View Full Version : Province-Specific Traits and Ancillaries
Malrubius
03-30-2006, 04:01
For at least a few important provinces, we'd like to have a special trait and effects given to the governor of the settlement. For instance, a governor of a coastal settlement might become a better trader; a governor of a settlement nestled in the mountains or forests might become a better scout. These are generic examples; I'd prefer to have it based on specific settlements or regions, but the more generic versions would be ok.
Here is a more specific example (follow this format in your postings):
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Name/Location: Name and location of the settlement as it's known today
SettlementName: Name it goes by in EB
Notes: Notes about the city/province, if no description written.
Description: Descriptive text, consisting of a present tense description and a historical section. (use \n to denote new paragraphs).
Effects: List of traits that governing this settlement or inhabiting this settlement would give a general. If you don't know the specific trait or it doesn't exist, just describe it or your concept for a new trait.
Ancillaries: Which ancillaries should be acquired in this settlement? Historical personages (who lived in the town between 272 BC and 14 AD) and generic ancillaries. If this is a new ancillary, describe the person.
This is a work in progress, just to get the ball rolling. Any suggestions that could improve it would be most welcome!
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Name: Syracuse, Sicily
SettlementName: Syrakousai
Description:
Syracousai is a great city, culturally advanced and militarily important. Its location assures command of the neighboring sea and important trade routes. Its leagues of walls can withstand years of siege, should your enemies be so foolish.
Syrakousai was founded on the island of Ortygia around 734 BC by Corinthians led by Archias. Its name was derived from Sirako, a nearby swamp. Descendants of the original settlers ruled until they were overthrown by the lower classes in the 6th century, but they were returned to rule in 485 BC by Gelo, ruler of Gela, who made himself despot of Syracuse. He began a program of new construction and cultural development, and came into conflict with Carthage. Gelo, allied to Theron of Agrigento, defeated Hamilcar's force, and erected a temple to Athena to commemorate the victory.\nA democratic regime was established in 467 BC by Thrasybulos, and expansion continued, bringing the city into conflict with Athens. The Spartans sent a force under Gylippus to help defeat the Athenians and destroy their ships.\nIn the early 4th century, Carthage and Syracuse (led by Dionysius the Elder) were again at war, with the city itself being besieged, but saved by disease in the Carthaginian camp. Dionysius built a fortress and 22km of walls during this war, the end of which brought more territory under his control.\nInternal struggles led to alternating despotism and democracy, and finally resulted in the rise of the tyrant Agathocles in 317 BC, and further conflict with Carthage. After Agathocles died, the city called to Pyrrhus for assistance against Carthage. In 275 BC, after Pyrrhus had left to pursue glory elsewhere, Hiero took power. He issued a set of laws, the Lex Hieronica, enlarged the theatre, and built a new altar.\nThe Punic Wars resulted in Syracuse allying with Rome for a time, until Hiero's successor Hieronymus broke the peace, and Marcus Claudius Marcellus besieged the city in 214 BC.
Effects:
GoodTrader, Cultural/Artistic/Philosopher traits, Authoritarian, HarshJustice, Disloyal
Ancillaries: Archimedes, Theocritus
hsimoorb
03-30-2006, 04:51
Wow, that sound totaly awsome. Keep us posted when you work out other city's bonuses.
Maybe it could depend on the government type aswell. so if theres say a type gov, depending on the faction, he would get certain traits. So if you were makedon and conquered syracuse and put a type 4 gov there he wouldnt get any traits concerning trade because the people rule themselves in a sense, so he really isnt governing the province.(maybe just keeping an eye on it) where a type 2 gov means he runs it so he would get bonuses. Maybe also add a trait for some factions for a treasurer(if its not already in). Just my two cents.
Great job on the traits system.
Malrubius
03-30-2006, 08:54
Wow, that sound totaly awsome. Keep us posted when you work out other city's bonuses.
I was hoping to get some help from you all. :embarassed:
Maybe it could depend on the government type aswell. so if theres say a type gov, depending on the faction, he would get certain traits. So if you were makedon and conquered syracuse and put a type 4 gov there he wouldnt get any traits concerning trade because the people rule themselves in a sense, so he really isnt governing the province.(maybe just keeping an eye on it) where a type 2 gov means he runs it so he would get bonuses. Maybe also add a trait for some factions for a treasurer(if its not already in). Just my two cents.
Great job on the traits system.
Thanks! Good ideas there. I think I'll incorporate something like that in the general work I'm planning for tying buildings more to trait acquisition.
This thread, though, is for things tied to specific provinces/settlements. Actually, if someone would just help me by telling me all the provinces that are heavily forested or mountainous, that would be useful in developing special traits for governors or generals in those areas. (like the Desert Warrior trait, only available when in desert provinces).
Avicenna
03-30-2006, 09:23
The Syracusans hired a Spartan general to defeat the Athenians and destroy their ships.
It wasn't a hired general. It was a general sent by their allies the Spartans to aid them in weakening the Athenians. The general didn't do incredibly much either, it was just the legendary reputation that Spartans of the era had that boosted Syracusian morale and lowered Athenian morale.
It wasn't a hired general. It was a general sent by their allies the Spartans to aid them in weakening the Athenians. The general didn't do incredibly much either, it was just the legendary reputation that Spartans of the era had that boosted Syracusian morale and lowered Athenian morale.
lol :tongue:
Malrubius
03-30-2006, 13:51
The Spartans sent one man, eh? "One riot, one Ranger", I guess. :wink:
How's this edit:
The Spartans sent a force under Gylippus to help defeat the Athenians and destroy their ships.
oudysseos
03-30-2006, 17:00
[QUOTE=Malrubius]The Spartans sent one man, eh? "One riot, one Ranger", I guess. :wink:
This is kinda spam, but I just wanted to point out that the original quote is, "One Riot, One Mountie".
Canada is the largest country in North America.
Malrubius
03-30-2006, 17:03
And here I was excited to check the thread. I thought you had posted information about another city. ~:mecry:
Spendios
03-30-2006, 18:55
Isn't that going to be redundant with ethnicities traits (ie a Spartan garrisoned in Sparta )? or in the contrary contradict them ?, if for example a general with the Spartan ethnicity garrison in Athens does that mean that the fierce infantry commander will become a philosopher ?
I was reading a National Geographic issue from about a year or two ago. In it there was an article about the Phoenicians, which then made mention of Carthage. Apparently, in the ruins of Carthage there is evidence for the use of the Bessemer process for steel refinement. Perhaps a family member from Carthage could have a trait that would decrease the cost for training heavy infantry units?
Also, since Phoenicia had a huge lumber trade, maybe those who stay long enough in Sidon, or whatever city there is now, could have a trade bonus in provinces where lumber is an export.
Isn't that going to be redundant with ethnicities traits (ie a Spartan garrisoned in Sparta )? or in the contrary contradict them ?, if for example a general with the Spartan ethnicity garrison in Athens does that mean that the fierce infantry commander will become a philosopher ?
au contraire, it could mean that the Spartan in Sparta might become an even better military commander, while a Spartan in Athens might be a) overwhelmed, b) mediocre in all things, or c) something else (forgot what I was gonna put here).
It seems like a great idea. When I've got a little more time (I check the forum while brushing teeth etc cuz I'm busy), I'll try to put together a few.
Heavily mountainous provinces
Ani-Kamah
Hayasdan
Adiabene
Kilikia
Hyrcania
Paropamisadai
Dayu-Hoamavarga
Dayaun
Kangha
Wusan Yagbu
Kartli
Sophene
Getia Koile
Rhaetia
Medilanum
Luvavoaeta
Media
Malrubius
03-31-2006, 00:24
Isn't that going to be redundant with ethnicities traits (ie a Spartan garrisoned in Sparta )? or in the contrary contradict them ?, if for example a general with the Spartan ethnicity garrison in Athens does that mean that the fierce infantry commander will become a philosopher ?
Ethnicity determines his starting traits, but a rustic barbarian general who leaves his homeland to govern a famously decadent city might lose some of his edge, compared to his brother who is fighting other tribes in more "uncivilized" areas.
I was reading a National Geographic issue from about a year or two ago. In it there was an article about the Phoenicians, which then made mention of Carthage. Apparently, in the ruins of Carthage there is evidence for the use of the Bessemer process for steel refinement. Perhaps a family member from Carthage could have a trait that would decrease the cost for training heavy infantry units?
Also, since Phoenicia had a huge lumber trade, maybe those who stay long enough in Sidon, or whatever city there is now, could have a trade bonus in provinces where lumber is an export.
We can only decrease unit costs across the board with traits, not based on types. I'm really thinking about things that would affect the general's personality, skills, and physical ability, at least as far as we can do this in the traits system.
But Carthage should provide a wealth of history that we could write for the description, as well as imprinting its culture on its governor in some way. As one of the major settlements on our map, I'd like to see it well-represented here.
au contraire, it could mean that the Spartan in Sparta might become an even better military commander, while a Spartan in Athens might be a) overwhelmed, b) mediocre in all things, or c) something else (forgot what I was gonna put here).
Exactly!
Heavily mountainous provinces...
Just what I need, thanks! Any suggestions for how this mountainous terrain might affect generals who spend a lot of time here? Maybe they learn how to travel faster in these types of areas? What else?
Okay, I think I know your angle now. I'll see what I can come up with.
QwertyMIDX
03-31-2006, 01:53
Remeber what happened to Pausanias when he spent to long away from Sparta... :laugh4:
I think this is a great idea Mal.
Maybe command bonuses, vs defence maybe for the armenians in their home provinces. It might keep them from expanding unhistorically, but would keep them strong in the mountains.
Avicenna
03-31-2006, 02:55
Never knew Spartans were anywhere near to being capable of defeating Athens in a naval conflict, Athenians ruled the seas. Sorry about the mistake, it's what I heard in a documentary.
Anyway, the Athenians could get naval bonuses (at least the admirals) and the Spartans should have higher morale bonuses and traits that make them hard to kill (higher general HP) and maybe improving the general's bodyguard (their extensive training). Athenians could get all sorts of retinues, eg. Aristotle, Xenophon, Plato. The Spartans.. perhaps a Spartan woman for morale boosts? They were famous for their short but deadly remarks that utterly shamed runners and definitely made everyone think twice before running from a battle. Also, wives from Sparta should be more likely to be healthy and good-looking (the one that boosts influence) since the Spartan women were famous as the most beautiful in Greece apparently. Spartan nannies? They raised the children from birth to be tough warriors, teaching them to be brave and resourceful. Spartan armies should be given morale, experience and foraging bonuses, as they were trained to be resourceful, brave and excellent fighters from birth. Perhaps even a helot as a retinue. They carried the equipment of their masters on campaign and were farmers during peacetime, so perhaps farming and movement bonuses? They also stirred up trouble with their helot revolts though, so an unrest increase should also be there.
Mountains might give ambush skill, skill commanding light troops, and sight range bonuses. Don't really know it should give movement bonuses.
EDIT: Should mountain types be more likely to be wary of foriegners, or is that a coastal plains fella's prejudice?
well you could give movement decreases. And for some factions not have it effect them at all. Or maybe give a decrease if its not that factions province showing that they wouldnt know much about it. the decrease in movement would represent the time it took to find managable paths to take. you could also make them exempt if they have certain traits that have to do with spying or if there is a spy in the army.
Malrubius
03-31-2006, 06:27
Also, wives from Sparta should be more likely to be healthy and good-looking (the one that boosts influence) since the Spartan women were famous as the most beautiful in Greece apparently.
A lot of good ideas there; I especially liked this one. A general who marries in Sparta could have these benefits.
Mountains might give ambush skill, skill commanding light troops, and sight range bonuses. Don't really know it should give movement bonuses.
EDIT: Should mountain types be more likely to be wary of foriegners, or is that a coastal plains fella's prejudice?
Can't do a bonus for just light troops (infantry--yes, ambushing--yes, sight bonus in mountainous regions--yes). The Xenophobia trait might fit, also.
well you could give movement decreases. And for some factions not have it effect them at all. Or maybe give a decrease if its not that factions province showing that they wouldnt know much about it. the decrease in movement would represent the time it took to find managable paths to take. you could also make them exempt if they have certain traits that have to do with spying or if there is a spy in the army.
Some of this probably isn't possible, but I'll try to think of a way.
If it is possible to limit traits to a certain legth of time ... then I would suggest the following for Athenians (and only them):
Ostracized
City: Athens
Ethnicity: Athenian
Trigger: High influence, good speaker (optional)
Effect: severe influence penalty, severe penalties while in Athens (if possible)
Lenght: 10 years (if possible)
Description:
The Ekklesia decided to prepare Ostrakos, and this man's name appeared 3,001 times or more. It was by this decision, and for his great influence on his fellow Athenians that this man was honorably banished for ten years, to rethink the effects his leadership is having on his home city.
Arhon Basileus
City: Athens
Ethnicity: Athenian
Trigger: High influence, wealth
Effect: increased influence
Length: 1 year
Description:
Chosen as the Arhon Basileus, this man is in charge of all religious rites in the city of Athens. Holding such a position gives this man a great deal of influence in the city.
Arhon Eponymos - increased managment
City: Athens
Ethnicity: Athenian
Trigger: High influence, wealth
Effect: increased management, increased law
Length: 1 year
Description:
The chief judge and administrator of the city of Athens.
Polemarch - increased command
City: Athens
Ethnicity: Athenian
Trigger: High influence, wealth
Effect: increased command, lowered troop costs
Length: 1 year
Description:
Each year, Athens get a Polemarch, a military commander and leader of the armies of Athens.The origins of this service have begun in the time of the four tribes of Attika, and continue still. You command the 10 Strategos, the 10 (taksijarh - I do not know the translation, infantry commanders), the 2 (hiparh - again, I do not know the original term, commanders of cavalry) and the 10 (filarh - do not know the original term, cavalry commanders of the fila).
Member of the Areopagus
City: Athens
Ethnicity: Athenian
Trigger: held one of the three offices (Arhon Eponymos, Arhon Basileos, Polemarch)
Effect: increased influence, law bonus, happines bonus ?
Length: permanent
Description:
Having served a term as Arhon, this man now has the right to join the respected Areopagus on the hill of Ares. There he joins all the others who have held one of the three offices in their lives. Even though the Heliaia has been given much of the authority that once belonged to the Areopagus, it is still a place where experienced leaders and rulers can be found, and to be a member of such a group bring many benefits in itself, even if that group holds little power in these dark days.
Of course, all of these are possible only if you can put in a time limit on traits. Also, please note that some names may not be correct, I am using a book on my native language, where foreign words are subject to grammar changes of my own native tongue, so they may be slightly incorrect.
Spendios
03-31-2006, 18:48
Just what I need, thanks! Any suggestions for how this mountainous terrain might affect generals who spend a lot of time here? Maybe they learn how to travel faster in these types of areas? What else?
I think they should have also a bonus in logistics, a better ability to campaign in winter. If a man can survives winter in high moutains he will find easy to live in winter in plains...
Whats Roma/Latinum get???It should get somthing very unique form the other pronvices.If it didn't exist this mod wouldn't exist (and judging by the potical, technological and ecconmic infulence in history we might not exist either).I think it should get somthing that it should be somthing to make a good leader both milltary and government.
Homo Sapiens
04-01-2006, 19:42
How about:
Arcesilaus
Location:Athens
Increased Influence, but more likely to be be a drinker.
Eratosthenes
Location: Alexandriea
Increased Influence and Management, and more likely to get the "Understanding of Mathematics" trait
Apollonius of Pegamon
Location: Pergamon
Increased Influence and more likely to get the "Understanding of Mathematics" trait
Conon of Samos
Location: Alexandriea
Increased Influence and more likely to get the "Understanding of Mathematics" trait
GodEmperorLeto
04-02-2006, 06:57
If it is possible to limit traits to a certain legth of time ... then I would suggest the following for Athenians (and only them):
...
Of course, all of these are possible only if you can put in a time limit on traits. Also, please note that some names may not be correct, I am using a book on my native language, where foreign words are subject to grammar changes of my own native tongue, so they may be slightly incorrect.
Those are totally awesome. I especially like the Ostracize one. Fantastic.
How bout for cities along the silk route, a possibility for a Chinese trader ancillary. I suppose a trade income bonus would be in order for that one.
Actually, we are already exploring possibilities to make China's influece felt in the eastern portion of our map. It actually went somewhat beyond just trading.
GodEmperorLeto
04-03-2006, 04:41
Actually, we are already exploring possibilities to make China's influece felt in the eastern portion of our map. It actually went somewhat beyond just trading.
Wow. Qin/Han era mercenaries perhaps? Maybe even with Chinese crossbows? That would be VERY cool to see!
Maybe even a possible building for Seleucid/Parthia/Bactria: Qin/Han era embassy or emporium that boosts income from the Silk Trade!
Do not expect Chinese troops (not for now, at least). They would require precious model slots that their relevance does not seem to warrant.
oudysseos
04-03-2006, 22:18
I was thinking that family members who spend a lot of time in one province (whether as a govenor or no) should progress beyond the 'Attuned Govenor' trait into more of a province-specific 'Base of Power'. Some of the historical examples that I have in mind are the Barcids in Spain and Caesar in Gaul. Once a family member achieves an 'Iberian Power-Base' (or Gallic, or whatever) the trait should be permanent, regardless of whether that family member then leaves the province for bigger and better things. The bonuses for the family member should be;
Increased Influence;
Decreased Cost of Hiring Mercs in that Province;
Increased Tax Income in that Province;
A Province-Specific Bodyguard Ancillary that increases Hit Points (e.g. Tiberius' German Bodyguards)
Also the Province itself should have an increase in Trade and Population Growth as long as that Family Member is alive, to reflect his patronage, but could have an increase in unrest whenevr he leaves.
This could also be tied into government resources- Type One govs shouldn't allow Family members to develop a personal base of power that could potentially rival the homeland provinces.
Speaking of conquered provinces rivalling the homeland- I'd like to see the 'Change Capitol City' function become a scripted event triggered by demographics and totally out of control of the player. Probably hardcoded, though.
Avicenna
04-27-2006, 13:55
Tiberius spent lots of time in Rome though, didn't he?
No Qin, that's for sure. It was incredibly short dynasty of one man's lifetime (practically), so if any get the Han. The silk road ancillaries should be Indian or Middle Eastern, as it would have been them by the time the silk had reached that part of the world (they travelled a few miles down the road then sold it to some merchant, and travelled back for more).
I don't think there'd by any way of implementing the unrest thing... just have an unrest decrease when he's there.
Also, Rome could make a person slyer, being the home of Roman politics? Athenian wives should not have any kind of influential thing: they were to be seen and not heard most of the time. They'd also be weaker. Perhaps also the harsh Spartan wife, who criticises runners? This could increase morale.
EDIT: almost forgot this. Spartan nannies make the sons have higher morale. Perhaps give some generals the trait 'Raised by Spartans' or 'Raised in Sparta' traits? The former would have a morale bonus (more demanding of his troops, greater expectation due to his own harsh upbringing) and the latter would have morale and experience bonuses (going through the agoge). It could also perhaps have a decreased management skill, because the Spartans didn't do much in the way of teaching their children literature, only having the most basic and necessary skills in reading and writing.
Avicenna
04-27-2006, 14:16
Corinth
"Under the Romans it became the seat of government for Southern Greece or Achaia (according to Acts 18:12-16). It was noted for its wealth, and for the luxurious, immoral and vicious habits of the people. It had a large mixed population of Romans, Greeks, and Jews."
Wealthy should be a common trait in Corinth.
Immoral and vicious: more wrestlers? Definitely less chance of being unselfish in a city like this.
" The city was renowned for the temple prostitutes of Aphrodite, the goddess of love, who served the wealthy merchants and the powerful officials living in or travelling in and out of the city. "
Perhaps a temple of Aphrodite since the beginning? Increased fertility.
NOT ABOUT CORINTH
It said sometime a few centuries (forgot date) Athenian potters overtook the Corinthian potters in dominance. Perhaps give the Athenians more pottery to trade?
Avicenna
04-27-2006, 14:25
Antioch
"About 6 km west and beyond the suburb Heraclea lay the paradise of Daphne, a park of woods and waters, in the midst of which rose a great temple to the Pythian Apollo, also founded by Seleucus I and enriched with a cult-statue of the god, as Musagetes, by Bryaxis. A companion sanctuary of Hecate was constructed underground by Diocletian. The beauty and the lax morals of Daphne were celebrated all over the western world; and indeed Antioch as a whole shared in both these titles to fame. Its amenities awoke both the enthusiasm and the scorn of many writers of antiquity."
So, during 272 BCE there would be a temple to Apollo and statue to Musagetes. There would also be the 'park of Daphne'. Musagete's cult-statue could increase unrest (it's a cult!) and Apollo could just be a normal temple. The sanctuary itself could increase happiness and increase tradeable goods.
"The inhabitants were turbulent, fickle and notoriously dissolute. In the many dissensions of the Seleucid house they took violent part, and frequently rose in rebellion, for example against Alexander Balas in 147 BC, and Demetrius II in 129 BC. The latter, enlisting a body of Jews, punished his capital with fire and sword. In the last struggles of the Seleucid house, Antioch turned definitely against its feeble rulers, invited Tigranes of Armenia to occupy the city in 83 BC, tried to unseat Antiochus XIII in 65 BC, and petitioned Rome against his restoration in the following year. Its wish prevailed, and it passed with Syria to the Roman Republic in 64 BC, but remained a civitas libera."
Increased unrest and decreased law in Antioch?
"It enjoyed a great reputation for letters and the arts (Cicero pro Archia, 3); but the only names of distinction in these pursuits during the Seleucid period, that have come down to us, are Apollophanes, the Stoic, and one Phoebus, a writer on dreams."
Increased chance of being a 'Lover of Beauty', or a 'Stoic'.
Greek_fire19
04-27-2006, 15:39
Perhaps, given the notorious intrigue and backstabbing of the great families of Rome as regards the senate as so forth, someone born in Rome should be more skilled in the arts of intrigue and be less loyal, but perhaps more intelligent.
I think in some of the cities that have a great independant history, such as perhaps Syracuse or Pergamon or Sparta, the governor is likely to be swayed by Romantic tales of it's history and start imagining himself as ruler of a once more independant state, with a corresponding drop in loyalty.
Could coastal provinces with a lot of traders be more cosmopolitain and therefore more likely to introduce a 'welcoming to foreigners' trait? Whereas maybe inland, out of the way provinces, especially for more insular groups such as the sweboz and casse might be more likely to result in a more xenophobic attitude.
Would it be possible to have a 'High and Mighty' trait that governors acquire through governing a very large city, or perhaps generals acquire when they win a lot of battles. Makes generals more ambitious, and gives them a very high opinion of themselves. It might give his troops higher morale and increase his influence but decrease the cost of a bribe because he is less content merely being a general under your command?
Will you guys be using the new loyalty thing in BI where if their loyalty goes too low they rebel and become renegades?
Cus the previous suggestion would work a whole lot better if generals could set out on their own as rebels. It would mean that once your general has won a lot of battles and got a lot of command stars you'd have to start watching him, cus he might have such a high opinion of himself he'd start seeing himself as a better ruler than you.
I guess any governor of sparta might get a small morale bonus for his troops, and maybe a little influence too, just because of the respect earned from having 'governor of sparta' in your title.
I know it never happened historically, but is it possible for the governor of Seleukia, especially if he was say ptolemaic or parthian, to decide to reestablish Babylon? It wouldnt necessarily mean having to change the name of the town to Babylon cus if I remember Seleukia was not built on the ruins of Babylon but some distance away. It could result in an increase of population happiness and an increase in trade goods, but a decrease in revenue cus hes spending all this money on reconstruction.
Maybe the governor of that greek province that contains the oracle of delphi could become reliant on the oracle, unable to make a decision without its guidance. This could cause a drop in influence and command stars.
Given that the wars between the aedui and the arverni were a civil war, and they shared the same language and customs, could aedui/arverni generals get a 'relatives on the other side' trait?
So an Aedui general born in a province bordering the arverni might get a 'Arverni cousin' trait which lessens his hatred for them and lowers his command when fighting the arverni? to counter that, arverni deserters should be more common for the aedui as ancillaries and vice-versa, because of the similarities in culture, which would give a general more command stars.
You could have a whole bunch of stuff to flesh out the complicated relationship between the two confederations. You could have 'The murderer of this general's brother fled to arverni where he was not punished- this general hates the arverni with a passion' or 'cannot stand killing other gauls, the thought of fighting his own people makes this generals stomach turn'
You could do similar things with the greek factions. You could have a koinon hellenon general who is in awe of the achievements of Alexander the Great and so suffers a penalty fighting macedonians. If a character was in the olympic games but lost you could give him a trait that explains that he was beaten by a bactrian at wrestling and he bears a grudge against all bactrians.
If you send a character from an insular culture like the casse far from his home province could you give him a 'homesick' trait, or 'feels unwell in foreign climes' with a drop in command and troop morale.
I dunno, I'll come back with some more when I think of them
Avicenna
04-27-2006, 16:38
Good ideas, but how could living in a certain place make you more intelligent? Intelligence is something you're born with, you either have it or you don't. He could be more well versed or things like that though (unless he was very dull of course).
Greek_fire19
04-27-2006, 19:37
Well, personally I don't think that intelligence is entirely based on genetics. It's not really the point though. If you were immersed in the politics and intrigue of the city from a young age you'd probably be more adept at it than someone who grew up somewhere out in the remoter regions of the realm. Certainly you'd have a greater sense of the workings of power. Now that I think of it though, that would probably be best exemplified by a small influence bonus rather than making them 'sharp'.
is it even possible to give someone a trait based on where they grew up? Or only where the govern?
How about also a trait 'Loves his province' for a governor: something like 'this man has become very attached to his region. He likes nothing better than to ride through the countryside admiring its beauty.' Which would give a population happiness bonus and maybe a command bonus when fighting in his province but maybe a drop in stats when fighting outside his province. I have no idea if that could be done, but if it could then you could also have the opposite: 'this man detests his province: the sights, the smells, the dirty commoners, all of it. He yearns for somewhere more civilised and spends most of his time in his chambers' which would have the opposite effect.
Similarly, you could have 'knows his province like the back of his hand- this man knows every valley and stream in his province- he should be relied on to make full use of any terrain advantages if he is fighting in his home province.' with a command bonus. If possible, a general should only get that trait if he has been ruler there for a long time.
Also, you know the way EB has effects based on the part of the world and the season? well you could make that more general-specific .
Something like 'this man finds it hard to leave his command tent in this cold land. he spends his days shivering and dreaming of more mediterranean climes.'
Or the opposite. 'this man cannot abide the accursed heat of this land. He finds his energy sapped by the sun and is usually found in a foul mood. He dreams of returning to a land with proper weather.'
You could also have the occasional general for whom the effects of a foreign clime are less marked. Something like 'Likes The Cold' This man finds the bracing northern air a welcome relief from the oppresive heat back home. Nothing is so refreshing for him as to feel the cool rain on his face.'
Or: 'Enjoys the sunshine: This man is overjoyed at having escaped the cold winds and gloomy skies of home. Each day he walks out of his tent and smiles as the sunlight hits his face. He has no time for men who complain about the heat: who can look at a clear, blue sky and not be filled with wellbeing?'
You could also have generals who rule in heavily forested areas given better LOS. Something like 'good pathfinder: This man spent his youth hunting boar and deer in the deep forest. He is good at finding a trail and understands the need for good reconnaissance and scouting. Scouts are happy to serve a man who understands their art.' Or something
One last thing is that in provinces with a low level of government and low population happiness you could have a trait that 'this province seems to have forgotten that it has a master, taxes have been collected laxly and the population seems eager to reestablish independance. Which would mean a drop in income there and a lower population loyalty plus a decrease in the cost of a bribe.
Avicenna
04-27-2006, 21:19
In the end, if someone is simply too stupid, they won't be intelligent whatever or however much you teach them. Intelligence is due to genetics. How clever you are is more to do with how much you know and how you can apply that knowledge, so a very intelligent person who hasn't learned anything could be less clever than another person, say a stupid teen and a baby genius. You wouldn't say that a teen was clever if he could speak, but you would say that a baby/toddler (aged 2 or so) was intelligent (even a genius!) if it could speak.
Greek_fire19
05-04-2006, 19:34
Yeah, so anyway, would it be possible to have a brief description of some interesting provinces in the governors traits- something that provides a bit of information about the type of people living there, their lifestyles, customs, climate, history, trivia- that kind of thing?
Teleklos Archelaou
05-04-2006, 19:44
If we had people to do them - yeah, maybe. But right now the number of people who are actively working is fairly small. Porting and fixing problems has been the main concern for those who are around, and then after that is totally over it's time for new stuff.
edyzmedieval
05-04-2006, 19:49
If we had people to do them - yeah, maybe. But right now the number of people who are actively working is fairly small. Porting and fixing problems has been the main concern for those who are around, and then after that is totally over it's time for new stuff.
And with the porting nearing to an end.... ~d
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