Seasoned Alcoholic
03-30-2006, 19:10
I've stumbled on bits and pieces of wagon laagers in various text files over the past few days. For reference, these are:
dbb_kevins_buildings.txt (wagonA, wagonB, wagonC)
dbb_andrews_buildings.txt (baggage_train_cart)
Both of these 2 (above) are located in descr_building_battle folder. Here's a couple of strat_map wagon laager texture locations:
barb_wagon_laager.tga.dds @ \Data\models_strat\textures
barb_wagon_laager.tga.dds @ \Data\models_strat\residences\textures
Now, I can see that if I modify descr_sm_forts_ports_watchtowers.txt in \data (basically by overwriting the barbarian fort entries, fingers crossed), hopefully the wagon laager texture would be displayed whenever a barbarian fort is constructed.
My question is, how do you go about adding the actual wagon lager to the battlefield in the case of fort siege battles? Is there a barbarian fort entry present that can be simply overwritten? I've never added new battlemap buildings before, so this is completely new to me.
I've used Vercingetorix's x-pak extractor tool, and have located the apparent wagon laager battlefield models (from those 2 text files mentioned earlier, INFO references):
LION_WAGON_LAAGER_WAGON_INFO.BPI
INFO_CART.BPI & INFO_CART_B.BPI
Both (above) are located @ \Data\packs\DATA\MODELS_BUILDING\INFO
Also found some battlefield textures for the wagons:
WAGON_LAAGER_BITS.TGA.DDS
WAGON_LAAGER_OVERLAY.TGA.DDS
WAGON_LAAGER_WHEEL.TGA.DDS
WAGON_LAAGER_WOOD_01.TGA.DDS
WAGON_LAAGER_WOOD_02.TGA.DDS
WAGON_LAAGER_WOOD_03.TGA.DDS
All (above) located @ \Data\packs\DATA\MODELS_BUILDING\TEXTURES
So from all this it appears that there are bits and pieces in place, it just requires an entry somewhere in the text files. Could you please offer any advice as to how to use wagon laagers instead of barbarian forts? If not then its no problem, cheers!
dbb_kevins_buildings.txt (wagonA, wagonB, wagonC)
dbb_andrews_buildings.txt (baggage_train_cart)
Both of these 2 (above) are located in descr_building_battle folder. Here's a couple of strat_map wagon laager texture locations:
barb_wagon_laager.tga.dds @ \Data\models_strat\textures
barb_wagon_laager.tga.dds @ \Data\models_strat\residences\textures
Now, I can see that if I modify descr_sm_forts_ports_watchtowers.txt in \data (basically by overwriting the barbarian fort entries, fingers crossed), hopefully the wagon laager texture would be displayed whenever a barbarian fort is constructed.
My question is, how do you go about adding the actual wagon lager to the battlefield in the case of fort siege battles? Is there a barbarian fort entry present that can be simply overwritten? I've never added new battlemap buildings before, so this is completely new to me.
I've used Vercingetorix's x-pak extractor tool, and have located the apparent wagon laager battlefield models (from those 2 text files mentioned earlier, INFO references):
LION_WAGON_LAAGER_WAGON_INFO.BPI
INFO_CART.BPI & INFO_CART_B.BPI
Both (above) are located @ \Data\packs\DATA\MODELS_BUILDING\INFO
Also found some battlefield textures for the wagons:
WAGON_LAAGER_BITS.TGA.DDS
WAGON_LAAGER_OVERLAY.TGA.DDS
WAGON_LAAGER_WHEEL.TGA.DDS
WAGON_LAAGER_WOOD_01.TGA.DDS
WAGON_LAAGER_WOOD_02.TGA.DDS
WAGON_LAAGER_WOOD_03.TGA.DDS
All (above) located @ \Data\packs\DATA\MODELS_BUILDING\TEXTURES
So from all this it appears that there are bits and pieces in place, it just requires an entry somewhere in the text files. Could you please offer any advice as to how to use wagon laagers instead of barbarian forts? If not then its no problem, cheers!