyprus to destroy its naval facilities! :2thumbsup:

If the EB team don't want to create a separate thread for all bug fixes, maybe this thread can serve as one? It seems to have squashed about five already.

Ludens
03-17-2006, 20:04
There was a different "Olympics Bug" in the v.72 build, so by using the word "new" in this post, I was trying to indicate that this link didn't take you to that older bug fix. I'll edit the words in the link to clarify that.
Ah, I see. I was confused by "new".


If the EB team don't want to create a separate thread for all bug fixes, maybe this thread can serve as one? It seems to have squashed about five already.
Good idea. This would also make it easier for people who don't visit this forum frequently but do want to play EB.

khelvan
03-17-2006, 21:17
We are a mere day away from the next download, as soon as the animation fix is ready. We thought we would have it yesterday, and then today...this is how such things go.

antiochus epiphanes
03-17-2006, 21:35
eh is this the one with new skins? or is this just a pacth?

Teleklos Archelaou
03-17-2006, 21:56
a patch to remedy some CTD errors basically.

Dooz
03-17-2006, 23:44
We are a mere day away from the next download, as soon as the animation fix is ready. We thought we would have it yesterday, and then today...this is how such things go.

What's this? The animation bugs will be fixed in this next release? Hoozah!

khelvan
03-18-2006, 00:45
I don't know about "bugs," but the one that causes a CTD when a unit with the swordsman/javelin combination switches from secondary to primary weapons, yes. We're reverting to an older animation to avoid the problem, until we move to 1.5.

econ21
03-18-2006, 00:48
Any chance the next patch will be compatible with old saves? I know you said in general, patches would not be but my campaign is just taking off. :balloon2:

khelvan
03-18-2006, 01:16
It should function, but you will not get all of the benefits without moving to a new campaign.

khelvan
03-19-2006, 06:26
Just an update - 0.7.4 is in final testing and the installer is being built. It is possible, but not very likely, that it might be up later tonight. Barring something unforseen going wrong it should be ready for tomorrow.

The readme:

EB v0.7.4 (patch)

NSTALLATION INSTRUCTIONS:

1) Patch: EB Version 0.74 is a patch (67MB), and should be installed on top of EB v0.72. Version 0.72, as you know, needs to be installed on a clean, working version of RTW with the 1.2 patch installed, and with no other mods installed. We have no current information on how to help those who purchased the RTW Gold version.

Theoretically, v0.74 should be able to be installed over 0.72 + 0.73a, but occasionally users have reported problems with overwrites such as these. So, if any problems are encountered at all, an uninstall and reinstall is recommended.

These changes should be savegame compatible, though certain fixes (the Kypros port CTD fix for sure) may not begin working until you start a new campaign.


Changes from v0.7.3a

- CTD fix to revert swordsman animation to older "axeman" animation for the following models:
celtic_infantry_arjos_rycalawre_solduros_kuarothor oi
germanic_infantry_akwesiharjoz
germanic_infantry_ferulharjoz_gastiz
hellenistic_infantry_baktrioiagema
hellenistic_infantry_hypaspistai
- inserted missing slave_germanic_infantry_frankamannoz_lugoae_sprite, dacian_infantry_drapanai_bastarnoz_swaiut_sprite, ebunit_Aymar_eastern_unit_Getikoi_Hippotoxotai_DACIA
- Olympics bug that disabled Olympics trait before competitor could compete resolved
- BlackBileHumour and Anger made antitraits
- Made it easier to gain "Imperator" title -- should be obtainable through winning an evenly matched battle versus significant numbers of enemies.
- fixed "Tamané"/"Tamane" to "Tamane'" in 2 triggers
- removed Olympic Competitor movement restrictions
- Callimachus of Cyrene ancillary portrait correction (Data\ui\ancillaries\callimachus_of_cyrene.tga was missing 2nd underscore)
- fixed Swainoz formation problem
- updated ship descriptions
- updates to script precursor placement
- several format changes to prepare for move to 1.5 (does not affect 1.2 functionality)
- removed errant stables
- removed second temple from Mrogaedu
- ate a twinkie

Trithemius
03-19-2006, 06:38
TWINKIES?

I refuse to play a game with a yearning for indigestable and anachronistic snack-cakes!

^^

Dooz
03-19-2006, 06:54
Ah, my campaign has been on hold for 3 days waiting for the patch (animation fix). Finally, Makedonia will fall!