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View Full Version : Porting animations/skeletons



Guess
03-27-2006, 18:47
Hi,
I have this RTW v1.2 animations/skeleton I want to use for the 1.5 patch. How would I go about doing this? I read through the scriptorium and didn't see anything about it. Thanks

Guess
03-28-2006, 06:14
Anyone please?

wlesmana
03-28-2006, 07:49
You can use the animations but not the skeletons. In other words, you can use the individual custom animations but you have to rewrite all the skeletons again.

Ciaran
03-28-2006, 09:31
I thought we can“t create skeletons in the first place?
Or do you mean the animation combinations (say fs_swordsman etc.)?
If by animation you mean a single move (sword slash, spear thrust, running, whatever), that is.

Guess
03-28-2006, 16:45
I see, thank you.

So I would just use AnimationEditor and use the same base skeleton but with the same animations from 1.2 and it should work, right?

wlesmana
04-01-2006, 16:51
Yes, that should work. Although AnimEditor is very buggy and might not work properly with 1.5. You should use the latest xidx.

Ciaran> the "skeletons" I mean are the fs_ files in animations folder, not the bones of the model.