View Full Version : Porting animations/skeletons
Hi,
I have this RTW v1.2 animations/skeleton I want to use for the 1.5 patch. How would I go about doing this? I read through the scriptorium and didn't see anything about it. Thanks
wlesmana
03-28-2006, 07:49
You can use the animations but not the skeletons. In other words, you can use the individual custom animations but you have to rewrite all the skeletons again.
I thought we can“t create skeletons in the first place?
Or do you mean the animation combinations (say fs_swordsman etc.)?
If by animation you mean a single move (sword slash, spear thrust, running, whatever), that is.
I see, thank you.
So I would just use AnimationEditor and use the same base skeleton but with the same animations from 1.2 and it should work, right?
wlesmana
04-01-2006, 16:51
Yes, that should work. Although AnimEditor is very buggy and might not work properly with 1.5. You should use the latest xidx.
Ciaran> the "skeletons" I mean are the fs_ files in animations folder, not the bones of the model.
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